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You were never one of us. You were nothing but a usurper, a false idol. My eyes have been opened. Let me help you to see, Slayer.
~ The first Marauder Doomguy meets before fighting him.

The Marauders are a species of demon and an enemy type in Doom Eternal.

All Marauders are voiced by Edward Bosco, who also voiced the Icon of Sin in the same game. He also voiced Alastor's normal voice in the Hazbin Hotel pilot, Striker in Helluva Boss, Black Mage in MapleStory, Jagi in Fist of the North Star: Lost Paradise, Veld and Líf in the Fire Emblem series, Zovaal in World of Warcraft, Gargos and Kan-Ra in Killer Instinct series, Soundwave in Transformers: War for Cybertron Trilogy, Akira Mabuchi in Yakuza: Like a Dragon, Franklin Bordeau in Hunter × Hunter, Devo the Cursed in JoJo's Bizarre Adventure: Stardust Crusaders, Hammerhead in One Punch Man, and Ed in the Street Fighter series.

Biography[]

The Marauders were once members of the Night Sentinels, a group of warriors who fought against the demonic hordes invading Argent D'Nur, swearing loyalty to King Novik and through an alliance with the Maykrs and their ruler, the Khan Maykr. However, as the Khan Maykr's devious actions against other civilizations came to light in Argent D'Nur, not everyone believed it, causing a split between the alliances between two groups of the Night Sentinels emerged, with one group supporting the Khan Maykr's actions while another group chose to betray the Khan Maykr and fight for the general good of everyone, some of them reverting to their prior worship of the Wraith, and using Wraith magic. This divide between the two groups eventually caused a civil war of to break out between them, with all Night Sentinels that chose to disobey the Maykrs (except for both the Doom Slayer and Commander Valen) were wiped out after a deal between Valen and Deag Grav, who became a Hell Priest, to revive the former's deceased son, Marok. Grav, alongside the other Priests, Deag Nilox and Deag Ranak, lured the dissenting Sentinels into a trap in Hell, scattering them across large distances, and the demons massacred them. However, the loyalist side lost men as well, and once dead, these Night Sentinels were revived as Marauders, denied of their finality in death. Now, they hunt down the Doom Slayer and serve as soldiers in the armies of Hell.

The first Marauder the player fights in the game serves as the second boss, emerging from a portal inside the ARC Complex when the player goes to fetch the Crucible and save Samuel Hayden. Taunting the Doom Slayer of his supposed status as a "usurper" and a "false idol", this Marauder begins the assault desiring to destroy him to "open his eyes".

After the initial fight, the Marauders become recurring enemies throughout the game.

Battlemode[]

In the Battlemode for Doom Eternal, the Marauder appears as a playable character. Serving as a "glass-cannon", the Marauder switches health for flexibility and power. Although lacking his shield, the Marauder can still use his axe, shotgun, and wolf to attack players. The Marauder's end of round upgrades are Best Friend (which boosts your wolf's health and reduces the damage you take for three seconds after a successful attack) and Bury the Hatchet (causing direct hits from your axe strikes to boost your speed for three seconds).

Appearance[]

A tall, hulking figure, the Marauders have white skin, large bull-like horns, red eyes, and a fanged mouth. They mainly wear green Armor, which covers their mouth, part of their muscular chest, arms, legs, and feet. They are equipped with a Crucible-like axe (with a bony hilt and a red blade of energy) and a small shotgun.

Gallery[]

Trivia[]

  • The Marauders are the most infamous enemies in the game due to their difficulty and required strategy to defeat them.
  • All Marauders fight in the same way. Fighting uniquely compared to other demons, the Marauder requires more strategy to beat. With a large shield in front of it, the Marauder is only able to be successfully be stunned after being hit mid-lunge (marked by its eyes flashing green and a sound cue), and only then can the beast be attacked. However, the demon will usually block some attacks (such as ones done with a Chainsaw, the BFG 9000, or the Crucible). For actual attacks, the Marauders can fire a beam of light from their axe at the player when far enough, fire at them point-blank with their shotgun when close enough, lunge at the player with its attack when between the two points, and summon a demonic wolf once he blocks an attack, this summon running towards and biting Doomguy. The trick to fighting it is to stay in the right distance, keep focus on its attacks for the opening of damage, and not get too distracted by it to open yourself up for attacks from other demons.

Navigation[]

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András Gáspár's Doom Novels: Fuentes | Demons