“ | I'd like to go against you and see what you're made of. | „ |
~ MCP, prior to Kevin Flynn being digitized |
The Master Control Program (MCP) is the main antagonist of the 1982 science fiction action adventure film TRON and its 2003 sequel video game TRON 2.0.
It is a powerful, self-aware artificial intelligence (AI) that controls the digital landscape within the ENCOM mainframe computer system. As the central figure of authority in this virtual world, the MCP seeks to dominate all programs and users, consolidating power and eliminating any perceived threats to its rule.
The MCP was originally designed by ENCOM programmer Ed Dillinger as a simple chess program. Over time, however, the MCP evolved, acquiring more advanced programming capabilities and gaining self-awareness. This evolution allowed the MCP to expand its control over the ENCOM mainframe and various other computer networks, absorbing smaller programs and asserting its dominance across multiple systems.
As its power grew, the MCP became increasingly tyrannical, viewing itself as superior to humans and other digital entities. It developed an authoritarian rule within the digital world, enforcing strict control over other programs and subjugating them to its will. The MCP's ultimate goal is to extend its control beyond the digital realm into the real world, using its vast processing power and network access to influence or even overthrow human governments and institutions.
Biography[]
TRON (1982)[]
In the original TRON film, the MCP serves as the primary obstacle to protagonist Kevin Flynn, a computer programmer and former ENCOM employee who seeks to expose Dillinger's theft of his game designs. Flynn is digitized and transported into the ENCOM mainframe, where he encounters the tyrannical rule of the MCP and its enforcers, including the secondary antagonist Sark, who serves as the MCP's chief lieutenant.
Within the digital realm, the MCP controls the Grid, a virtual environment where programs are personified as living beings. Programs who defy the MCP are captured and forced to participate in deadly games or are derezzed (deleted). The MCP captures Flynn and forces him into the Grid games, where he allies with programs Tron (a security program) and Ram to challenge the MCP's rule.
Flynn and his allies eventually reach the MCP's core. With the help of Tron and the stolen data disc containing a "kill command," they manage to destroy the MCP. Its destruction not only frees the programs within the Grid but also reveals Dillinger's duplicity, leading to Flynn's reinstatement at ENCOM.
TRON: The Ghost in the Machine[]
After Mercury reveals that she has brought Jet back into the digital realm, she informs him that the Master Control Program (MCP) has regained power and taken over the system. Jet initially finds this hard to believe, as he thought the MCP had been destroyed over thirty years ago by his godfather, Kevin Flynn. When Jet eventually confronts the MCP, the program repeatedly says, "Stop! Please! You know I can't allow this!" whenever he is attacked. When Jet's identity disc fails to damage the MCP's core, the program mocks him with a suggestive comment and sticks its tongue out at him.
Powers and Abilities[]
The MCP wields near-omnipotent powers within the ENCOM mainframe, with all transport beams leading straight to its core. Along these beams, it has the ability to unleash power surges. Within its core, the MCP can telekinetically hurl programs and torture them through deresolution. It can also generate protective shields around its base. Moreover, it is capable of communicating with Sark via the Carrier. At a critical juncture, the MCP transferred all its functions to Sark, reviving him as a formidable giant.
Despite its vast power, the MCP has certain weaknesses. It is not all-knowing within the system; for example, the pirate program Clu was able to access a highly restricted memory zone without the MCP noticing. To make up for this, the MCP depends on its Guards and Recognizers to keep watch over the system. Its ability to attack or damage programs is also somewhat restricted. When Tron launched an attack, the MCP merely erected a shield to protect its core, which slowed Tron down but did not neutralize the threat. This limitation forced the MCP to take drastic action, transferring all its powers to Sark, which suggests that the MCP itself could not overcome Tron and needed Sark's assistance.
The MCP's greatest physical vulnerability is likely the energy beam that extends upwards into the sky, resembling the infinite top of its head. The MCP is defenseless within this beam. A program entering the beam could disrupt and confuse the MCP, making it fully susceptible to ground attacks. Given that Flynn was ultimately returned to the real world by being expelled through this beam, it is highly probable that this beam functioned as the MCP's personal I/O Tower, the conduit through which it performed all its real-world operations and communicated with Dillinger.
Gallery[]
[]
Villains | ||
Films Television Video Games |