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The Machines are blood-fueled robots created by humans and major antagonists in Ultrakill. Used both in wartime and the following peace, the machines outlived their human creators, with possible implications that they were responsible for their extinction. They then invaded Hell in search of more blood to sustain themselves. When using the terminal, their profiles are labelled with a blue background.

Biography[]

Machines are humanoid creatures, created in the likeness of their human makers, and designed to serve Earth and humanity. During the peaceful era, drones would explore areas of interest and streetcleaners would maintain the cleanliness of the cities. However, for reasons still unknown, humanity would perish, leaving behind the machines and a world of ruins. Some machines would adapt to the new environment by using the abundant scrap to transform themselves into new, superior forms, such as the swordsmachines. Without humans, the machines' fuel source of blood became scarce and threatened their survival. Desperate for more blood, the machines decided to invade Hell itself, determined to keep functioning.

Types of Machines[]

  • Supreme Machine
  • Greater Machines
  • Lesser Machines
    • Drones
    • Streetcleaners
  • Other
    • Mirage
    • Big Johninator

Summaries[]

Lesser Machines[]

Drones[]

First Appearance - Level 1-1: "Heart of the Sunrise"

Drones are purple, hovering robots that are about the size and shape of a football. They float around the player and fire at them, dodging when the player jumps towards them, flying towards the player in a suicidal charge when at death which can be parried. They were once used only for non-lethal security purposes, but after they gained freedom, they made themselves lethal by weaponizing scrap.

Streetcleaners[]

First Appearance - Level 1-2: "The Burning World"

Streetcleaners are large, brown, humanoid robots with no discernible face. Their chest has a yellow and black pattern on it, indicating the flamethrower on their back. They use this weapon to attack, shooting fire at the player at close range, driven by an obsessive desire to clean debris. Streetcleaners were once used for purifying tainted air, but after the New Peace, they were refitted to explore the underworld professionally.

Greater Machines[]

Swordsmachines[]

First Appearance - 0-2: "The Meatgrinder"

Main article: Swordsmachines

Mindflayers[]

First Appearance - Level 2-3: "Sheer Heart Attack"

More humanoid than most machines, mindflayers have a cyan, feminine appearance (although masculine variants do exist, being "quite rare to find" in lore, though they don't actually appear in game), with breast-like growths. They are proud of their form and protect it from any harm, despite its lack of inherent benefits. Their core consists of an engine-like structure with three "towers" where their head would be, with metal pieces covering their shoulders and lower legs. Five whip-like appendages extend from their back, which they use to fire homing projectiles, shoot laser beams, and strike the player with a parryable melee attack. They have an innate skill with Hell Energy, which gives them these magical abilities, making them very dangerous to fight despite their rarity.

Sentries[]

First Appearance - Level 5-1: "In the Wake of Poseidon"

Sentries are green robots with pink accents, with a sniper rifle instead of arms. They use their antenna to spot targets, and attack from afar, dashing across arenas to find the best vantage point. While they mainly attack with their sniping skills, they can also perform a leg sweep if the player is too close. They were made for war, but humanity did not know what to do with them afterward for a while, before eventually using them to help explore Hell.

Guttermen[]

First Appearance - 7-2: "Light Up the Night"

Appearing as large, bulky humanoid robots equipped with miniguns and shields, Guttermen have white heads resembling anti-ship mines, bronze armor with black metal parts and carry a coffin on their back. They are superheavy enemies who spawn in from pods falling from the sky, being capable of attacking either with a short-ranged shield bash or by firing their minigun, which becomes more accurate the longer it's fired, to the point of tracking the player. The player can interrupt the minigun fire by triggering a Gutterman's melee attack and destroying their shield with a well-timed Knuckleblaster explosion or punch. Interestingly, when defeated Guttermen do not ragdoll but instead awkwardly fall over with a loud thud.

Guttermen were created more than 200 years ago as forces for the Final War, who were used to clear out enemy trenches. Being among the first machines to use blood as fuel, the Guttermen had to use live sources thanks to an inability to keep blood fresh inside them. As such, living humans were strapped within the coffins that the Guttermen carry as fuel sources, with these unlucky victims mostly consisting of the condemned, with few actually volunteering. Said corpses can be seen when a Gutterman's coffin is illuminated by a parry flash, or shot open by the Piercer Revolver or an explosive weapon after being killed.

In "7-2: Light Up the Night", one can find a book written by a Gutterman hidden within a disposed coffin. In it, the Gutterman expresses its guilt at being forced to use live subjects for fuel, begging for forgiveness from its host whose blood it used for sustenance and lamenting that it is by nature, built for war and bloodshed. It's also revealed that later on, the Gutterman author of the book mercifully killed its host by crushing their skull after they were rendered nearly braindead, granting them alleviation from their suffering and hoping that at least this act of kindness would let its host forgive them. A Gutterman fought later on in the level lacks a coffin, implying that it was the one who wrote the book.

Guttertank[]

First Appearance - 7-2: "Light Up the Night"

Guttertanks are large humanoid robots similar to their predecessors, the Guttermen, in build. They are covered in red, blocky armor and have an oversized black rocket launcher for a right arm that is connected to a white tank presumably used to synthesize ammunition. They also have a more humanoid left arm which they use to punch and place landmines. Guttertanks attack by shooting large rockets which freeze if they miss and explode shortly afterwards. Said rockets are apparently made with the same technology as the Freezeframe Rocket Launcher and can be frozen by V1 or attracted by magnets. Guttertanks will occasionally place down a landmine on their current location, which linger even after the Guttertank's death, but can be parried back for a full heal. Guttertanks are completely immune to all self-damage and for a melee attack, will charge at V1 after some windup, which can only be parried during a short window of time where it slips after the punch misses.

As described by the Terminal, Guttertanks shared foundation designs with their predecessors, the Guttermen, in order to save time and were equipped with high-caliber explosives to destroy barriers. With their arrival, human soldiers were completely obsolete, but while this meant they no longer died in battle, the resources used to develop more sophisticated machines meant that most civilians were left fighting for survival with little to go off by.

Supreme Machines[]

V1[]

First Appearance - Tutorial

Main article: V1

V2[]

First Appearance - 1-4: "Clair de Lune"

Main article: V2

Earthmovers[]

First Appearance - 7-2: "Light Up the Night"

Main article: 1000-THR "Earthmover"

Other[]

Mirage[]

First Appearance - 2-S: "All-Imperfect Love Song"

Not a real machine but a hallucination, Mirage takes the form of a robot similar to V1, but with a more feminine form and no wings. She wears an outfit like a stereotypical Japanese school uniform, with a white shirt under a black jacket, a red and black tie, and a matching skirt. To emphasize her haughty, uncaring nature, her shirt is noticeably undone, with its collar popped out, its sleeves rolled back, and its bottom buttons undone. She is purely a figment of V1's mind, and so far the only "machine" that does not attack the player directly, but appears as a character in Lust's secret level, "All-Imperfect Love Song".

Big Johninator[]

First Appearance - 7-1: "Garden of Forking Paths"

An unclassified war machine, Big Johninator is a humanoid, monochromatic machine dressed in camoflauge armour wielding a brown minigun. He wields several grenades, wears black boots, has glowing red eyes and appears to be smoking a cigar. Big Johninator is the most vocal of the machines, being the only real one among them to speak English.

Big Johninator is a secret boss that can be summoned by placing a blue skull on the Mannequin whom the red skull was previously taken from, allowing access to a secret room where he arrives in a missile canister. Big Johninator will charge towards the player, periodically dropping a landmine wherever he walks, and occasionally jump into the air. John's primary form of attack is launching two three-round burst of rockets, which is always followed by a hitscan explosion. It is possible to freeze the rockets with the Freezeframe Rocket Launcher, making it so Big Johninator's rockets hit himself.

Gallery[]

Trivia[]

  • Some trivia regarding the behavior and appearance of various machines:
    • Drones resorting to kamikazeing upon death mirrors the behavior of City Scanners from Half Life 2.
    • Swordsmachines, Guttermen (in theory), Guttertanks and Big Johninator are currently the few machines capable of some form of vocalization.
    • When Sentries are interrupted before firing, they are visibly annoyed, stomping in frustration before walking off.
    • Guttermen have letters from the Cyrillic alphabet ("ЧТ-01") on their shoulders, shorthand for "ЧЕЛОВЕК-ТАНК 01" ("MAN-TANK 01" in Russian)
    • Guttertanks have the words "FAUST PANZER" on their left arm (meaning "FIST TANK" in German).
    • The 1000-THR Earthmover has various warning signs written in Japanese.
    • Big Johninator is yet another entry in the lineup of "Big John" cameos in games published by New Blood Interactive, and is, once again, voiced by NBI CEO Dave Oshry.
  • Mirage's story is based on the creator's own fight with depression and self-worth.
  • In the sneak peek for the Violence layer of Hell, quadrupedal, building-like beasts (likely based off the centaurs in Dante's Inferno) are seen in the distance. From their artificial appearance it's possible that they are machines but thanks to the lack of information this is still unknown.
    • They would later be confirmed as Supreme Machines called Earthmovers, with the individual fought, 1000-THR, having a name which can be pronounced as "Centaur" in Japanese, with 1000 in said language being “sen”(千).
  • According to a tweet by the game's lead dev Hakita, the concept for the machines running on blood has to do with the fact almost all living creatures in Ultrakill need blood to survive, which could mean this consumption of blood could be an allegory for the machines trying to become living organisms, or them extinguishing the essence of life from Hell.
  • While it's commonly assumed that machines killed off humanity based off Minos Primes's remark on "the crimes thy kind hath committed against humanity", it's possible this line refers to the great suffering and destruction wrought by the machines during the Final War and not their extermination of humanity.
  • Based on V1’s firmware being dated to 2112, the Guttermen being used in trench warfare and the Final War lasting 200 years, it’s heavily hinted that the Final War in which most of the machines were developed was an extended version of World War I, befitting as the latter was often called “The War to End All Wars”.
  • According to a tweet by Hakita, all machines share the Earthmovers’ fleshy interior and organs on their interior. This basically states that the machines are biomechanical in nature, with possible implications that they may possess remnants of humans within them.
    • As at least one Gutterman is revealed to be sentient, possessing a moral compass, this could imply that all machines are sentient to an extent and can experience guilt.

Navigation[]

           Ultrakill Logo Villains

Machines
V1 | V2 | Swordsmachines | 1000-THR "Earthmover" (1000-THR Defense System)

Demons
Malicious Faces | Cerberi | Hideous Masses | Leviathan | Minotaur

Husks
Corpse of King Minos | Ferrymen

Angels
Gabriel | The Council

Prime Souls
Sisyphus Prime

Other
Hell | Something Wicked | Mysterious Druid Knight & Owl | Big Johninator | Jakito

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