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Stop hand

I feel tense these days...
~ Magnet Man in Mega Man & Bass.

Magnet Man (or Magunettoman in Japan) is a supporting antagonist of the Mega Man franchise. While once a humble android who was created to generate magnetism for Dr. Light, Magnet Man was kidnapped and reprogrammed to destroy Mega Man should he find him. Magnet Man uses the Magnet Missile for his special weapon, which allows him to launch missiles that home in on ferrous enemies.

Biography[]

Mega Man 3[]

After his defeat by the hands of Mega Man in Mega Man 2, Dr. Wily kidnapped Magnet Man, along with 6 other robots, from his arch-nemesis Dr. Light in an attempt to defeat him. Dr. Wily reprogrammed Magnet Man and the others from simple utility androids, to violent robot masters.

Dr. Wily assigns Magnet Man to an old robot factory to command all of the basic enemies in the game. Mega Man infiltrates Magnet Man's base during his journey to defeat Magnet Man and gain his powers. Once Mega Man enters Magnet Man's room, the latter ambushes the former as Magnet Man's reprogramming requires him to. In the game, Magnet Man uses his Magnet Missile to launch the magnetic missiles at Mega Man. His main weakness is the Spark Shock, though the Shadow Man also works. Once defeated, Mega Man obtains Magnet Man's ability to fire magnet missiles which give Mega Man an advantage against Hard Man, Doc Robot (in the form of Metal Man, Doc Robot (in the form of Air Man), and/or even Magnet Man himself depending on the circumstances.

Rematch[]

Once Mega Man reaches Dr. Wily's fortress, Magnet Man is revived to battle Mega Man once again. Mega Man can use Magnet Man's own weapon against him to gain the upper hand, presumably because the magnetic fields cancel each other out leaving Magnet Man vulnerable with his magnetic field disabled. After Magnet Man is defeated for the second time, he doesn't appear for the rest of the game.

Other Media[]

Mega Man II[]

After Mega Man reaches Dr.Wily's castle, Mega Man must battle Magnet Man along with 3 other robot masters from Mega Man 3. After Mega Man defeats Magnet Man using Needle Man's titular Needle Cannon, Magnet Man doesn't appear for the rest of the game, presumably being defeated for good.

Mega Man and Bass[]

Magnet Man makes a cameo as CD data.

Mega Man: The Power Battle[]

Magnet man is one of the 6 bosses fought in 3-6. He attacks the same as in Mega Man 3.

Super Adventure Rockman[]

Magnet Man was one of the robots revived by Ra Moon and appears as a boss in episode 3. During the fight, Magnet Man will move around while using his Magnet Missile, and has a barrier around him. After he loses half of his health, Magnet Man will start throwing scraps at Mega Man. If Mega Man dies in this fight, Bomb Man will save him, giving Mega Man another chance. He is revived 1 more time near the end of the game, but is destroyed alongside Ra Moon.

Mega Man (Ruby Spears)[]

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Mega Man Megamix[]

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Mega Man (Archie Comics)[]

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Gallery[]

Images[]

Videos[]

Trivia[]

  • According to Magnet Man's info CD from Mega Man & Bass (or Rockman & Forte n Japan), Magnet Man dislikes floppy disks. This is because if a magnet is placed on top of a floppy disk, the magnetic radiation corrupts the data the disk contains.
  • Magnet Man is similar to Junk Man in the sense that they are both weak against electricity based attacks.

External Links[]

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Evil Robot

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Constellation Droids | Dimensions (Rockman Shadow) | Dr. Wily (Mega Man 1994 cartoon) | Proto Man (Mega Man 1994 Cartoon) | Dr. Wily (Super Adventure Rockman) | Dr. Wily (Archie Comics) | Ra Moon (Archie Comics) | Xander Payne | Terra (Mega Man Gigamix) | Dr. Wily (Novas Adventuras De Megaman) | Dr. Wiley (Dreamwave Comics) | Heat Man (Dreamwave Comics)

Also See
Mega Man X Villains | Mega Man Battle Network Villains | Mega Man Starforce Villains | Mega Man Zero/ZX Villains | Mega Man Legends Villains

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