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|“||The mask that was stolen from me... It is called Majora's Mask. It is an accursed item from legend that is said to have been used by an ancient tribe in its hexing rituals. It is said that an evil and wicked power is bestowed to the one who wears the mask. According to legend, the troubles caused by Majora's Mask were so great, the ancient ones, fearing such catastrophe, sealed the mask in shadow forever, preventing its misuse. But now, that tribe from the legend has vanished, so no one really knows the true nature of the mask's power... But I feel it.||„|
|~ The Happy Mask Salesman talking about Majora's Mask.|
|“||A puppet that can no longer be used is mere garbage. This puppet's role has just ended...||„|
|~ Majora abandoning Skull Kid.|
Majora is the titular main antagonist of the 2000 video game The Legend of Zelda: Majora's Mask. It is an evil magical being inhabiting an ancient tribal mask that is responsible for possessing Skull Kid and trying to destroy Termina. It was obliterated by Link and with its powers gone, it turned into a normal mask that was given to the Happy Mask Salesman.
- 1 Biography
- 2 Other Appearances
- 3 Personality
- 4 Powers and Abilities
- 5 Gallery
- 6 Trivia
- 7 Navigation
This history of Majora is organized into the latest "official Zelda timeline", this may change completely in the future as the timeline given is merely meant as an example, and there have been official timelines before it.
This is the timeline where Link was sent back to the past and was able to warn the Royal Family of Ganondorf's treachery, leading to the events of Twilight Princess' backstory.
Majora's Mask was once used by an ancient tribe in its sinister rituals. However, the mask's power grew so great that it was sealed away within darkness until the mask was somehow acquired by the Happy Mask Salesman. One day, a mischievous Skull Kid stole Majora's Mask and proceeded to wear it. Not only did the mask enchant Skull Kid with its power, but it created the world of Termina while being combined with his burdened feelings.
The mask's intent was to destroy Termina by bringing down the Moon on top of Clock Town. For the majority of the game, Majora's Mask remained worn by the Skull Kid who perched himself on the town's Clock Tower, drawing the Moon closer to Termina. Although the Skull Kid was unaware, Majora's Mask gradually began to take complete control of his mind, turning his harmless pranks on people to acts with malicious intent. Before the game's events, Skull Kid used the power of the mask to prank and curse others around him, such as an engaged man named Kafei who was transformed into a child. Eventually, Link found a way to stop Skull Kid by summoning the world's four guardian deities. However, Majora's Mask refused to give up and abandoned its "puppet" before entering the Moon itself, attempting to force it down onto the city.
Link and the fairy Tatl followed the mask into the Moon where it battled the pair using different forms. However, it was defeated and the mask's dark power, along with the monster within it, faded away. The Moon in the sky disappears as the Happy Mask Salesman finally reclaims the now harmless Majora's Mask, much to his delight. Also, with the mask's powers gone forever and Skull Kid having been able to make peace with himself, the world of Termina soon ceased to exist.
This is the timeline where Ganondorf killed Link in his final battle with him, leading to the Imprisoning War described in the backstory of A Link to the Past.
A Link Between Worlds
Majora's Mask can be found in Ravio's shop at Link's house, hanging on the wall as decoration. The mask has no power here and cannot be interacted with. However, if Link turns into an image he can walk on the wall behind the mask and make it seem as if he were wearing it. If Link's head is hidden behind the mask, a piece of eerie music can be heard playing quietly.
Breath of the Wild
Majora's Mask is a collectible and wearable item in Breath of the Wild which is added to the game with the expansion pass, found buried in the Kolomo Garrison Ruins. If Link wears it, it has a similar reaction to Kilton's monster masks, in which enemies such as Moblins, Bokoblins, and Lizalfos will not attack Link unless provoked. It has no effect on Guardians, and Lynels will see through the disguise after some time or once Link equips a weapon or Rune.
Super Smash Bros.
Super Smash Bros. Melee
Majora appears in a stage for Event 47 "Trophy Trussle 3". If the player defeats three random opponents without losing both lives within three minutes, they will unlock Majora's trophy.
Super Smash Bros. 4
Along with Skull Kid, Majora appears as an Assist Trophy in Super Smash Bros. for Wii U and 3DS. When Skull Kid is summoned, he works similarly like Tingle, but more sadistically. Its abilities include:
- Flipping the stage upside-down.
- Reversing the controls.
- Turning every fighter invisible.
A trophy of Majora's Mask is available in both versions. In the Wii U version, Majora's Mask can be used as an item in "Smash Tour". When used, it doubles all the stats of the user for one battle, but inflicts 50% of damage at the start of the battle.
Super Smash Bros. Ultimate
Majora returns alongside Skull Kid as an Assist Trophy, behaving exactly as they did in Super Smash Bros. 4. Majora also appears in the game as two spirits, one of which is the enhanced spirit for Skull Kid, which is a legendary primary grab-type, and Majora's Mask, which is an ace support spirit. As Skull Kid and Majora's Mask, it grants the user the ability to steal damage from the opponent to heal their wounds. As Majora's Mask, it grants the user a boost to their attack, defense, and speed, but at the cost of starting each battle with 30% inflicted damage. It can only be obtained by purchasing it from Timmy and Tommy's for 4,000 spirit points. Majora's Mask can also be worn as headgear for a Mii Fighter.
Majora is known for being a highly disturbed and insane creature. After speaking for itself for the first time near the end of the game, it declares that the Skull Kid is just its puppet, suggesting that it was actually the mask's essence itself that craved so much misery and destruction. Every power that it used seems to suggest or induce insanity and pandemonium, such as the turning of Kafei into a child mere days before his wedding, the transformation of Link into a Deku, and various other bizarre and psychopathic problems that it caused. The grotesque visage also seems to indicate madness. At the Moon, in a very peaceful but surreal meadow, Majora's Mask and the four Boss Remains take on the form of children, with the Lunar Kid wearing Majora's Mask sitting alone and staring at the ground. It asks Link to play a game of "good guys against bad guys", where Link is the "bad guy". In combat, Majora also has a tendency to laugh to itself manically, lets out high-pitched and rambunctious shrieks when injured, and all of its forms have a very shambolic and unsettling appearance.
When asking to play their game of "good guys against bad guys", The Lunar Child wearing Majora's Mask freely offers Link the Fierce Deity's Mask, so that he may become truly villainous and manipulative. It is suggestive that Majora has a condemnatory relationship with the being and wants to destroy him, or at least his incarnation. Majora's psychosis is only further evidenced by the offering of an item noticeably beyond his own power level. However, this is never fully elaborated upon in the game, so the nature of the two's relationship is speculative. While the Lunar Children created in the moon by Majora might seem confused about morality, Majora itself seems far more knowing malicious and aware of its morals. This decision may also be made, because Majora was lonely, and was hoping that this present might make Link Majora's friend, so that he would be with others, since the other Lunar Children did not let Majora play with them, or he just thought that he was being extremely cooperative and helpful as an excuse for every trouble that they have caused.
Powers and Abilities
The full scope of Majora's powers are unknown. However, they are magical in nature with dark themes. Examples include when the Skull Kid used the mask to seal the four giants Termina's (gods) into masks with each temple. He also used the mask's magic to curse Link into a Deku and turned Kafei into a child. It even has the power to affect the afterlife, as it cursed one area of Termina with Poes and Undead.
The temples were also cursed and affected the land near each one: the Southern Swamp's water became poisoned, the Snowhead Mountain had a perpetual winter, the Great Bay's ocean had murky water, and Ikana Canyon was cursed with Poes and undead. From different kinds of curses, to possessing a host as well the Mask that contains its power and spirit. Its power is also great enough to pull the moon, into Termina and was going to crash into Clock Town. After Link defeated Majora itself, the mask seemingly lost its evil and dark magic.
In combat, Majora turns out to be a very powerful and formidable opponent, able to use his sharp edges to attack his enemies, animate Link's masks, launch attacks of fire, energy and taking a more powerful form with each defeat.
- Majora is possibly the only villain in the franchise with unclear motives. Rather than trying to take over the land or gain amazing power, it seems to only wish to spread as much chaos and misery as possible.
- It is entirely possible that someone may not have ever actually seen Majora, seeing as the bosses in the game are all merely things belonging to it. i.e.; Majora's Wrath.
- In a non-canon Legend of Zelda manga, Majora was a draconic being who existed before time. A mysterious entity (possibly linked to the Fierce Deity) tricked it into dancing itself to death. He then carved the mask out of Majora's armor.
- The name "Majora" is probably inspired by the ancient Brazilian society of a similar name, Marajoara, a culture that created masks, some of which look strikingly similar to Majora's Mask.
- Majora's actions are referenced in the Henry Stickmin series when the Center for Chaos Containment turns the moon into a giant missile in the Toppat 4 Life Route's final section. The fail screen reads "You should've thought about what I'm willing to do in order to get the job done."