“ | I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island... will be no more! | „ |
~ King K. Rool during the introduction of Donkey Kong 64. |
“ | You think it's a good idea to challenge me? King K. Rool doesn't do anything halfway! Hope you've said your good-byes, fools! | „ |
~ K. Rool |
King K. Rool is the main antagonist of Nintendo's Donkey Kong franchise. He is the malevolent king of the Kremlings, the leader of the Kremling Krew, and the arch-nemesis of the Kong Family, particularly towards Donkey Kong and Diddy Kong.
King K. Rool has repeatedly tried to steal the Kongs' Banana Hoard for reasons unbeknownst to anyone (as he later stated that he hates bananas) and has even kidnapped members of the Kong Family on various occasions. His name is a pun on the word cruel, which describes his actions and his personality.
K. Rool was originally a pirate on the Kremling galleon that wrecked in Krem Quay, turning the main port into a salt marsh.[1] This is also made apparent by the Kremkoins, his logbook, and his various portraits as a pirate on a sunken ship in Donkey Kong 64.
In Donkey Kong 64, he was voiced by Chris Sutherland. In all subsequent games, he is voiced by Toshihide Tsuchiya, who also voices Funky Kong in the series.
Appearance[]
K. Rool is most commonly seen wearing a red cape and a gold crown, but he is fond of adopting many other looks and costumes as well. When he took on the alias of Kaptain K. Rool, he traded in the cape for a long, red pirate coat with a white ruffle shirt and the crown for a large bicorn pirate hat. When he becomes Baron K. Roolenstein, he wears a white lab coat, a small black wig, and has a propeller on his back. As King Krusha K. Rool, K. Rool wore a pair of large overalls and boxing gloves. He also had a pair of pink shoes with a hole in one of them. Strangely enough, he has shown to have a long tail even though he doesn't in some of his other appearances and sometimes has four toes instead of three as shown in artworks. K. Rool's skin is light green (though some appearances show it as dark green).
K. Rool has a large bloodshot left eye, muscular arms with gold wrist cuffs, and a large, pudgy, round body. He is usually shown with 3 long, jagged teeth protruding from each side of his upper jaw as well as some smaller fangs from his lower. Originally, King K. Rool's underbelly seemed to be covered in a chest plate that was golden in both texture and color. However, in some appearances since DK: King of Swing, his underbelly was changed to no longer look armored and its color went from golden to beige. In Mario Super Sluggers, K. Rool keeps his crown, but loses his cape to a slight ancient Egyptian pharaoh design of a collar and loincloth.
King K. Rool has a somewhat humanoid anatomy and a rather short tail. He's rather obese, has an 'outie' belly button, and gynecomastia, although he has broad shoulders and his arms and legs are clearly bulging with well-toned muscles.
Taking into consideration his physique, as his body may be composed of more muscle than fat, his attacks and athletic abilities from the first Donkey Kong Country and Donkey Kong 64, he is capable of inflicting considerable damage with physical strength alone. In DK: King of Swing, King K. Rool had the highest attack out of all the characters. The brute strength that he possesses may rival or perhaps even surpass that of Donkey Kong and Chunky Kong. In fact, he's tied with Bowser and Petey Piranha for the best batting abilities in Mario Super Sluggers. K. Rool is extremely agile, charging at enemies, jumping as if he can ignore gravity, and in Donkey Kong Land, he even tried belly flopping onto the Kongs.
Personality[]
As his name (a pun on "cruel") may imply, K. Rool is often bossing his minions through threats and intimidation, often punishing them severely when they fail. K. Rool's personality could be best described as: extremely manipulative, highly insensitive, very hateful, sadistic, baleful, cunning, wrathful, power-hungry, tyrannical, corrupt, brutal, greedy, truculent, pompous and failure intolerant. Even his most powerful followers seem to fear his wrath, as displayed in Donkey Kong 64 when his subtle display of anger results in Army Dillo fainting on the spot. He doesn't seem to respect his henchmen, particularly the Kritters due to their incompetence, although he does seem to have significantly more respect for his Klaptraps and uses them to push his minions around despite them being smaller. In Mario Super Sluggers, he calls brown Kritter "the dirty under-belly of the Kremling Krew". Despite all of this, however, he and the Kritters have good chemistry with each other in Mario Super Sluggers.
K. Rool is also a somewhat dirty and dangerous fighter. He fakes defeat, often collapsing in the middle of combat and making it seem like he has been defeated, only to rise seconds later and begin fighting again.
He seems to hate the Kongs, calling them "filthy apes" and "monkey brains". Because of his greed, he doesn't treat his own soldiers better, who sometimes appear to be loyal to him regardless.
Both Donkey Kong 64 and Super Smash Bros. Melee imply that K. Rool is somewhat insane and demented. This instability might have been shown in Donkey Kong 64 when the Kongs made it to Hideout Helm. The level intro cutscene shows K. Rool panicking and starting the countdown to fire the untested Blast-O-Matic, despite warnings that the machine could backfire, thus killing the Kremlings and K. Rool himself as well.
As a insane villain in a comedic series, K. Rool often completely changes his persona depending on the needs of the story and what would be more humorous. For example in Donkey Kong 64, for most of the game, K. Rool plays the role of a stoic evil mastermind, directly parodying Ernst Stavro Blofeld and Darth Vader, but near the end of the game adopts the role of a arrogant and bumbling prizefighter whom is very much a showboater, constantly posturing and making taunting gestures usually whenever he lands a hit on one of the Kongs.
K. Rool's voice also changes in Donkey Kong 64 based on his persona, possessing a deep voice with heavy breathing when acting as a tyrant, but switching to a boisterous and flamboyant voice as a boxer. According to developer, Gregg Mayles, this was intentional as he felt a champion boxer would be a funnier boss battle.
K. Rool's greatest weakness is his own incompetence. It is very common for him to be defeated simply because he keeps making the same mistake in a fight, such as in Donkey Kong Country, when he keeps throwing his crown, allowing Donkey and Diddy to jump on his head. However, he does gain more competence later in his canonical appearances, such as when he became powerful enough to destroy an island.
The reasons for stealing DK and Diddy's Banana Hoard and kidnapping DK are not fully understood or consistent. According to Leigh Loveday on Rareware.com's former "scribes" column, K. Rool's motivation for stealing the Banana Hoard is that he wants Donkey Kong and Diddy Kong to starve to death so that he can occupy their treehouse, though why he wishes to do so is even less fully understood since a small treehouse is nothing in comparison to his numerous lairs and hideouts (although it could be an example of his deep insanity), or the true reason could be is that he wishes to occupy the treehouse as an example of his conquest over Donkey Kong (the current ruler of Donkey Kong Island) and he now considers himself its new ruler by residing in the treehouse. Since Donkey Kong Country 2: Diddy's Kong Quest he seems to be motivated to destroy all Kongs and their island as revenge for what they did to his island kingdom of Crocodile Isle.
Leigh Loveday also states that K. Rool simply just likes bananas, whilst this is backed up by the manual of the first game stating the Kremlings wanted the Bananas as food and the eaten bananas around K. Rool in the final battle with him, this explanation is contradicted much later in DK: Jungle Climber, where K. Rool claims he despises bananas.
In Super Smash Bros. Ultimate, Viridi also believes that he and the rest of the Kremlings enjoy eating bananas just as much as the Kong family.
Gregg Mayles, King K. Rool's character designer and writer for the Donkey Kong Country series, drew an art piece with K. Rool sitting on a pile of bananas with Gruntilda from the Banjo Kazooie series, whilst reading a book on banana recipes, further suggesting that the Kremling King wanted to use the bananas as food.
As of now, Nintendo themselves have not made any comment on the subject. But it is possible K. Rool originally liked Bananas, but came to hate them due to his numerous defeats to the Kong family.
Despite his cruel ways, King K. Rool does have some respect for the Kongs, saying their baseball skills are impressive, and he is also willing to team up or play with them. However despite this, he doesn't do any heroic actions for them and he almost never honors their heroism.
One of the few moments of K. Rool keeping his word to the Kongs is shown in Donkey Kong Land 3', where after Dixie and Kiddy Kong's victory over him in the Lost World, K. Rool upholds the term of the bet he made beforehand and awards the Kongs six magical watches he wagered whilst also complimenting them on their persistence and advising them to try out the game's time trial mode.
Strangely, K. Rool appears to no longer speak using words in Super Smash Bros. Ultimate. Instead, he communicates through roars and animalistic grunts though he still retains most of his arrogant, boastful demeanor. Additionally, he now prominently uses his overweight shape and bulkiness as a weapon in battling as many of his attacks involve ramming his opponents with his stomach, which is aided by his body armor.
Vehicles[]
K. Rool also uses a wide variety of vehicles, from his currently ruined ship, the Gangplank Galleon, to large airships, such as the Flying Krock and K. Kruizer III. DK: King of Swing also shows King K. Rool has in his possession a personal hovercraft, which can move quickly and was green in color. He also uses a type of barrel vehicle in Donkey Kong Barrel Blast.
Powers and Abilities[]
In combat, K. Rool usually uses his size and strength, trying to tackle, crush, and even leap onto opponents. Although, in Donkey Kong Barrel Blast, King K. Rool's attack is a single claw swipe. Additionally, despite his size, King K. Rool can actually be quite swift and speedy in battle (far more so than Donkey Kong, as shown in Donkey Kong Country where he can leap from one end of the Gangplank Galleon to the other in one jump).
In Donkey Kong Country, K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong. In Donkey Kong Country 2, K. Rool can also teleport.
The first Donkey Kong Land gives K.Rool the ability to do a powerful bellyflop, in addition to all his techniques in Donkey Kong country.
In Donkey Kong Land 3, K. Rool displays the ability to fire lightning from his hands, though it's possible this relates to the gloves he wears over his hands.
Aside from simple strength, K. Rool displays very few powers until Donkey Kong 64, originally simply using complicated gadgets and advanced weaponry in battle. In Donkey Kong 64, though, King K. Rool displays the ability to create multiple shockwaves by slamming the ground. He can also perform a powerful uppercut after charging at the Kongs, which can knock Chunky Kong high into in the air, even when he's the same size as K. Rool.
In Donkey Kong Country 2 and Donkey Kong 64, King K. Rool displays his ability to turn invisible. This is first seen in Donkey Kong Country 2, where his blunderbuss leaves a trail of smoke puffs, revealing where he is and in Donkey Kong 64, where only his shadow can be seen on the ground when he is invisible.
In DK: Jungle Climber, K. Rool, after being damaged in battle, can turn temporarily invincible (gaining a reddish coloration) and the ability to assume a ball shape and bounce off surfaces rapidly. After being empowered by a Crystal Banana, K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs, and exploding mines.
K. Rool is also shown to be extremely durable. This is most prominently shown in Donkey Kong Country 2, when K. Rool survived tumbling down Crocodile Island before falling into shark-infested waters, and in Donkey Kong 64, when he was pummeled by K. Lumsy.
In Super Smash Bros. Ultimate, K. Rool can use the armor on his belly to nullify his opponent's blows, or by using his Down Special Gut Check, reflect projectiles and counter attacks. However, if the armor takes too much damage, it breaks, leaving K. Rool stunned for a few seconds and left exposed. The armor restores itself after K. Rool recovers.
Relations[]
Family[]
K. Rool mentions having a wife in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Specifically, after KAOS is defeated a second time, Baron K. Roolenstein appears, stating he built KAOS from his wife's best pots and pans. It is unknown if K. Rool is telling a joke, or if he actually has a wife. However, in a December 23, 1999 edition of the Scribes section of Rare's website, Leigh Loveday revealed that K. Rool's "my wife is going to kill me" line was mere "a typically throwaway Vic and Bob reference".
That being said, K. Roolenstein's wife appears in comedy manga adaptation s of the game, in Japan, resembling a tall and thin Kremling woman with light hair wearing a dress with an apron on the front.
In the episode "The Big Switch-A-Roo" of the Donkey Kong Country animated series, King K. Rool mentions his mother, and in "The Kongo Bongo Festival of Lights" he mentions his "slithering siblings", thus revealing he is not an only child.
In Super Smash Bros. Brawl, King K. Rool's trophy information erroneously states that Kaptain K. Rool is the brother of King K. Rool when in reality, the two characters are one in the same. This led to misconceptions that they were two different people in the Japanese continuity of the Donkey Kong Country series and that information was left unchanged, most likely because of their lack of knowledge on the series. However, this was later proven to be false and was either an oversight or a tongue-in-cheek description of the character's different identities in the vein of the Mr. L reference in Paper Luigi's trophy.
The only other known family K. Rool has is his younger brother K. Lumsy, who was introduced in Donkey Kong 64 and is a crocodile of colossal size, whose relationship to K. Rool was revealed in the Japanese version of the game. Unlike his older sibling, K. Lumsy is kind-hearted and doesn't wish to harm the Kongs or their island home. K. Rool is disgusted by K. Lumsy's benevolent nature and even locked him up saying that he will never be a true Kremling.
Minions[]
- Klump
- Krusha
- Kremling Krew grunts
- Kritters
- Army Dillo
- King Zing
- Krunch
- Dogadon
- Queen B.
- Arich
- Squirt
- Bleak
- Kroctopus
- Zingers
- Kludge
- Manky Kong
Allies[]
- Bowser (sometimes)
- Ganondorf
- Ridley
- Wolf O'Donnell
- Bowser Jr.
- King Boo
Enemies[]
Quotes[]
Donkey Kong Country
“ | Make yourselves at home! | „ |
~ King K. Rool |
“ | Right, I've had enough of this. It's time for me to get going. So you Kongs better get off of my ship or else! | „ |
~ King K. Rool |
“ | I'll destroy DK Island. Awha ha haa! | „ |
~ King K. Rool |
“ | I'll be back! | „ |
~ K. Rool's first ever defeat |
Donkey Kong Country 2: Diddy Kong's request
“ | I'll make sure DK never messes up my plans again. You lot, go down to DK Island and bring that pesky primate to me. You are never going to see your friends or DK Island again. Awha ha ha! | „ |
~ Kaptain K. Rool in the prologue of Donkey Kong Country 2 |
“ | I've kidnapped that lumbering fool Donkey Kong and you will never see him again! Har-har-har-har-har! | „ |
~ Kaptain K. Rool's message ins the SNES version |
“ | Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you have to hand over the banana hoard! | „ |
~ Kaptain K. Rool's message in the GBA version |
“ | You didn't think it would be that easy, did you? Now, let's see how you fare against Kerozene! | „ |
~ Kaptain K. Rool. |
“ | You Kongs think you are so clever, don't you? Come to my lair in the Lost World if you think you can really beat me! | „ |
~ Kaptain K. Rool's first defeat. |
“ | I'll get you yet, you stupid monkeys. Next time there will be no stopping me. Awha ha ha! Blast you pesky apes! I'll get you next time! | „ |
~ Kaptain K. Rool's last defeat. |
Donkey Kong Country 3: Dixie Kong's Double Trouble
“ | OHHH NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make him and then you just cast him aside as if he were a stack of empty tins! WHAT!? How dare you! KAOS was my ticket to world domination! And I'd have gotten away with it, if it weren't for you meddling kids! Well, you may have roasted my robot, but I'M the master chef around here, and I reckon it's about time your goose was cooked! | „ |
~ Baron K. Roolenstein |
“ | What the blazes!? So, YOU'RE the one who's been scuttling my super secret submarine! This is the LAST time you'll spoil my plans! I'm gonna bash you good! Right!!! Look out, you cheeky monkeys! | „ |
~ Baron K. Roolenstein |
Donkey Kong 64
“ | I want you to do everything in your power to keep Donkey Kong distracted. Steal that hoard of Golden Bananas he treasures so much and take care of his pathetic friends. This time there can be no mistakes. | „ |
~ K. Rool's command to his Kremlings Donkey Kong 64. |
“ | I hope for your sake, you're right this time. | „ |
~ K. Rool to the Klump, having to already kidnap four Kongs; Diddy, Tiny, Lanky, and Chunky. |
“ | While you'll be busy looking for your precious golden bananas and flea-bitten friends, I'll be preparing my lizard flavored surprise! MWA HA HA HA HA HA HA HA!!! | „ |
~ King K. Rool threatening DK. |
“ | K. Rool: Let's see how that fool Donkey Kong is progressing, shall we? (...) [His Klaptrap barks] That's right, my scaly friend, the ape hasn't even got his first banana yet! (...) W-what!?!? How did he do that?! Donkey Kong: Yeah! K. Rool: Very good, Donkey, but you'll need more than brute strength to stop me this time! |
„ |
~ K Rool in the Jungle Japes intro. |
“ | I've waited too long for this. I won't let those flea-bitten monkeys ruin my plans this time. | „ |
~ K. Rool's slight breakdown after Army Dillo's report of failure in the Angry Aztec intro. |
“ | I underestimated those Kongs. Their progress is unexpected. Chief technician! I trust the Blast-O-Matic will soon be ready to be activated. | „ |
~ K. Rool in the Gloomy Galleon intro. |
“ | Guards! Make sure no one leaves until my machine is ready! | „ |
~ K. Rool's command to several Klaptraps. |
“ | Time to see what those furry freaks are up to and... Huh? Not a Kong in sight. Where are they? | „ |
~ K. Rool in the Fungi Forest intro. |
“ | I'm surrounded by fools... | „ |
~ K Rool's Lion King reference in the Fungi Forest intro. |
“ | Those stubborn apes don't know when they're beat. But even they will have to admit defeat after they've tangled with my fiery little pet. Nothing can stop me now. Their island is doomed! Ah, there you are. I trust the Kongs have been dealt with? | „ |
~ K. Rool in the Crystal Caves intro. |
“ | Fatso, is it? I'd choose my last words more carefully if I were you. | „ |
~ K. Rool to a Kasplat in the Creepy Castle intro. |
“ | Any last requests? | „ |
~ K. Rool |
“ | I don't think so... | „ |
~ K. Rool trapping the Kasplat into an ambush of a giant Red Klaptrap. |
“ | K. Rool: It's the Kongs! Wake up, you fools, and activate the machine! Chief Technician: B-but it's not fully tested. It might explode and destroy us all! K. Rool: Don't tell me what I can't do! Chief Technician: P-please, master, just give us a few more hours... K. Rool: NO!!! The time has come! Goodbye, DK Isles!!! |
„ |
~ K. Rool as the Kong family intruded thier Hideout. |
“ | YEAH!! Thank you! | „ |
~ Krusha K. Rool in the Boxing Arena. |
“ | Come on! | „ |
~ Krusha K. Rool |
Mario Super Sluggers
“ | By my toothy grin! Who dares to disturb my rest? You fools know who I am, don't you? You think to oppose my glorious girth?! Graw haw haaa! I love it! You deserve a kingly beating! Come on! Graaaw haw haaaaaaaw! | „ |
~ K. Rool, Mario Super Sluggers |
“ | What a bunch of misfits! Come back if you ever get the courage to challenge me. | „ |
~ K. Rool |
“ | I see you fools failed to learn your lesson... If you strike at a king, you must finish him! You'll regret the day you ran into me. Great gravyboats! You saps are pretty good! Graw haw haw! I like your style! I'm going to join your lineup! Come on! It's obvious who's better! Listen up, Kritters! From here on, we're allies! Don't get me wrong! This is ONLY while we're playing baseball! | „ |
~ K. Rool joining the Baseball teams. |
Audio[]
Vocals[]
Themes[]
- Gangplank Galleon (DKC)
- Gangplank Galleon (DKL)
- Snakey Chantey (DKC2)
- Gangplank Galleon ringtone (DKC3)
- Original Theme (DK64)
- Gangplank Galleon (Super Smash Bros. Series)
Trivia[]
- K. Rool's persona, Kaptain K. Rool, is referenced in only one other game besides Donkey Kong Country 2: Diddy's Kong Quest, albeit obscurely; in Donkey Kong 64, inside the sunken ship off to a corner, there is a book entitled "Kaptain K. Rool's Log Book".
- Quite obviously, Baron K. Roolenstein, one of King K. Rool's alias' and alter-ego's, is based on Frankenstein, who created Frankenstein's Monster, similarly to how Baron K. Roolenstein created KAOS, except Baron K. Roolenstein didn't use the dead to create KAOS but used Donkey Kong and Diddy Kong as living batteries for KAOS.
- Cranky Kong mentions in the instruction booklet to the game Donkey Kong 64 that K. Rool had given up his silly disguises. This proved to be true, as he has not gone incognito since Baron K. Roolenstein.
- K. Rool was featured as the villain of Nintendo's 2003 version of Camp Hyrule. He caused chaos in Camp Hyrule by creating a massive earthquake.
- Interestingly, K. Rool's name is pronounced two different ways during the first episode of the Donkey Kong Country television series. First, he was referred to as "King Kay-Rool" and then "King Kuh-Rool" shortly afterwards. However, after that episode, the former pronunciation was never used again.
- According to Rare Ltd. (Developer of many Donkey Kong video games and creators of King K. Rool), "King Kay-Rool" is the correct pronunciation.
- K. Rool's design in Super Smash Bros. Ultimate has been received well by the public and appears to take aspects from both his older and more recent designs.
- King K. Rool originally had a tail which was eventually removed when his appearance changed in later games after Donkey Konga. However, he regains his tail in Super Smash Bros. Ultimate, but its length has been reduced.
- In Super Smash Bros. Ultimate, it was revealed that King K. Rool's golden underbelly from the past games was indeed a piece of armor due to the fact that it can be broken by another fighter in the game.
- King K. Rool appears to command his Kremling Krew out of fear and shows them little respect. This is in contrast to how Bowser commands the Koopa Troop, in which he has occasionally shown them some respect and his minions follow him out of admiration (at least according to Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.)
- King K. Rool's alter-egos in the last two instalments of the original SNES Donkey Kong Country trilogy is very similar to King Koopa's alter-egos from The Super Mario Bros. Super Show.
- In the game Mario Super Sluggers, K. Rool pitches with his left and bats with his right, meaning he is likely ambidextrous.
External Links[]
- King K. Rool on the Donkey Kong Wiki
- King K. Rool on the Mario Wiki
- King K. Rool on the Nintendo Wiki
[]
Villains | ||
Kremling Krew Tiki Tak Tribe Snowmads Others Saturday Supercade TV Series See Also |
Villains | ||
Marioverse Sour Bunch Others Movies Television Books Pakkun Mogura |
Chō Dossun |
Poko-tachi no sensuikan |
Ultra Pukupuku |
Battra Hanachan |
Kāmenētā |
Bowser (KC Mario) |
Wario (KC Mario) See Also |
References[]
- ↑ About Krem Quay: Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way." - Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 21