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Villain Overview

A new playmate! It's been so long...
~ Mommy Long Legs' introduction and her famous quote.
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It was always so sad to see the kids go. They called me "Mommy" because I was the closest thing they ever had to one, but they'd come for games... and never come back. They left Mommy to die alone. Mommy didn't deserve that. But you... you worked here, so if anyone deserves to die alone... it's you.
~ Mommy Long Legs to the Intruder at the beginning of "Statues".
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I ASKED you to PLAY FAIR, and YOU CHEATED! I HATE cheaters! Now, we're going to play one... last... GAME! It's called... hide... and...SEEK!
~ Mommy Long Legs' villainous breakdown as she prepares to kill the Intruder for "cheating" in one of her games.
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Maria ''Marie" Payne, better known as Experiment-1222: Mommy Long Legs, is a major antagonist in the Poppy Playtime franchise.

She is a spidery toy with long, stretchable limbs who is the playfully tyrannical and sadistic hostess of the Playtime Co. factory's on-site Game Station playground, having trained its inhabitants to brutally kill any and all intruders.

She was voiced by Elsie Lovelock, who also voiced Evelyn Claythorne in Meta Runner, the Gloink Queen in The Amazing Digital Circus, Nicole in Class of '09 and Miss Beverley in Mr Hopp's Playhouse 2.

Quick Answers

What is the real identity of Mommy Long Legs in the Poppy Playtime franchise? toggle section
In the Poppy Playtime franchise, Mommy Long Legs is a key antagonist and is also identified as Marie Payne or Experiment-1222. She's a pink, spider-like toy with notably elastic and bendable limbs, crafted by Playtime CO. in 1991. Marie Payne, her human name, is the first of its kind to be confirmed in the series. She is the main antagonist in the second chapter, Fly In A Web, and features as a playable Monster in the multiplayer prequel, Project: Playtime.
Provided by: Fandom
What is the Bigger Bodies Initiative in relation to Mommy Long Legs? toggle section
The Bigger Bodies Initiative was a project undertaken by Playtime Company, resulting in the creation of Mommy Long Legs, or Experiment 1222, in 1991. This initiative also birthed other entities like Daddy Long Legs the following year. These creations were crafted using unidentified human subjects. Mommy Long Legs is recognized for her hostile actions, including her assaults on the Protagonist and her role in the uprising against Playtime Company.
Provided by: Fandom
How did Marie Payne become Mommy Long Legs? toggle section
Marie Payne, recognized as Experiment-1222 or Mommy Long Legs, is a key character in the Poppy Playtime indie horror franchise. She was crafted by Playtime CO. in 1991 as a pink, spider-like toy with highly flexible limbs. She plays the antagonist in the second chapter of the first game, Fly In A Web, and is a playable monster in the multiplayer prequel, Project: Playtime. She participated in a revolt against Playtime CO., eliminating all factory staff with her elongated limbs.
Provided by: Fandom
What is the significance of the 'Experiment-1222' label for Mommy Long Legs? toggle section
The label 'Experiment-1222' refers to Mommy Long Legs, a character from Poppy Playtime. Created in 1991 by the Playtime Company under the Bigger Bodies initiative, Mommy Long Legs was originally a human named Marie Payne. Following her transformation into a large pink spider creature, she began attacking humans at the Game Station during an event known as the 'Hour of Joy'.
Provided by: Fandom
What are some of the scary things that Mommy Long Legs has said in Poppy Playtime? toggle section
In Poppy Playtime, Mommy Long Legs exhibits a sadistic playfulness. She manipulates the game to her advantage and falsely accuses the player of cheating. She also participated in a rebellion against Playtime CO., using her elongated limbs to capture and presumably devour staff members.
Provided by: Fandom

Appearance[]

Mommy Long Legs is a pink spider-like toy designed to have magenta, noodle-like hair styled into a high ponytail, and wearing a one-piece magenta dress and a blue beaded necklace. While the bottom part would normally be the spider's abdomen, it is instead represented as Mommy's waist, while her actual stomach, right above, is long and skinny. She has green eyes, long arms, and legs. She wears pink shoes and a band around her hair. She has pink lipstick on her mouth. She can hang like a spider, and she is about two meters tall when crouching. The revelation of her skin in the spinning gears when she dies, as well as the saliva in her mouth whenever she kills and consumes the protagonist, heavily hints at her being organic.

When agitated, like Huggy Wuggy, Mommy's appearance changes into something much creepier. Her fingers begin to elongate like her limbs, her eyes widen, and her pupils dilate to the point where they're almost entirely black, and her string-like hair becomes sporadic and bends at various points.

Assuming Marie was the child seen in the Chapter 3 trailer, she had light blond hair and wore a sleeveless white shirt.

Personality[]

Mommy is shown to be "happy" when encountering the protagonist in the game, as she expresses, "A new playmate! It's been so long!", while keeping a creepy, somewhat vicious smile on her face.

She is also shown to be quite deceptive, as despite her continuously reassuring that she would let the protagonist leave the factory if they played her games, it is heavily implied that she wouldn't hold up her end of the bargain and instead murder them.

While she stated that she doesn't like cheaters, she actually rigged most of the games from the start, making most of them virtually impossible to win, making her somewhat hypocritical. The examples are down below:

  • In "Whack-a-Wuggy", Mommy Long Legs gave a poor lighting in the area and removed the strings in order to make the protagonist have trouble seeing where the Mini-Huggies emerged.
  • In "Statues", the exit was blocked by debris (whether by Mommy herself or by the ravages of time is unclear), making escape through the original exit impossible.

Though psychopathic and sadistic towards the employees for experimenting on her, she is confirmed to be kind, docile and caring towards children. This is likely because she knows that they are innocent, they treat her very well, and that they are in no way responsible for her condition or situation. Although she is also sympathetic towards her fellow experiments (likely because she knows that they are in the same boat that she is), she is not above killing them if they fail her, such as when she kills Bunzo and the Mini-Huggies off-screen for failing to kill the protagonist.

Despite her brutal and murderous nature, she is not completely fearless, such as when she screams in terror as her body is crushed in a grinder in her final moments. It is known that she fears one particular experiment, due to him being the most dangerous experiment ever created in the factory, confirmed when she yells at the protagonist that he will make her body a part of his should she die. Her fear comes true when his hand drags her remains away. It is possible she may be afraid of the Smiling Critters for being the catalyst for her current predicament because of catnap giving her nightmares when she was still a human, due to the red smoke being used on her.

Biography[]

Past[]

Marie Payne was an orphan taken in by Playtime Co. While living at the Playcare orphanage, she and several other orphans were introduced to the toy, CatNap. CatNap was designed to secrete Red Smoke from the esophagus, which, while non-lethal, sedated the kids and made them behave. Yet of the children, Marie's exposure to the gas was so severe that she went into a violent nervous breakdown from the gas after it caused her to see a nightmarish version of CatNap just after lights out on February 5 of an unknown year (possibly 1988 or 1989).

In 1991, Marie was used as a subject in the Bigger Bodies Initiative and turned into Experiment-1222, Mommy Long Legs. Her trauma from being brutally tortured and experimented on by the scientists had caused her to be very hostile and aggressive towards the staff. However, by contrast, she acted motherly and warm towards the other experiments and children. This made her the perfect fit to run the Game Station, and she was transferred soon after.

On August 8, 1995, the Prototype would orchestrate the Hour of Joy, leading the living toys to rebel against Playtime Co. and take over the factory, killing all the adults in the process. Mommy Long Legs happily took part in this event, reaching down and snatching up the staff members in the Game Station with her long limbs, pulling them up to her, and likely devouring them, which marked the end of Playtime CO with the legacy of Elliot Ludwig as well as his hopes and dreams in it. For unknown reasons, after the Hour of Joy, Mommy Long Legs would grow disillusioned with the Prototype, and would spend the next ten years in the Game Station, avoiding him and the toys (such as CatNap) loyal to him.

Chapter 2: Fly In A Web[]

FirstEncounter

Mommy first encounters the protagonist.

10 years after the Hour of Joy, Mommy was still wandering around the Game Station, growing hungrier. While roaming around the Higher-Up Slides, Mommy eavesdropped on both Poppy Playtime and the protagonist talking in the Navigation Room upstairs, discussing how Poppy was aware of the code necessary for the Station's on-site getaway train. She then stretched an arm through Elliot Ludwig's slide to drag Poppy down to the Game Station. The protagonist jumped in after her and arrived at the entrance of the Station. Right as they tried to use their GrabPack's Red Hand to open the door, Mommy grabbed the hand and stole it. She then crawled down from the ceiling and fully revealed herself while holding a spiderwebbed-up Poppy hostage. Introducing herself, she tauntingly informed the protagonist that she, too, knew the code but, unlike Poppy, had no interest in giving it to them for free and would instead challenge them to a won round of all three of the Station's main games in exchange for receiving it. Mommy then directed them to the game Musical Memory and threatened to tear the protagonist limb from limb and eat their organs alive should they break the rules, crawling back up into the ceiling as she laughed maniacally.

Musical Memory, as its name implies, was a memory game that required the protagonist to input color patterns that corresponded to the ones briefly shown to them on a screen. As they played, Bunzo Bunny would slowly lower towards them on a rope, and would be reeled back if they input the right pattern, or lower quicker if they input the wrong one. After imprisoning Poppy with her webs, she arrived at Musical Memory herself to start the game. Before starting, she wondered how excited Bunzo was to play, as well as eat, since nobody had played in such a long time. When the protagonist successfully entered round 5, the game became impossible to play. Yet the round also featured a cease button, allowing the protagonist to turn off the game. Since they had technically won, she gave them only one part of the train code so she could force the protagonist into another game. After the protagonist left, Mommy attacked and killed Bunzo as punishment for his failure, leaving his corpse webbed to the ceiling of the station.

The protagonist was then directed to the second game, Whack-A-Wuggy, where they were required to hit the Huggies with their GrabPack to prevent them from crawling out of their tunnels to attack them. Before starting the game, Mommy tried to frighten the protagonist by telling them the Huggies no longer had their strings on them to pull them back as a countermeasure. To her disappointment, the protagonist still managed to complete the game. Though disappointed, she pretended to be proud and handed them another part of the code. Similar to Bunzo, after the protagonist left the game, Mommy killed the Huggies and left their corpses webbed to the ceiling.

The third and final game, Statues, was a Red Light/Green Light type game with a chase by PJ Pug-A-Pillar. Before starting the third game, Mommy explained that the children used to call her "Mommy" as they shared a close bond with her. She then revealed that she knew the protagonist was an ex-employee and, thinking that she would finally defeat them, claiming that they deserved to be trapped in the factory for their role in experimenting on the children, initiating the game right after the taunt. During the chase, the protagonist found that the exit had been blocked by rubble, meaning they were never supposed to win this game. To their luck, there was a hanging bar above the window of the employee observatory. Using their GrabPack, they grabbed the bar and swung themselves into the observatory before escaping down a hole to the factory's Service Tunnels. Realizing they escaped, Mommy called for them, lying through her teeth as she declared they won the game and promised that she would therefore give them the code. Yet after being continuously ignored in favor of escaping deeper into the Tunnels, she became enraged and threatened that she would find them.

MommyDying

Mommy's death.

Mommy successfully hunted down and ambushed the protagonist, harassing them as she falsely accused them of cheating and declared that they would both compensate with one final "game" of Hide and Seek. As she counted down from 10, she let the protagonist run away and started constantly prowling them throughout the Tunnels. After evading her several times, they finally hit a dead end when they arrived at a long corridor leading to the Emergency Exit room housing an industrial grinder. Mommy emerged screaming at the opposite end of the hallway and ambushed them one more time, eager to finally get her hands on them. However, they tricked her into leaping at the grinder and getting her arm stuck on it before turning it on. Mommy, slipping back into sanity to realize what was happening, began to scream in terror, cursing the protagonist and, too overwhelmed with panic to do so herself, demanding them to turn off the machine, fearing that the Prototype would steal her remains and make her "part of him", but her prayers fell on deaf ears and the grinder crushed the lower half of Mommy's body, leaving the rest of her corpse to fall to the floor with, strangely, a smile on her face. Confirming her fears, immediately after, the metallic hand of the Prototype appeared from under a nearby door and dragged away her torso.

Chapter 3: A Deep Sleep[]

Mommy can be seen on a VHS tape that Poppy plays at the end of the chapter, detailing what occurred during the Hour of Joy. In the Game Station, one of Mommy's arms extends to grab the Playtime Co. employees and pull them upwards, off the screen, then drop them from lethal heights. It is implied by Poppy that, like the other victims of the Hour of Joy, they were devoured by Mommy when all of the toys and monsters went mad from hunger.

Catnap's shrine to the Prototype has a limb similar to that of Mommy, or at least one of the Long Legs family's limbs, on it.

Quotes[]

Isn't this exciting, Poppy? 'Very exciting, Mommy!' Mommy heard that Miss Poppy was going to just give you the train code to escape. Now, how is that fun? Instead, why don’t we make a game out of it? The Game Station is still working. It'll be just like old times... 'And if you win all three games, I'll give you the train code!' Mommy loves that idea, Poppy! Ooh, you're going to have so much fun. Head to Musical Memory and Mommy will get things started.
~ Mommy to the player.
Obey the rules, or I'll tear you apart and eat your insides... while you're still alive.
~ Mommy revealing her true nature.
Oh, isn't it amazing? Mommy hasn't seen this place up and running in years! Mommy can only imagine how excited Bunzo must be. It's been such a long time since he's been able to play. To cheer. To eat. Oh! That's the dinner bell! Good luck.
~ Mommy after leading the player to Bunzo.
Only one game left to play. Hmm... sad. Mommy was hoping you'd stay here forever. Though, it's never to late to change your mind. [laughter]
~ Mommy in "Wack-a-Wuggy".
Mommy doesn't like cheaters! The rules are so simple! You die, Mommy gets to watch! [laughs] COME BACK TO ME!
~ Mommy when the player tries to run away.
AARRGHH! How DARE you disobey me! I will find you! I will find you, and when I do... [laughs] Where are you? WHERE ARE YOU?!
~ Mommy getting angry.
WHAT HAVE YOU DONE?! HE'LL MAKE ME PART OF HIM! YOU CAN'T... DO THIS TO ME...!
~ Mommy fearing that she'll become part of the Prototype; her last words before the grinder crushes her abdomen, killing her.
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Trivia[]

  • Mommy's appearance could be a potential reference to Betty Spaghetty.
  • A concept art of Mommy had a mouth that opened both vertically & horizontally, & was filled with teeth inside. The vertical mouth portion is strikingly similar to Yarnaby's real mouth, & both even had sweet-looking smiles as well when their mouths were closed.
  • When her body is being cut by the shredder, she dies immediately when her abdomen is crushed. This implies that her physiology is more spider than human, as real spiders have their heart and lungs located in the abdomen.
  • Originally, Mommy Long Legs was scripted to die in two different ways:
    • An animation concept by MADELINE showed that Mommy's head would have been crushed instead of her stomach. The idea was scrapped, most likely, since it was far scarier and brutal.[1]
    • Her other death would have been very different. In this concept, Mommy would have stuck her head in the furnace the protagonist had hidden in when hiding from her in the final game, only for the door to close on her and for the furnace to turn on, resulting in her head being engulfed in flames. The reason for this death being unused is unknown, but it could be assumed that the chase sequence was much shorter in this version.
      • Both these concepts involved her dying with her head being destroyed. Ironically, in the final game her head is left intact.
        • The death that involves the furnace would be classified by the one of the story board directors that the real death that involved the furnace to be not official. This would have made her the first of three to have a fire-related death, the others being Catnap and Yarnaby.
  • In the game code, it is revealed that there's an alternate ending scene where, when the Protagonist found Mommy Long Legs's secret lair, Huggy Wuggy was stuck at the top, implying Mommy saved Huggy. Mommy would later appear, then explain how she saved Huggy, and she would later jumpscare the protagonist and display a Game Over. Even though this does not happen in the game, Huggy Wuggy is revealed to be alive in Chapter 4.
    • This lead some to theorize that this cut idea will be implemented in Chapter 5.
  • Mommy was the first toy whose human name was confirmed, with CatNap's real name confirmed second.
  • In the beginning, Mommy has threatened that she'll devour the Protagonist's insides while they are still alive. Ironically, her death included having her insides crushed while she was still alive.
    • Said threat could also be a reference to how real-life spiders inject their prey with venom that liquefies their insides before consuming them.
  • She initially talks in the third person by referring to herself as "Mommy" multiple times. After becoming enraged, she talks in the first person. This implies that talking in the third person was an act that she no longer had the patience to put up once she hit her breaking point.
  • Mommy's death via grinder is ironic as despite being a giant spider she was still squished.
    • This was also foreshadowed by a poster warning users not to stick themselves or their GrabPacks in any heavy machinery lest they desire to be dismembered (which happens to Mommy via shredder).
  • Some theorize that she devoured Daddy Long Legs, another character shown on posters, before the events of Poppy Playtime.
  • Following the confirmation of Huggy Wuggy's survival at the end of Chapter 4, Mommy Long Legs is the first main antagonist of a chapter to die at the hands of the protagonist.
  • In the final chase scene, she stretches her right arm backwards, making her look like she limps while running. This is to visualize that the pink arms, which block the player's path during the chase, are actually her right arm stretching ahead of them.

External Links[]

References[]

Navigation[]

            Villains

Playtime Co.
Higher-Ups
Leith Pierre | Harley Sawyer | Stella Greyber | Eddie M.N. Ritterman | Head of Security

Others
P.W. | Scientist 4 | Bruno White | Micath Pierciado | Sharon | Resource Extraction Specialists

Playtime Co.'s Experiments
Main Antagonists
The Prototype | Huggy Wuggy | Mommy Long Legs | CatNap | The Doctor

Secondary Antagonists
Bunzo Bunny | Mini Huggies | PJ Pug-A-Pillar | Miss Delight | Ruined Critters | Yarnaby | Nightmare Critters (Baba Chops)

Others
Kissy Missy | Miss Delight's Sisters | Kevin Barnes | Pianosaurus | Boxy Boo

Others
Nightmare Huggy | A.I.