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Scarfaceinthefall
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Do I look like I want to turn into one of them?
~ Doctor Purnell

The Monsters are the secondary antagonists of the critically-acclaimed Half-Life mod, Cry of Fear. They act as the game's main enemies, appearing in every area of the game. They are all mutilated, disturbed, uncommunicative and hostile entities that usually take on the appearance of mutated and nightmarish humanoids.

Because the game takes place in the disturbed mind of Simon Henriksson, the protagonist of the game, each enemy serves as a symbolic representation of how Simon sees himself, other people or any other factors related to his own life.

There are roughly 30 types of monsters encountered in the game.

Creation[]

Before the events of the game, Simon was walking around the city at night and spots a man lying on the ground, in trying to help the man, he was hit and crippled by a car driving into him and pinning him against a wall. This left Simon a paraplegic for life. Simon was already going through heavy depression before the accident, so him being in a crippled only worsened his mental health to an unimaginable degree.

His counseling doctor gives Simon the idea to write a book on his thoughts and inner demons as a method of going through cognitive therapy. This is what creates the monsters seen in the game, as the player sees the projection of his dark thoughts into the forms of these monsters.

During Simon's encounters with Doctor Purnell, the doctor falsely explains that the monsters are a result of an outbreak. Simon even thinks that the doctor is responsible for most or all of the bizarre events and creatures seen throughout the game. This is due to - in the game's "real world" - Simon feels that the doctor has made his mental state worse, despite the latter trying to help him.

Appearance[]

The monsters come in many disturbing and mutilated forms. From walking babies with spikes violently emerging from their heads, to tall walking men with a book for a head, to gelatinous masses with arms and tentacles coming out of it. As mentioned before, the appearance of each monster has some sort of relevance to Simon and the horrors of his mind. Many of which have to do with him being a paraplegic.

Behavior[]

The monsters do not speak or communicate in any way, they only attack Simon when he's in view. Their sounds usually consist of disturbing growls, shrieks and screams. Most of the monsters will simply run up to Simon and strike him, shoot some sort of projectile, attack with their bare limbs or with a weapon, such as a hammer or knife. One enemy in particular will wildly fire a glock at Simon. All monsters appear to be working to together, as they will only attack the player.

In extremely rare cases, the monsters can attack each other. They don't do this on purpose, but their attack patterns are so aggressive that if Simon steps out of their attack range while another enemy steps in it, an enemy can accidentally kill another. There is one enemy, the Sawcrazy, that will attack any enemies that step in its way when trying to reach Simon.

Variants[]

Enemies[]

Cof baby

Baby: One of the weakest enemies in the game. Takes the appearance of a walking baby. When close enough, a spike will emerge from its head, exploding it and killing itself while damaging anyone nearby with said spike.

Cof children

Children: As the name would imply, are small children dressed in garbage bags and duct tape, and running around with a knife in each hand violently stabbing their victim.

Cof citalopram

Citalopram: Knife-wielding women in bloodied dresses that make panicked breathing sounds when spotting the player. The name is based on a real-life drug used to treat depression.

Cof crawler

Crawler: A humanoid without working legs, and approaches Simon by crawling and attacking with the hammer in its hand. They are usually found in vents and small caves the player must crawl through.

Cof crazyrunner

Crazyrunner: Fast-moving women wielding a knife. They are wearing white fabric or a white dress wrapped with duct tape. They are silent until seeing the player, starting a panicked breathing sound when doing so.

Cof croucher

Croucher: Humanoids that walk on all fours by crab walking, and attack with the hammer they carry. They strike the player's legs, so extra aiming is required to kill them. They can also be easily jumped over.

Cof dreamer

Dreamer: An alternate version of the Crazyrunner, although appears less frequency.

Cof drowned

Drowned: A floating woman (with the same appearance as the Crazyrunner) that has no physical attacks of her own. If the player stares at her for too long, they will be compelled to shoot themselves with any loaded firearm in their inventory. Though this can be resisted. Getting near her will cause a baby to burst from her stomach, attacking the player if close enough.

Cof faceless

Faceless: Mutated brown, almost burnt-looking humanoids that attack the player. Appears in many disturbing variants. Also appears as a crawling variant, being the fastest enemy in the game.

Cof faster

Faster: Bloodied women that have sharp metallic points for arms and legs, with the arms meant for stabbing the player. When their health is exhausted, they stab themselves to death with their sharpened points.

Cof flygare

Flygare: Humanoids on upside-down floating beds that can throw acid at the player.

Hanger: More of a damaging hazard than a threat like the other monsters. They are women with a noose tied around their neck that drop from trees, hurting the player if they are underneath them when they fall. The fall itself immediately kills them.

Cof hangman

Hangman: Only encountered in a nightmarish maze, they are monsters that hang upside-down and move along "tracks". Touching one is an instant death.

Cof humanflower

Human Flower: A writhing mass of flesh that makes the form of a "flower" with tentacles. Getting too close to this will result in an instant death for the player.

Cof psycho

Psycho: A bloodied man that attacks with an axe and wears a paper mask. They are the second-fastest creature in the game.

Cof sewmo

Sewmo: A shirtless humanoid with his arms bound by barbed wire that attacks with its tongue (while bound). Repeated melee weapon strikes will break the barbed wire and free his arms, making him faster and more powerful.

Cof slower

Slower: Common mutated humanoids that attack with hammers. One variant appears with three heads.

Cof spitter

Spitter: A monster only encountered during a train-riding sections of the game. They hang from outside the trains in a way where they lean inside, spitting a harmful sludge at the player.

Cof stranger

Stranger: A tall man with a book for a head. He simply does damage to the player when they stand too close. When killed, they twitch violently and flicker out of existence.

Cof suicider

Suicider: An enemy with an inflated hand that frantically shoots a Glock at the player. Shooting its head will cause it to burst like a bloody balloon. Getting too close to it will cause it to shoot itself. They are the only enemy that attack with firearms.

Cof taller

Taller: A very tall, giant enemy that is one of the most intimidating and threatening enemies in the game. They can down a player with one punch, then stomp on them while they are immobilized, though it is possible to get up after being knocked down, yet difficult.

The Face: As the name would imply, a very large and distorted face. This is the very first apparition to be seen in the game. Later in the game, it is an immobile enemy that thrashes around yet cannot move. It's able to kill the player instantly on contact.

Cof upper

Upper: A variant of the Slower than walks on its hands and attacks with its legs. When encountering the player, it lets out an extremely loud wail.

Cof watro

Watros: An enemy only seen in the co-op section of the game. It is a mass of flesh with a deformed arm protruding out of it. It will swipe aggressively if any player gets near. Its attack can be easily jumped over with proper timing.

Bosses[]

Cof sawer

Sawer: The first boss of the game. A tall humanoid with pins protruding from all over its body. Attacks with a chainsaw, which can kill the player in one hit. The creature has an eye on its back, which acts as its weak spot.

Cof mace

Mace: The second boss. He is a giant, bloated, jawless creature covered in bandages. True to its name, carries a mace as its weapon, able to kill the player with one hit from it.

Cof sawrunner

Sawrunner: A crazed person wearing three comedy masks, covering his real face. He is arguably the most dangerous enemy in the game. He quickly chases Simon with a chainsaw, able to kill him in one hit. Sawrunner is the only boss encountered multiple times. He can be killed in the game's co-op mode.

Cof sawcrazy

Sawcrazy: Only encountered in the game's co-op mode and suicide maps. He is a long-haired, fast moving humanoid wielding two chainsaws in his hand. Like the Sawrunner, he can kill players in one hit. However, if other enemies are in this creature's way, they will be killed. This makes this boss very useful in killing other monsters.

Cof carcass

Carcass: The third boss in the game. Appears after Simon's friend, Sophie, seemingly commits suicide. It appears as a bloated humanoid strapped to a chair that is being held by chains. The creature's arms and legs are amputated. It attacks by spitting ghostly projectiles at the player. Defeating this boss is optional.

Craig: A boss/mini-boss that only appears in co-op campaign known as "Manhunt". Much like the Sawcrazy, is equipped with two chainsaws. One in each hand.

Trivia[]

  • Because the leading developers of the mod are Swedish, many of the monsters names are Swedish terms.

Gallery[]

Navigation[]

          Aof logo  /Cof logo Villains

Afraid of Monsters
David Leatherhoff | Monsters | The Addiction

Cry of Fear
Book Simon | Sick Simon | Doctor Purnell | Sawrunner | Carcass | Sawer | Mace | Craig | Apartment Predator | Monsters

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