I have to take my father to hospital for his back surgery where he would be spending a couple nights, and I have to leave half an hour earlier. It takes close to 2 hours to get there, and once I get there I have to eat lunch, come back. I would be doing a lot of driving around and when I get back I would be wiped out.
If I end up getting banned permanently for my action so be it. My father's health and well-being are much more important to me than dealing with all these witch-hunting paranoiac 'users' in this wiki. To tell you the truth I was beginning to get increasingly more disgusted (hence my inactiveness for the past couple months) with many of users and some admins. (not you. While I disagree with you on many things You are the sole admin who take your occupation seriously and I praise people who are dedicated) I am beginning to understand why former admin Queen Misery went out the way he/she did.
I am sorry I did not tell you this sooner. But I was working on making an article regarding Devil May Cry which you and I agreed upon and I wanted to complete that as much as possible for what might be my final article.
But it seems this article that we both agreed is very big and I am afraid I won't be able to complete it on time. That would be my only regret. So I have a request:
do you know someone you can trust to take over my project and complete it if I do end up getting banned?
I'll take over your project as if it were my own, start from stratch.
I'm sorry to hear about your dad & I hope he recovers.
I'll tell the others what you told me. Though it will not be easy considering the accusations of sockpuppetry against you & Geagalze. But you don't find @ least one sockpuppeting user whose heart is in the right place unlike your average sockpuppeting phonies.
I just wanted to let you know that I appreciate for everything you dome, all your intense & dedicated editing, your hard work. I wanted to say thank you before the admins could let you go forever.
I'll deal with them, since I'm a fan of surreal works and whatnot.. we should have a "Page Adoption" process on this wiki, I may think on suggesting it at some point.. where certain users adopt a page that is short on info.. that way pages aren't just dumped and we have less hassle of remaking pages ever time we get short info.
well, just look at Nada now.. even with limited info one can improve an article with simple steps.. infoboxes are a must for any article and they improve the look dramatically, as do they help with info.
also, I'll apologize if I went off - improving articles takes time and effort plus my wiki codes are messing with me a lot.. I'm of the view fixing articles avoids the hassle of having to completely remake them, so what if the original author was "lazy" etc? it is our job NOT to be equally lazy by just erasing it.. even weak articles can have stuff people can work on and improve.. that way we don't have to keep deleting and recreating the same article day after day.
that's my opinion and since I'm in a weird mood I'll leave it at that.
considering I did all the improvements to the article and I can delete, protect or revert it at any time? no.. I didn't even have to put the template on it.
if people won't leave them alone I'll protect them, if admins declare otherwise I'll edit etc..
as stands they are fine, there's worse articles to focus on and a basic article is a start, not going to get "perfection" on a Doom Patrol article.. look at the DC Database article and you'll see we've put more effort than the "official" site does, which shows something:
According to the subtitles, he said "Hacks." Jimmy believes that everyone's been drugged with hallucinogens and that all the deaths are due to the guards murdering everyone, hence why he calls the Malefactors "hacks" - ie prisoner slang for a guard.
I've been reviewing my past messages regarding the Malefactors, and I've been wondering - since they possess sentience, recognizable personalities and an existence independent of combat - if we shouldn't give the Infernas/The Puritan Girls an article of their own. Just a thought.
Incidentally, I should probably add a little disclaimer - I'm not seeing if we can make this into a character folder: even if we include Jimmy, Chico, Hargraves, the Foundation, Warden Elroy, the Colonel and Cory (in the neutral karma playthrough), we'd still only have about 17 entries in total.
Infernas... I am actually against making an article of Infernas.
Reason being that Infernas are considered mook-type enemies. Yes, they do possess sentience and yes they do have personalities but there are several Infernas that make them mook-types. If they are one of the game bosses I would've say sure go ahead. But they are not bosses and only when they are alongside with Malefactors their presence have meaning.
I have seen enemy characters posted in this wiki only to be deleted because they are viewed as mook-types.
they are not singular characters so they do not fall under evil-doer. Too generic to be under hostile species. Neither organization nor family. But maybe as Partners in Crime...
to make a character folder: 20 characters or more.
Actually, there's only three Infernas - they just keep coming back, that's all: they're recurring baddies rather than mooks - more akin to the ghosts of Carnate, perhaps serving as a merger of the two. So yeah, I was thinking of making them Partners In Crime too.
It's the same three girls: there's a scene where you end up in a ring of fire in which you have to fight the Infernas; every time you destroy one, another one leaps into the ring - and before they transform into Infernas, you can see that each one of them is clearly just another one of the original trio of Puritans. The Malefactors can be destroyed, but the ghosts from which they were derived are invincible.
That's what I mean by "a merger."
And like the ghosts, only very specific things can end their existence: only being bested by Torque can put down Copperfield and the Creeper; only repeating their original suicide ends the threat of the Infernas - notice that the Infernas vanish after you witness the three girls jumping from the cliff? (And this isn't a vision, either: it's not portrayed in the usual flashback style)
same three girls: as Malefactor types are same of its kind.
I am assuming the designers of the game were content with just three girls. More than that would've been too much.
um, like I said, Infernas can be destroyed by shooting their ash heap. If they are invincible why would they take bullets and reduce into ash at all? (in case of Hermes, bullets do not work against him due to his noncorporeal appearance)
As I said, the Infernas are unique among Malefactors: up until they Flame On, they're ghosts; when combat begins, they burn up and become Malefactors.
The Slayers are standard-issue Malefactors, and can appear in large packs; you're right - they don't have any individual identities or personality, nothing that could justify an individual article. They don't really play a part in the plot except as enemies.
By contrast, the Infernas haunt Torque from the moment he leaves the prison, contacting him in a similar fashion to the other ghosts of the island, and can even be seen playing with Malcolm and Cory. With all these independent non-combat appearances scattered across the game, you don't even realize that they're really Malefactors until the final chapters, when they finally go on the attack.
(and yes, there's only three of them; it was three children who levied the accusations of witchcraft in Goodsmouth, and so the Infernas remain only three).
And yes. In the end, it's the only conclusion I can draw: there's simply too many corroborating details - the repeated three, the repeated signs of sentience and personality unlike that of ordinary Malefactors, the fact that they stop appearing after the Puritan girls re-enact their suicide, and so on. Yes, I am confident.
We need to discuss this before the editing gets any more heated. Plus, if I get another editing conflict and have to start again for the umpteenth time today, I'm going to have an aneurysm.
You stated that Torque's Hatred is indeed a Malefactor; however, you then said that it was a manifestation of Torque's inner demons... meaning that by your own definition, it's not a Malefactor. It's not a reflection of the sins of the past, but a part of Torque's brain - in fact, it's that hissing voice in the back of Torque's head throughout the game (Blackmore replaces it in the sequel).
So, like Blackmore, it's a secondary personality - but unlike Blackmore, it's been able to achieve a seperate existence through the supernatural properties of Carnate Island.
With this in mind, I recommend we remove Torque's Hatred from the Malefactors page and give it an entry of its own.
hissing voice-- You mean the voice that urges Torque to commit evil things? You said Malefactors are also manifestation of violence and decay, to which Torque guy possesses TONS of. How do you make of Torque-like being attached to Torque's Hatred (like a baby having an umbilical cord.)? All Malefactors are manifestations. And Torque's Hatred is a manifestation.
I am guessing that Torque suffers multiple personality disorder.
btw, are you SURE Copperfield and Creeper are not Malefactors?
Well, yes - he suffers from multiple personality disorder. That's kind of established over the course of the game: Jordan's notes mention that Blackmore is ONE of Torque's multiple personalities. So yeah, Torque's brain is pretty crowded.
But basically, it's not a manifestation of the violence of a place, nor is it a victim's pain infllicted on the rest of the world or punishment bestowed upon the executioners: it's a manifestation of the violence within a PERSON. Completely different kettle of fish. And that umbilicus - that's another representation of how it differs from Malefactors: it's not tied to the land, but quite literally bonded with Torque.
And yes, I'm confident that Copperfield and Creeper are not Malefactors: among other things, they aren't mentioned in Jordan's notes on the Malefactors of the game, nor do they demonstrate a physically consistent existence - unlike the Malefactors, they are more spectral in nature, flickering in and out of reality at will without any regard for portals or pools. Also, they are not automatically violent, and can interact peaceably with Torque if they so desire: all other Malefactors attack on sight - the exception to this being the Infernas, only when they are in their human form. With this in mind, they're more akin to the ghosts of Carnate, like Hermes and Horace (and possibly the human forms of the Infernas now that I think about it).
Here's the thing: the designation of "Malefactor" likely didn't even exist when the original game was created - the label wasn't introduced until the events of Ties That Bind. Also, as we've both demonstrated, wikis can be edited by anyone, so there's a limit to how much authority we can ascribe to it as a source. Plus, we don't have to do the same thing as other wikis, do we?
But here's the thing: even if we can classify it as a Malefactor - one born of internal conflict rather than external conflict -Torque's Hatred is too unique to belong in the main article. Not only is this entity unlike any other Malefactor in the series, but it plays a direct role in the events of the first game quite unlike that of the normal Malefactors - though the role it plays isn't physical until the climax, of course. It's whispering in Torque's head for every major morality choice of the game, spurring him on to greater heights of violence. In the evil ending, even if its "Malefactor" form is destroyed, it wins anyway when Torque degenerates into his Rage permanently (until the sequel, of course).
Hence why I think we should give Torque's Hatred an article of its own.