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Who dares to trespass in my hall? Hey, you're that scrap puppet who escaped... What in the world could that good-for-nothing bounty hunter be doing? Well it doesn't matter. I will capture you and claim the reward from the Emperor myself.
~ Mad Dog

Mad Dog is a major antagonist in Dynamite Headdy.

She is a Keymaster hired by the Dark Demon to hold one of the keys to get to his castle and to kill the scrap puppet Headdy as a bounty. She's the second boss you face in the game, and the first of the Keymasters you fight.

Appearance[]

She's a large toylike canine with a wide orange body with the Dark Demon's logo on it. She has a wide purple head with an orange nose, green hoops for ears, googly eyes, and a grin. She has wheels for legs and her tail glows with the colors changing depending on how much health she has left.

Personality[]

Mad Dog introduces herself as a cocky individual that believes she can take Headdy down. She looks down on the Dark Demon's right-hand man Trouble Bruin who's mostly a pushover and uses his failure as a chance to try to reap the rewards herself. In spite of her goofy nature, she does pose somewhat of a threat however she can be taken down easily due to being incredibly predictable with her patterns and having a cooldown where her weakness is exposed.

Biography[]

Mad Dog was stationed in the Concert Hall to guard one of the Keys for the Dark Demon's Castle. After Headdy walked in, Trouble Bruin tried to initiate a confrontation in order to do battle with him. However, Mad Dog jumped into the battlefield after seeing a trespasser, not noticing she crushed Trouble Bruin.

After noticing that the trespasser was Headdy himself, she wondered where the "bounty hunter" Trouble Bruin was. Not seeing any sign of him, she decided to try to kill Headdy herself and to reap the rewards. However, in spite of her best efforts, Headdy defeated her and took her key.

Battle[]

Mad Dog will start the battle by running to the left side of the stage and wagging her tail, exposing her weak point. After which, she will jump and turn around, trying to crush Headdy in the process before proceeding to do one of these attacks:

  • Caterpillar: She throws a caterpillar onto the field which takes 3 hits to destroy.
  • Bomb: She throws a bomb that explodes in a moderate radius.
  • Monkey Bomb: She throws a bomb that spawns a bunch of Cymbal Monkeys that spring out of it.
  • Bino: She throws Bino onto the field, however he's harmless as he's your ally throughout the game.
  • Basketball: She throws a basketball that bounces around the arena.

After performing one of her attacks, she will roll over to the right side of the stage. After doing this, she will jump and turn around before trying to crush Headdy again before her pattern loops over again.

External Links[]

Navigation[]

           HeaddyLogo Villains

Dark Demon | Trouble Bruin | Mad Dog | Wooden Dresser | Spinderella | Baby Face | Twin Freaks | Executive

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