Villains Wiki
Villains Wiki

What doesn't kill me... better start running!
~ One of Maeve's lines upon starting a match.

Maeve, also known by her title Maeve of Blades, is a playable antagonist in Paladins. She is a Flank champion that was introduced on February 8th, 2017.

She is voiced by Jad Saxton.

Official Bio

"After making a name for herself as a skilled thief and knife-fighter, the half-tigron Maeve decided to join the war for personal gain, selling her services to the highest bidder. She dashes from shadow to shadow with unnatural agility, concealed by her magical longcoat — a souvenir from one of her most daring burglaries: the Magistrate's fortress keep.

While her employers find her talents useful, they often complain of suspiciously-misplaced valuables and lost coins after she moves on to the next fight."


A half-tigron half-human hybrid, Maeve uses her enhanced tigron abilities to sneak and steal at her leisure, coupled with her magical longcoat seemingly allowing her to blind others, all make Maeve an impressively skilled thief. During the Crystal War, she has been occasionally employed by both the Magistrate and Resistance to temporarily aid their causes.

Though a thief, she doesn't appear fond of Zhin or the Thousand Hands.


While skilled and available for hire, Maeve is not trustworthy or honorable at all, which she acknowledges herself; even the people who hire her often find their belongings missing. However, despite this, she can be a team player when the situation calls for it, working well with her team during matches, encouraging others not to give up when things go bad, even if she's constantly on the lookout for things to steal.

However, Maeve does also have a bit of a cruel side, with most direct taunts being mocking insults.

Being half-tigron, Maeve has some catlike tendencies as well, such as a fondness of yarn and a disdain for bells.

Powers and Abilities

A skilled thief and knife-fighter, Maeve's natural talent is further enhanced by her tigron side, granting her unnatural agility allowing her to move from shadow to shadow with ease. Coupled with her magical longcoat capable of blinding others, Maeve is a skilled thief few can hope to catch should she decide you're her next target.


Passive Abilities

On top of her high speed, Maeve has the ability to double jump.


  • Fling two daggers to impale your enemies, each dealing a base 400 damage.


  • Quickly dash forward, dealing a base 400 damage to any enemy you collide with.
  • Can be aimed in any direction.
  • Hitting an enemy causes Maeve to bounce back.
  • Resets Maeve's double jump without needing to touch the ground.
  • Hits through shields.
  • Maeve is immune to knockback while this ability is active.
  • 10 second base cooldown.

Nine Lives

  • Reset the cooldowns of your other abilities and heal for a base 400.
  • Takes 0.4 seconds to use.
  • 20 second base cooldown.


  • Go on the prowl, moving faster and jumping higher until you use your weapon or another ability.
  • Movement Speed is increased by 50%.
  • Ability lasts 5 seconds.

Ultimate: Midnight

  • Call on the night to restrict your enemies' vision.
  • Enemies have a circular indicator surrounding them to indicate their current vision.
  • Ultimate can be cleansed by using an ability that grants Crowd Control immunity.
  • Ultimate lasts 4 seconds.


As with every other champion in Paladins, Maeve has a number of different talents and cards which can significantly alter her playstyle. Cards can be upgraded with a limited pool of fifteen points per load-out in order to increase their effectiveness. Numbers in curly brackets are the default values and can be upgraded a total of five times, each upgrade adding another instance of the base value to overall effectiveness.

Cat Burglar

  • Increase the damage of each of your daggers from your first two dagger sets within 5 seconds of Prowl ending by 30%.
  • Default talent.

Street Justice

  • Pounce Executes targets at or below 35% Health.
  • Enemies within execute range are marked.
  • Ignores damage resistance.
  • Strikes through shields.
  • Unlocked at Mastery Level 2.

Rouge's Gambit

  • Increase the damage done by Pounce by 10% and reset Pounce's Cooldown after earning an Elimination.
  • Unlocked at Mastery Level 8.


  • Chase - Increase the Movement Speed bonus while using Prowl by {10|10}%.
  • Cut and Run - Increase your Movement Speed by {10|10}% for 4s after getting a Killing Blow or Elimination.
  • Featherlite - Reduce your damage taken by {5|5}% while Prowl is active.
  • Fight or Flight - Increase your Movement Speed by {10|10}% for 4s after you activate Nine Lives.
  • On Edge - Reduce the Cooldown of Nine Lives by {1|1}s.
  • Patch Up - Heal for an additional {80|80} with Nine Lives.
  • Persistence - Reduce the damage you take by {4|4}% while at or below 40% Health.
  • Predation - Reduce the Cooldown of Prowl by {0.2|0.2}s each time you hit an enemy with a dagger.
  • Savagery - Heal for {70|70} after using Pounce.
  • Scamper - Increase your Movement Speed by {10|10}% for 3s after using Pounce.
  • Scar Tissue - Reduce your damage taken by {6|6}% for 2s after using Nine Lives.
  • Shred - Reduce the Cooldown of Pounce by {0.5|0.5}s.
  • Sixth Sense - Reduce your damage taken by {4|4}% for 2s after using Pounce.
  • Street Cred - Increase your maximum Health by {50|50}.
  • Streetrunner - Increase the duration of Prowl by {0.5|0.5}s.
  • Walk it Off - Heal for {40|40} every 1s while Prowl is active.


External Links

  • Maeve on the Paladins Wiki.


           Paladins Logo.png Villains

Androxus | Dredge | Raum | Seris

Darkness / Maw
Vora | Yagorath

Thousand Hands
Zhin | Koga | Skye | Vatu

Kinessa | Koga | Maeve | Skye | Vatu