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The Necromorphs are the main antagonists of the Dead Space franchise.
They are an animal corrupted by the marker, an object that spreads the Brethren moons influence. They come in a variety of forms ranging from tiny barely humanoid monstrosities to hulking abominations and are capable of infecting dead bodies in order to make new Necromorphs. Necromorphs are highly resistant to damage: the best means of defeating most Necromorphs is dismemberment, in order to prevent new Necromorphs from spawning it is wise for a player to destroy any corpses they come across.
According to an in-game description that two types of Necromorphs exist, those that exist to infest dead bodies and those that exist to create new corpses - in other words, Necromorphs kill other species in order to survive.
Despite their single-minded crusade to eliminate all other species and monstrous mass murdering nature, the Necromorphs are worshipped as Gods by Unitology, a massive universal religion, who believe that in unity and transcendence in death often aiding the Necromorph population as part of their apocalyptic prophecy, even at the cost of Earth and all of mankind as many of them such as Challus Mercer or Daina Le Guin wanted to spread the Necromorphs on the Earth (Mercer) or in the entire universe (Daina).
Etymology[]
Necromorphs are named after "necro" - which means dead and "morph" - which means form making their literal name "dead forms": as their name implies Necromorphs are similar in many ways to zombies, but are not undead - instead, they are influenced and changed by the Brethren moons.
Origin[]
Necromorphs are created through several means:
SIGNAL : The power of Markers (either Black Marker or its derivation Red Markers), alien objects of unknown origin that emit a highly concentrated energy and signals that alters any tissue in range on a cellular level, converting it into Necromorph tissue. This signal also affects the minds of intelligent life forms, usually manifesting as dementia, mania, hallucinations and more resulting in homicidal and suicidal actions – laying out a rich field of fodder for the Necromorph infection of any who don't have blueprints for a marker implanted into them.
INJECTION: Implanting dead tissue into a living or dead being results in the necromorphs The Hunter, feeders, and most slashers are created this way.
The Markers are sources of unlimited energy, tempting lifeforms to build more Markers in a misguided attempt to harness their energy only for said Markers to cause more Necromorph infestations.
Types of Necromorphs[]
Slasher[]
Slashers are the most common Necromorph forms, posing the greatest threat when in groups. They are named for the large bone blades that emerge from the hands of their upper arms, which can be the infected corpses' original arms or can be newly sprouted limbs from their backs. Slashers also have a small set of lower arms, which aids in crawling in case of damage and can sometimes be used to hold their prey. Bones in the feet of Slashers are extended, most notably the heel bone, which adds balance. It helps them in climbing on walls or running, but walking is harder. More durable 'Enhanced' Slashers can also result from more decayed corpses and female Slashers can spit acid projectiles and are called Spitters.
Leaper[]
Leapers are more modified Necromorphs with more muscular arms with small claws the top of their heads seem to have separated from the neck and sport a set of mandibles on their heads from the split lower jaw. However, their most notable trait are their long scythe-like tails created from the corpses' innards and legs, fused together into a single limb. Leapers' tails can coil to about a third of its original length and they can use these to propel themselves, letting them leap long distances. can move quite fast, often inhabiting areas with no gravity so as to take advantage of their fast moves.
Lurker[]
Lurkers are the result of the corpses of infants or other small animals like dogs being transformed into Necromorphs. They have been heavily transformed, due to lacking enough muscles that could be used to kill. Lurkers' skin have become leathery and a set of tentacle like appendages extend from their lower stomach, which act as their primary means of movement. Lurkers attack with a trio of whippy barbed tentacles that extend from their backs and the tentacles can fire boney projectiles.
Infector[]
Infectors are the Necromorphs responsible for helping them spread, constantly hunting for corpses to infect. The host corpse is twisted and broken, developing bat-like wings formed from flaps of flesh between their limbs. The head becomes the Infectors' feelers and a stinger-like appendage, made from a fusion of bone, flesh, and spinal tissue. The Infectors' use these appendages to spread the Necromorph infection, enveloping the corpse in their wings and driving its stinger into the skull to inject a fluid stored inside its body.
Pregnant[]
Pregnants sport an enormous sac that contains lesser Necromorphs and have two large arms with bone scythes. The host corpses' arms are fused into the sac. after taking sufficient damage, Pregnants tear open their sacs to release the Necromorph spawn inside (Swarmers or rarer Lurkers). They have smaller legs so as to balance themselves out and can move at a decent speed despite their bulk.
The best method to kill Pregnants is to avoid hitting the sac as should the sac was attacked, whatever inside would be released and swarm the player. Also, had a Pregnant been decapitated, they would wind up slashing everything around them blindly, which is useful should this Necromorph also be accompanied by another.
Swarmer[]
Swarmers are small Necromorphs that seem to be nothing more than reanimated chunks of flesh. They attack in groups and try to swarm and overwhelm their targets, tearing them apart. They are generally found after rupturing a Pregnant's sac.
Brute[]
Brutes are large Necromorphs created from numerous corpses. They physically resemble a gorilla even doing a knuckle walk. They have spiky armored skin on most of their bodies and have high physical strength, as well as surprising speed. However, Brutes have notable yellow weak points on their backs, which can be used as a means of severing their limbs. If they lose their legs, they can fire organic bombs out of holes in their stomachs. Brutes may sometimes curl themselves like a ball as their primary defense method.
Guardian[]
Guardians are immobile Necromorphs, created from human corpses fused into the enormous Necromorph entity known as the Corruption. Its immature form is extremely weak and resembles a human torso with hanging intestines but as this Necromorph develops, it becomes less and less human-like and grows more actively hostile. The Guardians lose their arms and develop large sacs and openings in their lower bodies from the Corruption mass. These openings have appendages sprouting out of them, helping attach them to the wall. The Guardians can attack with scythed appendages made from their innards, but their most notable ability is their ability to spew forth embryo-like Necromorphs called Pods. These Necromorphs attack with tentacles and can burst in a small explosion, though they are little danger unless they swarm enemies. The Guardian appears to remain what's little of their humanity left as they scream in agony.
Wheezer[]
Wheezers are unique Necromorphs that do not directly attack people, instead sitting stationary. The only threat they pose is the poisonous gas that they exhale from their lungs, which have grown to large size and sprouted out their backs removing clean air from the atmosphere. Wheezers' arms and legs are fused together, preventing them from moving, and they can be easily killed.
Exploder[]
Exploders are suicide bomber-esque female Necromorphs with large glowing growths on their arms that are extremely explosive. The corpse hosts of these Necromorphs have had their heads split in half and they can use these two halves to bite at enemies. Exploders' other arms and legs have developed to help balance them out, so they can manage a clumsy walk. When they have gotten close to enemies. Exploders swing the explosive pustules on their arms at them or against the ground. This results in a large explosion, which can easily blow humans to bits and usually kills the Exploder. Their explosive sacs can be dismembered to be used for the survivor's advantage.
Divider[]
Dividers are tall, lanky Necromorphs, able to split apart into smaller Necromorphs after they have been damaged enough. These Divider spawns (head, hands and legs) are not as durable as the original Divider, but they are very fast. They move along with tentacles and jump onto and attack their enemies so the head could suffocate the victim, severe it from the body and take control of it. The characteristic trait of Divider is it's very long and loud moan indicating it is near.
Creeper[]
Creeper is a new name applied to the head of a Divider that feature an elongated tongue and three tendrils coming out of the neck, Creeper heads are capable of decapitating dead bodies and burrowing into their neck stumps to reanimated them as Shamblers. Shamblers are dead soldiers or Circle terrorists with firearms in their hands that are capable of using them albeit with very poor aim.
Twitcher[]
Twitchers result from corpse hosts that possess stasis modules. The modules fuse into these Necromorphs' flesh, reversing their effects and making Twitchers able to move much faster than normal Necromorphs, as they possess superhuman speed and reflexes. They also move rather erratically and even have a blur when seen up close. Twitchers appear similarly to Slashers, though more muscular and some lack the small appendages on their chests, but have larger bone scythes. They have a large gap on top of their skulls, which is filled with worms and seem to lack eyes.
Puker[]
Pukers are Necromorphs that can spit corrosive bile out of their mouths they also have sharp claws and are heavily mutated with one leg being made of the hosts' intestines and the other being the hosts' original legs fused into one. The Pukers' lack eyes, their jaws are fused into their necks, and their lungs are visible, clearly full of acidic bile. Flesh hangs loosely from their bodies and appears to be burned due to the way they expel bile.
Tripod[]
Tripods are three-legged Necromorphs composed of multiple corpses and are highly vicious even by Necromorph standards. They attack mostly with their brute strength, but also use their bladed tongues. Tripods have large yellow weak points visible on their arms and tongues and they are brought down when they lose their arms. There exists a unique female version of the Tripod, which has a female corpse as its main host and a more tentacle-esque tongue which contains a fetus acting as a weak point. This variant can be only found in the Church of Unitology.
The Pack[]
The Pack are a group of Necromorphs created from children, acting as a predatory herd and are rarely encountered alone. They aren't as mutated as other Necromorphs, now sporting bony claws, enhanced muscles, and a more open fanged mouth. However, due to their small mutations the members of the Pack are easily torn to shreds, which may be why they act as a group and they seem to coordinate through sound.
Stalker[]
Stalkers are raptor-like Necromorphs that use flanking, stealth, and group-tactics to catch their prey. They sport large claws and their rib cages have spread open, though most of their organs are now gone. However, Stalkers' most notable feature are their large domed skulls, which they use to smash against their opponents and also help to protect themselves from attacks. Stalkers are possibly the most intelligent Necromorphs, moving around, hiding, attempting to lure their targets, fleeing when damaged, and attacking only when they think their prey's guard is down or has been injured.
Cyst[]
Cysts are immobile Necromorphs that seem to grow from the Corruption. Whenever anything comes near them, they fire explosive pods into the air that explode upon hitting the ground. If the Cyst fires a pod without killing it, it will quickly create another one.
Spitter[]
Spitters are created only from female host and are very similar to Slashers in their appearance as they have large, bladed arms protruding from their shoulders, along with their intact original arms. However, their mouths have expanded to spew acid bombs and their yellowish lungs have been expanded and ripped through flesh and ribcage. Unlike Slashers, Spitters are capable of spitting corrosive acid at their enemies like Pukers. The name has been coined in Dead Space 2.
Crawler[]
Crawlers, like Lurkers, are Necromorphs resulting from using infants as hosts. They are extremely bloated with an explosive substance inside their abdomen and the torso and head are twisted backwards. Crawlers also have had their legs fused together, making them crawl along. Like the Pack, Crawlers attack in groups.
Nest[]
Nests are Necromorphs created from female host corpses, which are fused with at least one other corpse. They have bulbous appendages sprouting from them and a mass of flesh on the bottom that anchor them down. While normally retracted into these bases, Nests will emerge when anything comes near them and release swarms of glowing Necromorphs created from parts of nervous system that act as projectiles, homing on targets and exploding when they hit. If the target gets too close, Nests will retreat back into their invulnerable lower sections until the target moves away. Nests are typically found in zero gravity areas, however a unique form of Nest can be found inside the Nexus' stomach cavity.
Fodder[]
Fodders (also called Wasters) is a unique type of Necromorph, notable for the fact that it is the most human-looking. Fodders typically retain their hosts' clothing and overall silhouette, but possess oozing eyes and mouths that emanate a ghastly yellow light. Unlike every other type of Necromorph seen in-game which rely on their mutations, Fodders use a variety of melee weapons to fight. However, a unique trait of the Fodders, is the ability to trigger further mutations when dismembered.
Feeder[]
Feeders were created from the hosts that consumed Necromorph's flesh. Their bodies were grotesquely emaciated, with its bones and skeletal system which gives them almost skeletal appearance which allows them to have increased agility and run quickly. They also lack eyes so they rely on their enhanced sense of hearing to locate victim. They always attack in groups and emit sounds similar to chimpanzee to alert others of intruder's presence.
The Hunter[]
The Hunter is a unique Necromorph created by Dr. Challus Mercer, which was created by placing some of the Corruption's tissue inside a human. It is built similarly to the Slasher, but bigger and stronger and can regenerate lost limbs, meaning that the dismemberment method used on other Necromorphs will only stop the Hunter temporarily. The Hunter stalked and pursued Isaac Clarke throughout the USG Ishimura and he was only able to escape it or temporarily disable it on each occasion. However, he was finally able to wipe the Hunter out when he test fired the engine of a shuttle while it was in the way, incinerating it completely.
Another variant of the Hunter is found in Dead Space 3. Although unrelated to Mercer's creation, they behave pretty much the same way. Numerous symbols and markings of the Unitology can be found inscribed around their bodies. It was encountered in a cargo in Terra Nova, a colony ship where it was accidentally released and started stalking both Isaac Clarke and John Carver. Three more Hunters appeared at the Marker Containment in Tau Volantis.
The Corruption[]
The Corruption is the single largest Necromorph entity, though it does not directly harm other creatures. Its unsteady design does slow down those that walk on it and it also removes oxygen from the air, changing it into poisonous gas that makes any kind of long term survival in its presence near impossible. Since the Corruption drastically changes habitat, it may be key to the Necromorph infection and it seems to aid them in adapting to the different environments they must deal with.
The Tentacle[]
Tentacles are massive and either stationary Necromorphs that belong to no other creature or they are part of a bigger Necromorph such as the Leviathan, the Hive Mind or the Tau Volantis Moon. They appear suddenly and grab Isaac to pull him into the hole they come from. They have yellowish-sack on their bodies which acts as the weak point.
The Leviathan[]
The Leviathan is a large Necromorph entity that collided with the Ishimura as it was drifting in space. It made its way into the Hydroponics Deck of the ship, infesting there the Food Storage. The Leviathan has a large gaping mouth, which has a bulbous orb in the center and three large tentacles. It attacks by swinging with its tentacles, spawning Pods, and spitting out organic bombs. Isaac Clarke confronted this Necromorph in the Hydroponics Deck due to it causing the air to degrade on the whole ship and managed to destroy it.
The Slug[]
The Slug is another large Necromorph entity that attached itself to the blast doors above Comms Array on the hull of the Ishimura. It is a large, mostly immobile mass, with five large tentacles. Needing to open them to send a message to the USM Valor, Isaac took the helm of one of the asteroid defense cannons and fought it, successfully killing it, and making it detach from the blast doors.
The Hive Mind[]
The Hive Mind is an enormous Necromorph that seems to be the guiding intellect behind the ones on Aegis VII and the Ishimura. It resembles a segmented worm-like creature with a large circular maw that has two sets of jaws and a number of yellow bulbs that act as weak points. The Hive Mind utilizes large tentacles and spitting acid projectiles to attack and has more yellow bulbs in its lower body. It was created by the military testing their experimental Red Marker 200 years before the outbreak. However, when the Marker proved too dangerous, the experiments were abandoned and it was used to suppress the Hive Mind. After the Marker was taken aboard the Ishimura, the Hive Mind was awakened, beginning the Necromorph outbreak. Isaac Clarke managed to return it on Aegis VII, suppressing the Hive Mind once again, but after Kendra Daniels tried to retake the Marker, the Necromorph reawakened. It killed Kendra and attacked Isaac, but he managed to bring it down and the destruction of the planet destroyed it completely.
The Tormenter[]
The Tormenter is a massive Necromorph, formed from numerous corpses. It has a lean serpentine build with a large fanged maw and mandibles on its head. The Tormenter has long arms, connected to its body by yellow tissue, which act as a weak point, and the rest of its body is a mess of spikes and tissue. This Necromorph is quite strong, able to deal with fire from a gunship without any sign of damage. The Tormenter attacked Isaac after he dropped down a vent to escape Tiedmann's forces. It managed to grab Isaac, who succeeded in escaping its grasp and it pursued him onto Tiedmann's gunship, grabbing him when he tried to jettison away. However, the Tormenter tore off the ship's fuel canisters and Isaac shot them, destroying the Necromorph in the explosion.
The Ubermorph[]
The Ubermorph is a unique Necromorph, notable for the fact that it has no human traits in its design. It is built similarly to the Slasher, though a good deal bulkier, and has a pair of small arm-like appendages on its torso, in addition to its larger clawed arms. Like the Hunter, the Ubermorph is able to regenerate itself, making it practically impossible to kill. After Isaac deactivated the power in the government sector, letting the Necromorphs swarm it, the Ubermorph found its way inside as well. As Isaac started to find the secrets of stopping the Marker, the Ubermorph pursued him and he was forced to constantly escape the Necromorph. The Ubermorph was finally destroyed after either by being pushed into a giant fan or the Titan Station's reactor exploded.
Flier[]
Fliers are the winged Necromorphs that are capable of flight. A Flier seems to consist of an upper torso twisted and flayed into a shape vaguely resembling a stingray, topped by a partially-skinned human skull and possessing a 'tail', presumably composed of either intertwined nerves, a dangling spinal column, or both. The arms are twisted forwards and fused to the cheeks, forming a crude "frame" for the wings. Human lungs can be seen attached to the Flier's back that have been mutated into chemical production chambers to help them fly.
Grabber[]
Grabbers are stationary Necromorphs that attack their victims by using mutated elongated necks to grab their victim with it's head that has multiple sharp teeth. On the outside, the host's body looks normal but most of the main body's mass has been transformed to make and store the Grabber's extremely long, muscular neck and serrated blade from host's spinal cord. They are only exclusive to Dead Space: Extraction and Dead Space: Aftermath.
The Boss[]
The Boss is the final boss of the 2011 mobile game Dead Space. It was a large Necromorph responsible for overheating Titan Station's reactor core.
The Graverobber[]
The Graverobber was a Necromorph that was supposed to appear in the 2008 animated feature film Dead Space: Downfall, but was finally cut most likely due to time constraints. Originally, it would have pursued Alissa Vincent until getting smashed by the Ishimura's centrifuge.
The Graverobber has a bear-like stance and possesses three jawless heads and pincers. It also has large, Slasher-like blades. The most interesting part about this creature is that its upper half is composed of the dead bodies of Ramirez, Samuel Irons and the shower woman. This Necromorph would find deceased bodies and within seconds fully eat the body.
Medusa[]
Medusas act similar to Nests as they can be found in Zero Gravity areas and shoot homing missiles at the victim with the exception that they are mobile and instead of being created from the human corpse, they are believed to be derived from a lifeform native to the planet of Tau Volantis.
Swarm[]
Swarm are small spider like Necromorphs that attack en masse their victim in attempt to take the control of the body or to reanimate the nearest dead body to turn it into either a Fodder or a Slasher. They are not to be confused with the Swarmer as Swarmers are smaller group of Necromorphs appearing from the Pregnant.
The Nexus[]
The Nexus is a gigantic insectoid-like Necromorph found exclusively in Tau Volantis and a variant of the Hive Mind. Much like the Hive Mind, the Nexus uses telepathic signals to communicate with the lesser Necromorph forms. Multiple specimens of the Nexus are preserved in the subzero temperatures of the planet, however one of them was thawed.
Brother Moons[]
The Brother Moons are the overlords of the Necromorph species.
Infected victims[]
Slashers[]
- Albert Rutterschmidt
- Benjamin Mathius
- Challus Mercer
- Damara Carver
- Dylan
- Franco Delille
- Jones
- McCabe
- Nathan McNeil
- Robert Norton
Twitchers[]
- Colin Price
- The Oracles
Trivia[]
- Necromorphs bear similarities to a number of other creatures featured in science fiction films, literature and video games:
- Necromorphs are similar to the "Xenomorphs" in the Alien movies in that they will travel by vent or other areas that they climb from for the element of surprise. Both species also parasitize human bodies in order to reproduce.
- Necromorphs are similar to the Flood from the Halo series and The Many from System Shock 2. All three infect other lifeforms, twisting them into undead creatures designed to infect more hosts, and are controlled by gargantuan creatures composed of countless corpses.
- Necromorphs also bear a resemblance to the monsters from the 1989 movie Leviathan. In the film, a deep-ocean mining team encounters a mutagen that can merge together, re-shape and reanimate the corpses of the dead. The plot of the film bears some parallels with that of Dead Space: Martyr.
- Necromorphs also share similarities to the alien species referred to as 'The Race' featured in the 2002 game Run Like Hell in which they are both creatures that require human corpses to create new creatures or to modify existing beings. As well as both species being able to communicate to the human protagonist through crude methods (Brethren Moons using the Markers and telepathic means, whilst the race turns humans into creatures that share their characteristics as well as personality and intelligence). Interestingly both species also use corpses to create flesh-like walls that slowly consume the environment around them.
- Necromorphs also have traits resembling the parasitic alien life forms from the series of films based on the film The Thing, specifically the John Carpenter film and its prequel. The Thing is an alien life-form that takes on the traits of its victims, but is also able to mold its body into new forms that allow it to fight, such as a set of teeth in the ribcage and large tentacles.
- This parallel is taken further in Dead Space 3, where the primary setting is on a frozen planet, and the setting of both Thing films was in the Antarctic.
- The Spitter variant shares a name with the Left 4 Dead 2 infected type of the same name. Both are female infected capable of spitting acidic enzymes at the survivors. The term was also introduced in Dead Space 2 much like how the Spitter was introduced in Left 4 Dead 2.
- The Fodders are also similar to the J'avo from Resident Evil 6 as both are infected humans armed with weapons and will cause drastic mutations when their body is damaged. Much like the J'avos, the Fodders are also infected humans from military corporations.
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Villains | ||
Necromorphs Earth Government / Titan Station Security Force Unitologists Others |