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Hehe, I’ve lived for thousands of years. After experiencing so many things, what kind of situation have I not seen?
~ Kotar in Lord of the Mysteries, Chapter 1242

Kotar also known as God of Wishes is a minor antagonist in the supernatural dark fantasy light novel, manhua and its upcoming donghua television adaptation series, Lord of the Mysteries.

"He" is a humanoid Dark Demonic Wolf who formerly served as the Subsidiary God under the Annihilation Demonic Wolf and is the survivor since the Second Epoch as well as the last of its kind. He is a Sequence 2: Miracle Invoker of the Fools Pathway.

Since the Second Epoch, he has always hides from Amon for centuries in the Forsaken Land of Gods.

Kotar owns one of the nine characteristics of Miracles Invoker and since the death of Flegrea, he was running and hunted by Amon for centuries in the Forsaken Land of the Gods.

In the Fifth Epoch, a Black curtain spat out to the Forsaken Land in which the Wolf obtained the item and went to Nois City to prepare the advancement ritual of the Sequencer 1: Attendant of Mysteries of the Fool pathway by killing all inhabitants however he retreated when he sensed Amon and the descent of the True Creator.

Kotar was hunted by Klein to get the characteristic sequence for his advancement ritual in which he was defeated and choose to commit suicide when escaping leaving the curtain characteristic behind.

Appearance[]

As a demonic wolf, Kotar had dark fur and eight legs as his height withstand within 3-5 meters and "He" has a tuft of short, grayish-white fur on "His" forehead as well "His" pure black pupils covering at least three-quarters of the space of "His" dark eyes.

Personality[]

As a Demonic Wolf, he is daring however a coward wolf as "He" rather put his safety before anything else systematically which led "Him" survive since the second epoch. Usually, "He" follows his true feelings which is cowardice and refuses to be greedy when the situation doesn't allow in his favour.

Powers and Abilities[]

Demonic Wolf Abilities[]

Dark Demonic Wolves high-level species that were birthed from the Fools Pathway. Its heart and blood are the ingredients for Sequence 2 potion.

Beyonder Abilities: Fools Pathway[]

Sequence 9: Seer[]

Seers can specialized divination, illusions and Ritualistic Magic however they're weak in shooting combat.

  • Seers gain enhanced memory where they can learn and memorize steps of divination arts and ritualistic magic.
  • Seers gain Spirituality where they have abilities of Spirit Vision, enhanced divination arts and Ritualistic magic & gaining Danger intuition which they gain the upper hand to sense dangers and see beings that arent physical as well as mastering any kinds of divination and ritualistic magic.

Sequence 8: Clown[]

Previous abilities:

  • Clown's spiritual intuition has been enhanced where their danger intuition grants them short term premonition as they can supernaturally see someone without needing to use Spirit Vision and can predict the next action and have the ability to dodge lethal attacks.

New Abilities:

  • Clowns gain supernatural speed and dexterity while its strength gains a increase gaining powerful coordination and inhuman sense of balance
  • Clowns gain qualitative change of their physical enhancement making them a master of acrobatics and a circus performer and have the supernatural ability to show expressions which can make it difficult for Spectators of the Visionary Pathway to know their move.
  • Clowns have the ability to use Paper daggers, a weapon that can be pierced through the flesh of a Hunter.

Sequence 7: Magician[]

Previous abilities:

  • Magicians experience qualitative change as their hands agile and their body become more nimble making them master non-supernatural tricks and their Spirituality has been slightly enhanced with Spirit Vision however they cannot sense through the Astral projection.

New Abilities:

  • Magicians contain and have the ability to use spell like abilities without needing to chant or use spirituality to activate the abilities.
    • Flaming Jump: Magicians are immune to flames within 30 range while phasing a fire spark.
    • Damage Transfer: Magicians can transfer the wounds in different areas of the body as long as they arent dead without making fatal injuries or error.
    • Air Bullets: Magicians can create air bullets by snapping their fingers which mimicks the effects of a gun and its improvisation will be increased within the sequence.
    • Paper Figurine Substitutes: They can swap and transform to different locations to weaken the curses and can be used to tool others with double body.
    • Flame Controlling: They can freely manipulate different flammable circumstances of about 30 meters range just through a simple gesture.
    • Underwater Breathing: Magicians have the ability to create an invisible pipe which allows them to breath underwater within 5 meters range.
    • Illusion Creation: Magicians posses to create illusions to influence the environment to separate illusions from reality making it hard to tell the difference.

Sequence 6: Faceless[]

Previous abilities:

  • The abilities of Magician has increased within 30% power including the invisible pipe and air bullets that increases tenfold.

New Abilities:

  • Faceless have the supernatural ability to change and mimick everyone by using Shapeshifting to mimick in all degree in all aspects. However they cannot change their original body and have restrictions such as height and Mass.
  • Faceless have full authority to control their full transformation freely.

Sequence 5: Marionettist[]

Previous abilities:

  • Marionettists will have their Beyonder abilities in 50% increase along with air bullets being compared to a long range rifle.

New Abilities:

  • Marionettists can manipulate and perceive Spirit Body Threads in 100 meters range as they can directly influence the target through the Soul Body, Astral Projection, Body of Heart and Mind and the Ether Body.
    • They have the ability to detect parasitism which is originated by the error pathway while perceiving targets tracing.
    • The manipulation process are hard to detect except the beyonder powers of divination and prophetic abilities.
    • The process of controlling the spirits body of an individual target is limited within 5-10 meter assumption range depend on the potion sequence which also split into 2 separate phases:
      • Within initial phase only takes around 5 and 20 seconds to achieve but it only depends on the digestion and its potency towards the target which they began to move slowly which are the first signs that are controlled attempting to fight back and think including moving which will decrease their speed affecting much difficulty as it depends for the Marionettes to control their Spirit Body however the process would be interrupted by external stimuli and sharp abrupt pain which gives the targets regains functionability which makes it harder for Marionettes to process from the beginning.
      • In the final phase, this step would occur only if the initial phase isn't interrupted within 5 to 2 and half minutes leading the target to be fully transformed into a marionette. However only downside is the time it needs to turn the target into a marionette varries according to the potency of the Spirit Body of the target and the digestion of the potion sequence of the pathway.
  • Its initial range to control the Marionette is within 100 meters, but will be increased to 200 meters once its digested fully.

Sequence 4: Bizarro Sorcerer[]

Once a Beyonder reaches sequence 4, they will reach the status of a Demigod under a qualitative change. Demigods gain immortality and an incomplete Mythical Creature Form named Worms of Spirit, a small transparent maggots with three dimensional sinister patterns.

Bizarro Sorcerer's are beings that can distort reality through paradise, illusions and reflection breaking the logic of cause and effect that creates confusion when manipulating through space, identity and perception that defy logic while making others question reality to life itself.

Previous abilities:

  • Their previous abilities from their beyonder sequences have been enhanced significantly with a high percent increase

New Abilities:

  • Bizarro Sorcerers have the supernatural ability to conceal themselves through Concealments abilities.

Mythical Creature Form:

  • As a Sequence 4 Demigod, a Sorcerer receives on a certain level of Godhood while having an incomplete Mythical Creature form with three transparent maggots that is inscribed three interdimensional sinister tentacle patterns called Worms of Spirit. Revealing their form will infect the surroundings with their Godhood, a driving being without going into madness However, doing so as long as the Mythical Creature form remains incomplete will also drive the Bizarro Sorcerer mad in some degree.

Sequence 3: Scholar of Yore[]

Previous abilities:

  • The abilities of magicians has enhanced and will have increased forms of abilities.

New abilities:

  • Scholars of Yores can now gain access to History when dividing to three parts: Historical Void Borrowing, Historical Void Projection, and Historical Void Hiding.
    • Historical Void Borrowing: they can borrow the past selves strength as many times they want if they have enough Spirituality.
    • Historical Void Projection: They have the supernatural ability to summon people or objects that have existed from the past for limited time through Historical Project from Historical void.
    • Historical Void Hiding: They can use Historical Void to Hide in its gaps as long as their Spirituality allows for Scholar of Yore to avoid danger but have to come out in the exact spot in the outside world once the Scholar of Yore stops hiding as this process has its gaps of history they're in.

Sequence 2: Miracle Invoker[]

Previous abilities:

  • Ressurection: Miracle Invokers have now the ability to ressurect by entering the Historical void and fuse the Worms of Spirit in the past turning them into a incorporeal and using it will make "Them" escape from Historical Void to reform in reality for "Them" to resurrect.

Authorities:

  • Miracle Invokers can create wishes to perform Miracles for others varied a potency granting Wishes on others beforehand.
    • In simple terms, Miracle Invokers are required to seek out and satisfy all kinds of Wishes before "They" fulfill them "Their" own which corresponds the situation into a reality. There are two methods on how "They" can fulfill their Wishes:
      1. "They" would need to use the ability of other Beyonders Powers or Sealed artifacts that they could posses to achieve the possible correspondence.
      2. Another is to directly grant a wish with "Their" previous power that accumulated in order to create a true Miracle.
    • They can be able to perform the Miracles for the same person repeatedly, however, Miracle Invokers cannot grant Wishes that are similar to the same personal in a short amount of time.

Extension Links[]

Kotar from Lord of the Mysteries

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