|“||One day you will come to realize that the "Eternity" of which I speak is the only compromise capable of saving all souls!||„|
|~ The Mage of the Beginning to Nagi Springfield.|
Ialda Baoth, mostly known as the Mage of the Beginning or the Life-Maker, is an unfathomably powerful, god-like archmage who serves as the overarching primary antagonist of the manga Negima! Magister Negi Magi and its sequel UQ Holder.
In Negima! she is the supreme leader of the secret society Cosmo Entelecheia and the creator of Fate Averruncus, who was sealed away but resurfaces to oppose the primary protagonist, Negi Springfield. In UQ Holder, The Mage of the Beginning and her Apostles are still around and the primary protagonist, Negi’s clone Tōta Konoe, sets out to put an end to her threat once and for all.
AppearanceThe Mage of the Beginning appears as a menacing figure standing over three meters tall, clad in black robes and capes whose hood conceals her face.
Her torn cape floats constantly around her like an array of dark wings, which she can expand as she pleases.
Flashbacks of the Great Mage War show that underneath her hood, she hides a youthful face with long, clear coloured hair worn in plaits that frame the back of her head, and pupiless eyes with ripple pattern on her iris.
The UQ Holder anime depicts her with purplish black robes, no cape, light-blond hair and sickly yellow eyes.
The Life-Maker uses those who kill her as vessels to reincarnate, hence gaining the biological gender, size and aspect of her hosts.
UQ Holder rarely shows her with her hood on and reveals that her aspect during the Great Mage War is her real one, under which she appears when without a host.
She is sometimes depicted with large demonic wings at hip level, in a similar fashion to the highest-ranking demon nobility.
When the Mage of the Beginning unleashes her full might, she seemingly calls upon the suffering and death of millions that fuels her power, described as her "army of vengeful ghosts".They materialize around her (or her host), into an amalgamation of millions of skulls with small, creepy red lights gleaming coldly in their eye-sockets, bound in a dark grey, ectoplasm; taking the shape of a nightmarish, building-sized humanoid, with a massive stature and four muscled arms, with the biggest skulls gathered where the beings’ head and chest should be.
The Mage of the Beginning’s true form manifests after her host is destroyed, when she is about to reincarnate. She looks like a very disturbing, hideously twisted, skyscraper-sized, female angel, quite hard to describe properly.
Her head is covered in a long veil torn to shreds at its ends that expands like a cape, which she supports with her middle arms, and five pairs of increasingly larger feathered wings that seem to merge with one another...She has a monstrous face with a large eye inside its widely opened serrated mouth; a hollow belly with a black sphere in the middle; six long arms with either bandages or a second layer of skin unravelling from below the shoulders, around her forearms and expanding way longer, like two ribbons of sort; and shrivelled legs co-jointed into a very long bone-like spike, with another layer of skin unravelling like several ribbons unravelling around it.
Finally, she has a crown-like halo forming a broken circle and a separate rod at its centre floating over her head; lights glowing over her hands and near the tip of her wings, and swirling tendrils of darkness radiating from her.
It must be noted that she can either appear under her full true form, or a smaller version with eight arms but no wings, sporting her normal face, albeit hideously twisted, and still wearing her black cape.
Little is known about the Life-Maker's origins and nature. Although the narrative in Negima! remains vague about her gender, UQ Holder establishes her as a female. Yet, since she exists by using both men and women as vessels, gender hardly applies to her anymore.
What is sure is that she is not human, that she is over 2600 years old, and that she created the Mundus Magicus (the Magical World: an extradimensional world full of legendary beings set on the planet Mars), hence her titles. She is described as divine and clearly fits the part. Her power is fuelled by the negative karma of all who suffered, and she herself seems bound to their innumerable departed souls, which seem to influence her.
The Mage of the Beginning is the progenitor of the royal family of Vespertatia, the first kingdom of the Mundus Magicus. As such, she is a distant ancestor of both Negi Springfield, the 10-year-old primary protagonist, and Asuna Kagurazaka, the primary female protagonist.
The former being the son of Nagi Springfield, the hero who defeated her during the Great Mage War, and Arika the last queen of Vespertatia; and the latter being eventually revealed to be in fact the Vespertatian "Imperial Princess of Twilight", heir to the kingdom.
The royal family and their descendants inherited from her the White of Mars, also known as the Magic of the Ancients or the Magic of the Beginning: a godly power of creation sustained by the planet Mars which is the source of Asuna's immensely powerful magic-cancelling abilities, and ironically the Life-Maker's only true weakness.
|“||That is what a human being is. In the end, one can only continue moving forward.||„|
|~ The Mage of the Beginning.|
The Mage of the Beginning appears at first glance to be unsympathetic, merciless and bent to fulfil her goals no matter the cost, causing the death of thousands, seizing whatever and whoever she wants, shooting foes through her servants, and disposing of traitors without second thought.
She also appears to be disdainful, sarcastic and condescending, as she taunted Nagi even when struck by spells; and callously attacked Negi, without the slightest regard for his plan to save the Mundus Magicus.
Yet, she demonstrates a melancholic side, as well as a surprising fondness for mankind, whose perseverance she praises. She forbids her servants to kill humans and non-fighters, has all of her and her followers' victims cast into a world of everlasting bliss, and Cosmo Entelecheia's primary purpose is to save the denizens of the Mundus Magicus from its upcoming collapse.
Her ultimate goal is to destroy the entire Solar System to send its entire population into the aforementioned world of everlasting bliss.
Also, she is particularly gentle and understanding with her servants, amiably conversing with Primum, easing Fate Averruncus' worries about his perceived flaws, and planning to free them after their duty is fulfilled. But considering all the destruction she caused and her willingness to eradicate everything standing in her way, it is clear that she is self-righteous, twisted and malicious.
Like the construct-mages she created, the Life-Maker is very intelligent, sincere, polite, and above all poised and stoic.
She harbours little ill-will towards the protagonists and seems to genuinely respect them, though she announces herself as their foe and seems to revel in that role. More importantly, she is very distant, uncaring, and nearly emotionless.
She often calls out the protagonists' idealism, harshly stating that they are powerless to truly save the world and that torment cannot be escaped. Also, the rare times she breaks her aloof facade, she becomes disturbingly gleeful.
Still, she looks funnily speechless when they reject her gloomy rhetoric, and seems to welcome opposition as a challenge. Interestingly enough, she seems amused by the prospect of her defeat, likely because she knows that should she fall, she will rise again.
UQ Holder reveals that she has been plagued by everyone's suffering for as long as she lived, due to her empathic powers. Fate states that she is "broken" and she herself describes her life as "2600 years of despair". This made her horribly cynical and nihilistic, being unable to value positive emotions and dismissing happiness as a pointless respite from never-ending suffering.
She wants to end all suffering to finally be at peace, hence her goal of "saving" everyone alive. In her gloomy point of view, she regards making people disappear as a favour, freeing them from torment (which to her credit she actually does in a way. But her solution is too radical and is not a long-term solution).
Since she experiences other people's feelings, she is extremely adept in using them against her foes, cruelly toying with their emotions and forcing them to face their worst fears to crush their spirit.
When fuelled by too much pain and resentment, or under her true form this remains quite vague, she seems overwhelmed. In that state, all her poise, affable manners and overall personality disappears, leaving place to cold, furious determination and willingness to obliterate any obstacles. She curses anyone who thwarted her and states that the voices of the suffering will not allow any delay, hinting that she can hear them and loses control.
Powers and AbilitiesThe Mage of the Beginning is far and away the most powerful character introduced in the series, far surpassing Nagi Springfield and Jack Rakan, the two mightiest members of the already incredibly powerful Ala Rubra team. Her power is such that everyone for miles around feels its sheer pressure, terrifying even hardened fighters to the point they can barely move, knowing from instinct how deadly she is.
In spite of her nearly absolute power, the Mage of the Beginning is not entirely all-powerful, given that she still had to follow the rules of magic to create the Mundus Magicus and that she needed to perform a ritual involving Asuna’s magic-cancelling power to erase it, implying that she herself cannot use the magic-cancellation or more likely that she cannot use it on a worldwide-scale. However, her might seems to increase the more magic energy she has around, with her follower boasting that nothing was impossible to her in such conditions.
In addition, she draws power from every tormented soul from all eras, to the point that it enables her to shrug off powers and techniques that could affect even her under normal circumstances.
The Mage of the Beginning was able to create an entire world, with fauna, flora and civilisation, using a planet as a support, where the best mages can only create restricted pocket dimensions. Not to mention the many extremely powerful construct-mages she gave life to, whom she can resurrect or summon by her side, or the alternate reality she created: the Cosmo Entelecheia (or Eternal Garden), an alternate reality in which everyone lives the happiest, most perfect possible scenario of their life, based on their past and unfulfilled desires.
She can create Phantasmagorias as well: spiritual planes outside of reality under her total control, which she can shape and influence as she pleases. She can shape them according to people's past and memories, and create there replicas of people with the exact same personality and powers as the real ones. The Cosmo Entelecheia being most likely the highest form of Phantasmagoria she can create, being inescapable and unfolding on its own like the real world. She can drag people within, separate them but enabling telepathic contact, or make them enter it later. There, she can make them invisible and intangible, as if inside someone's dream, or fully material like in the real world, chose how they look like, or even control their thoughts and actions.
The Life-Maker can warp reality, likely because of her White of Mars power. She channelled this ability into key-shaped staffs called the Codes of the Life-Maker, which she gave to her highest-ranked followers. Their bearers become able to make attacks disappear, to teleport many at once, to cast people into the Cosmo Entelecheia and to summon them back under their command, and even to bend time and space to reshape their entire surroundings.
Whether she can warp reality in both worlds or only in the worlds she created has yet to be explained, though her Codes of the Life-Maker are able to influence magic and artifacts from outside the Mundus Magicus and she herself could preserve the thousands of people she brought to Mars from its lethal atmosphere, hinting the former.
Even worse, she can infuse her surroundings with her magic power to assimilate them all into her being, gaining complete control of it all. She can take over entire planetoids that way, becoming able to continuously spell-cast from many points of it at once independently from her normal self, to appear instantly everywhere on its surface, and to take from it infinite supplies of magical energy that make her virtually invincible. She is even able to teleport whatever landscape she assimilated, even beyond dimensions, and cover it entirely with her dark power that she shapes as she pleases. Worse, she assimilates people she engulfs in her darkness, making them vessels of her essence under her total control, overriding their personality with her own.
While the Mage of the Beginning's White of Mars is based on the power of Light, she also masters the Black of Venus, also known as Magic of the End: a power of Darkness sustained by the planet Venus that engulfs everything. This power is the basis of the dreaded vampire sorceress Evangeline McDowell's Magia Erebea (Black Magic): a technique fuelled by negative emotions which enables its user to absorb their own spells, and sometimes the enemy's spells to considerably boost their might. Disciples of the Life-Maker recognize the Black of Venus and the Magia Erebea to be one and the same. From this might also stem her abilities to assimilate things and people into herself and to cover a defined place with her aura of darkness.
The Mage of the Beginning has a constantly active power of empathy called Resonance, making her feel every emotion of everyone in the world, though she experiences negative emotions more strongly. Yet, she cannot control it or decrease it in any way, to the point that it is described as a "curse".
Finally, she reached the level beyond immortality called Ceaselessness: not only she can live forever, but if someone proved powerful enough to kill her, she would eventually return to life through them. Her victor first gains her power of Resonance. The more they struggle, the more control she gains, fully resurrecting when their spirit finally shatters. Killing her merely seals her current host's doom and condemns her victor to the same fate. While she most often appears under the traits of her current host, she can revert to her original form, or transform into one of her previous hosts, gaining their powers, memories and personality to act exactly like they would.
As stated before, she can only be destroyed for good by her own White of Mars power, meaning that only one of her descendants can perform such a feat: first, by cutting her from her magic source with it if she assimilated her surroundings, by defeating her in battle and destroying her heart, which kills her host, and then by striking her true form with a White of Mars powered attack before she possesses her victor, which is virtually impossible.
Under her true form, the Life-Maker’s no longer knows any bound. She can move extremely fast and strike with extreme strength, distort and elongate her body as she pleases, assimilate anyone she touches with her attacks, and spread and shape her dark aura virtually without end. When she does, she can cover entire landscapes with her darkness which she can shape and shape-shift as she pleases: into miles-long tentacles or scythe-shaped appendages, building-dwarfing arms dealing tremendous blows, or sentient demonic serpents of equal size.
Control of Magic
The Life-Maker likely masters all Elements (the source of most attack spells) and every form of Magic, and seems to have a limitless knowledge about magic, artifacts and people, given the power and knowledge she granted to her construct-mages. She can devise spells, such as the one called Manus Jaldae (Ialda's Hand): a highly powerful spell that destroys or seals supernatural beings, that her descendants can use. She can even create magical techniques beyond human-level, such as the mandala-like multiple barrier which she granted to her followers.
She can fly, appear out of nowhere, create portals of teleportation shifting even planetoids, and create a physical projection of herself as powerful as she is no matter the distance, while the best mages can only create weaker doubles of themselves. Under the right circumstances, she can even create such projections while sealed away.
Since her right-hand-man stated that she does not need her telescope, it can be guessed that she can see where she is not present. She seems able to foresee the past and future, being apparently aware of her upcoming defeat against Nagi Springfield, and can shape her Phantasmagorias following past events. As her Phantasmagorias can reflect people's memories, she might have access to them or to know how to read thoughts, to speak by telepathy and to enter dreams and minds that other mages displayed, though to a much greater extent.
In a similar fashion to masters of Shadow Magic, who can create shadow and shape it into solid objects like limbs and weapons of variable size, The Mage of the Beginning can create, shape and control darkness at will, though whether this is Shadow Magic or a variation of her Black of Venus power is not known. She uses it to spawn construct-monsters of variable size and might, ranging from normal-sized demons, unharmed or wielding close-range weapons, to huge spell-casting ones and gigantic and powerful fire-breathing dragons, up to terrifying, multi-limbed, palace-dwarfing titans. She can spawn hundreds of thousands in a matter of minutes.
Finally, she can animate and control dead corpses, conjuring dozens of skeletons able to harm spirits in seconds. Her necromantic powers are described as leagues over that of the already extremely powerful wraith girl Sayoko Minase: who raised a dead boy as a mighty revenant, and unleashed a Zombie Apocalypse that very nearly destroyed humanity. Given Cosmo Entelecheia's employ of Demon Lords, it can be assumed that she can summon and command many demons of variable rank and power as well.
In battleThe Mage of the Beginning rarely needs to move in battle, but displays absurd strength and speed: lifting people with one hand, sending them flying with one punch, and blitzing even incredibly fast foes. (Though she did the latter two by taking the shape of a host that was an obscenely powerful brawler.)
She can also move her cape like actual limbs, and use it for both defensive and offensive purposes. She can use her cape to swat many people away at once in a single flap. She can also make her cape harder than steel and surround herself with it to shield herself from all sorts of attacks. Worse, she can make the pointy ends of her cape as sharp as blades, delivering barrages of deadly blows at considerable speed, overwhelming foes with countless strikes, or unleashing a devastating attack that slashes everything around her far outside their normal reach, effortlessly reducing gigantic buildings to rubbles in a few seconds. Even worse, she can expand her cape to cover wide areas in seconds and to unleash it like a tidal wave.
The archmage can paralyze anyone in the blink of an eye, with apparently no way of countering it. Worse, she can magically poison people with the dark miasma of the thousands of vengeful ghosts fuelling her power. The poison drastically weakens its targets, akin to a violent fever, and is extremely difficult to heal, requiring very long and intensive treatment. It is hinted that only immortals could survive it. Much worse yet, she can fire darts that bypass protections and make anyone vanish into dust, even immortals with instant regeneration.
She mostly uses Darkness-themed attacks that can shatter even the mightiest defences: a piercing dark beam that strikes every target in its path nearly at once; up to hundreds of spears of darkness launched at the same time; a gigantic and devastating wave of dark energy; a gigantic maelstrom of darkness that surrounds her foes; and a yards-wide array of gigantic pentagrams that hurls a tremendous onslaught of dark beams over a very large area. She can also use an even bigger and mightier variation of the last attack that fire countless gigantic beams towards many targets at once. Though beams of pure energy instead of darkness.
Finally, she can shape darkness as nets of tendrils she uses to bind, constrict and tear apart her foes, or shapes as points that can pierce anything, unleashing as many of these she wants at once.
- The Life-Maker's title and the "Codes of the Life-Maker" staffs she created to channel her power are a nod to James P. Hogan's science-fiction novel The Code of the Life-Maker. The novel describes Saturn's moon Titan being populated by artificial clones of an alien specy, worshipping a deity they call the Life-Maker. This reflects the Mundus Magicus created by the Mage of the Beginning and populated by supernatural creatures that are in fact "artificial" products of the magical power that sustain their worlds.
- Ialda Baoth, the Mage of the Beginning's real name only revealed in UQ Holder, is a direct reference to Gnosticism. Yaldabaoth is the imperfect Demiurge who shaped the physical universe (and its flaws), in opposition to the perfect spiritual universe created by God, from which all living beings come and to which they will all return. Such name is strongly symbolic for a deity who created a world bound to disappear.
- Agartha, the asteroid that the Mage of the Beginning assimilated is named after a legendary land of riches and plenty with exceptional technological and spiritual advancement located under the surface of Earth, from esoteric teachings. Agartha itself is similar to the land of Shamballa from Buddhist and Hinduist legends, and linked to the New Age theories of the Hollow Earth.