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Knight Man is one of the eight Robot Masters introduced in Mega Man 6.

History

As his name suggests, Knight Man's design is based off medieval knights. He was created specifically for combat purposes, being a strong attacker with good defenses, although with low mobility due to his weight. He supposedly defeated 1000 robots, and has a very honorable nature. In the game, he resides in a large castle.

His special weapon is the Knight Crusher, which is a mace ball with a long chain that can attack opponents from long distances. When Mega Man uses it, it instead shoots out the spiked ball which can be fired in multiple directions. After being shot, it returns to Mega Man. In addition, Knight Man also wields a shield in battle that protects him from almost every attack. Because of this, Mega Man can only be able to damage when whenever Knight Man attacks.

Because of it's ability to pierce through his shield and armor, Knight Man weakness is the Yamato Spear. His defeat grants Mega Man the Knight Crusher.

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Evil Robot

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Constellation Droids | Dimensions (Rockman Shadow) | Dr. Wily (Mega Man 1994 cartoon) | Proto Man (Mega Man 1994 Cartoon) | Dr. Wily (Super Adventure Rockman) | Dr. Wily (Archie Comics) | Ra Moon (Archie Comics) | Xander Payne | Terra (Mega Man Gigamix) | Dr. Wily (Novas Adventuras De Megaman) | Dr. Wiley (Dreamwave Comics) | Heat Man (Dreamwave Comics)

Also See
Mega Man X Villains | Mega Man Battle Network Villains | Mega Man Starforce Villains | Mega Man Zero/ZX Villains | Mega Man Legends Villains

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