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Villain Overview

The Necrontyr were once a living species, proud and intelligent, but became corrupted by the machinations of the C'Tan, the ancient star gods of the Warhammer 40,000 universe, and cast aside their mortal bodies for those of cold, immortal machines known as the Necrons. Having laid dormant for eons, these terrible machines now awaken with the intent to snuff out the plague that is mortal life.

Necrons are extremely powerful and capable warriors, armed with horrifying "Gauss" weaponry capable of ripping through an unfortunate target layer by molecular layer. Worse, Necrons can never truly be destroyed in combat; the shattered remains are automatically teleported back to their tombs to be repaired (even Necrons that had been reduced to puddles of slag).

Necrons are led in battle by Necron Lords, members of the Necron's former race who have kept both their intelligence and glimmers of their former personalities, or, rarely, by their C'Tan masters.

They are the Warhammer 40,000 equivalent of the Tomb Kings.

Biography[]

Backstory[]

Before the Necrons, came the Necrontyr, a sickly race born on a planet in which their solar system revolved around a binary star and emitted continuous amounts of radiation to the planets the Necrontyr inhabited.

The Necrontyr had such a short lifespan that death was common and no one feared such thing, but they were however, an intelligent and powerful race, conquering land masses and other planets in their solar system and others. The Necrontyr kept order with their many dynasties and with their Triarch system, in which the Silent King ruled and only answered his subjects through the chain-of-command with the two Phaerons who ruled alongside the Silent King. Anything that the Silent King would hear would go from the dynasties, to their dynasty rulers, to the Phaerons, and then the Silent King, to which he answers by talking to the Phaerons and gives the solution down to the leader, and you get the idea.

All seemed well and order was slowly withering away until the dynasties rivaled each other, and due to their short lifespans, intellect, and power, a civil war would begin and start the chain reaction from the Necrontyr to become the dreaded, Necrons.

The Silent King was also tired of living for only such an amount of time before dying, that the Silent King had asked the Old Ones, an ancient race that is speculated to be the predecessors to the Eldar, for the path to immortality, as they were the ones who knew it and kept it locked away for themselves. The Silent King also knew about the devastation of the civil war and eventually waged war on the Old Ones, which would be known in Eldar history as the War in Heaven, due to both races being technologically advanced and powerful.

The War in Heaven[]

Long story short, the War in Heaven was a war that began by the Necrontyr to unify their race. This battle had been long forgotten since it began and only through Eldar stories, were they remembered and thought to exist. This war did exist, and was the war that turned the Necrontyr into the Necrons.

Despite the advanced technology, unification, and resources the Necrontyr had, especially with low lifespans, they couldn't win this battle due to the Old Ones having the mastery of the Warp, sending their fleet and forces from one part of the galaxy to the other, and so on and so forth. The Necrontyr knew this battle couldn't be won, but they turned over to the C'Tan, a bunch of star eating entities that they worshipped to be gods.

C'Tan[]

In short, the Necrontyr created bodies and used their superior technology for the C'tan gods to enter and live with the Necrontyr and hopefully fight alongside and win the War. The C'tan agreed to fight alongside the Necrontyr due to the Old Ones also being their oldest enemies, and because they were tired of eating stars, and enjoyed the taste of living souls more than they did with stars.

The C'tan offered the Necrontyr many things to fight the Old Ones on a war that seemed one-sided, but the most important gift was the path to immortality. The Necrontyr were pleased and praised the C'tan as they created machines that would turn themselves into soulless, metal endoskeletons that use a very unique metal called Necrodermis, meaning Living Metal, which is unbelievably strong and flexible. When the last of the Silent Kings, Szarekh, became a Necron, he had a fragment of what he used to be, and looked around, taking a moment to wonder what he had done; he had sacrificed his entire race to become soulless beings that would no longer feel anything they would feel again, and that their entire race was wiped out.

The Silent King and the metal living bodies of necrodermis would call themselves, the Necrons.

The Tide Turns[]

The Necrons, now having god tier weaponry and bodies that could revive themselves, were now ready to face the Old Ones, as they began pushing them back and taking over some of the Warp drives with the C'tan's help, and used their technology against them. The Old Ones, wiped out after the entire battle would be a victory celebration for the C'tan, but not so much for the Necrons, now knowing what they have done.

Betrayal[]

The Necrons turned against the C'tan during their short-lived victory celebration, containing most of them in shards and locking them up in what is now called the Tesseract Labrynth, in which the Necrons use to gain their former gods' essences to utilize and destroy their enemies.

One of the other c'tan than escaped was the Void Dragon, who eventually found its way to Mars, became imprisoned by the Imperium of Mankind, and became to be the one known as the Machine God, Omnissiah, for it knows all, and is the reason why the Imperium has some technological advancements.

During the C'tan betrayal however, the Necrons have been cursed with the Flayed curse, which made unfortunate incoming Necrons to have an unsatiable hunger and "need" to survive by eating the meat and flesh off their victims. Like all necrons, unfortunately, the Flayed Ones can't really open their mouths, or eat in general.

The Silent King's final order was to go into a deep sleep set for 60 million standard years.

The Present[]

It is the 40th millennium, some of the many Necrons have awakened from their long slumber to retake what was theirs, and to strive. However, some tomb worlds and crypts have been damaged and the Necrons there are forced to go into a deep sleep for all of eternity.

Now, there are many younger races that stand in the Necron's way to domination, such as the Eldar, using the Warp as their weapon, making them an age-old enemy of the Necrons, and many more.

Insanity Rising[]

The Silent King had quoted saying that eventually, all Necrons would succumb to insanity and madness due to the feeling of being a metal skeleton and not being what they were. Some, if not, many Necrons have already succumbed to the madness and have been bent on galactic, or even worse, universal domination that cannot be cured, and is only treatable by death.

Some Necrons however, remain sane, at least for now they do. Sane Necrons have actually allied with their enemies to combat a larger threat at hand (i.e., a recently awakened dynasty allied with the Space Marines in order to save a planet from Tyranids).

However, other insane Necrons seem helpful, they have worse plans in mind. An example comes from a Chaos Daemon invasion on one particular planet, until the Necrons come by and save the planet's inhabitants, until the Harvest began and they were turned into Necrons. Another story comes from the Dark Eldar; they went as a raiding party to raid the Orks, only to find no one but death in the Ork camp. The Necrons then fired upon the Dark Eldar, until the Dark Eldar were forced to retreat, hardly anyone from the DE raid party survived.

The Imperium's Encounter[]

The first time the Imperium (those are the humans) have encountered the Necrons is the Massacre at Sanctuary 101. The Canoptek dynasty invades the Sanctuary that is held by the Sisters of Battle, who are in essence, nuns with guns, armor, and a huge devotion to the God-Emperor of Mankind (don't ask me how there became a monotheistic religion that ruled Earth and beyond). The Canoptek, armed with god-tier weaponry and armor had killed ALL the Sisters in the area, leaving absolutely zero people alive.

The Imperium of Man encountered them in a brutal event, known as the Yuctan Incident. Keep in mind, the Imperium have no clue who and what the Necrons even are, or if they exist at this time. This became a naval battle between the Necrons and the Imperium, as the Necrons destroyed 6 escort ships, 1 light cruiser, but left 1 cobra-class destroyer left (also note, the Necrons teleported away after destroying the 7 ships, they didn't want to do anything to the destroyer apparently). The Necrons then completely eradicated all human life in the Yuctan system, beginning their first harvest.

After a recording of the Sanctuary 101 Massacre, the Imperium was shocked and basically said, "Oh emperor, why..." and found out how terrifying the Necrons were in combat. This also triggers another incident to occur.

A Space Marine squad was dropped into a planet, but only 5 minutes in, the ship that drops them off, loses all contact of the space marines.

Necron Armory[]

  • Gauss Weaponry: Necron "Gauss" Weapons fires green armor-piercing blasts of lightning-like energy that rips their target apart at the molecular level, which typically results in a very painful but quick death. The effects are equally devastating against vehicles as even the smallest of gauss weapons can punch a hole through the most heavily armored tank. They're also famed for their ability to rapidly overload forcefields. Gauss flayers are the primary armament of the necron warriors, the basic soldiers of the necron army.
  • Tesla Weaponry: These weapons unleash bolts of living lightning that crackles from foe to foe after hitting it's initial target, charring flesh and melting armor. Tesla bolts also feed off the energy released by the destruction, and the lightning discharge becomes more powerful and furious with every fresh arc to the point where the lightning can crack open the armor of heavy tanks.
  • Enmitic Weapons: These horrific energy weapons create pulses which cause the victims atoms to violently repel from each other, in a similar, but more violent way than gauss weapons. While they don't pack quite the same potent armor-piercing capabilities of a gauss weapon, they do have the benefit of being able to affect a larger area shot by shot. This makes them favorable over gauss weapons when it comes to dealing with massed infantry, both light and heavy.
  • Particle Weapons: These powerful weapons emit a stream of tiny anti-matter particles which violently detonates on contact with other matter blasting targets to bits. They are extremely reliable, requiring only enough energy to maintain its containment field which prevents the anti-matter from detonating within the weapon itself.
  • Transdimensional Weapons: These extremely advanced weapons are capable of shifting matter into pocket dimensions, dooming them to a terrible fate. Originally only used for garbage disposal, they have since proved to be highly effective on the battlefield. 
  • Synaptic Weapons: These weapons take the form of a sniper rifle and fire compressed leptonic beams of sub-atomic particles which eradicates neural and synaptic tissue. Unfortunate targets who don't die in the initial shot are left crippled on the ground, their minds torn apart and their bodies spasm. 
  • Death Rays: These are highly advanced laser weapons that can shoot a constant beam of white blinding light that can vaporize infantry and vehicles alike. In numbers they can even strip down a whole hive city to rubble in less than an hour. 
  • Heat Rays: Necron fusion weapons superior in both tech and design compared to less advanced races which are capable of two modes of fire. On focused mode It can fire a focused molten blast capable of destroying enemy battle tanks and walkers. On dispersed mode it can send out scorching star-hot plasma swirling into every crevasse of the battlefield, literally boiling dug-in enemy forces alive.
  • Singularity Generators: Gravity altering weapons which create miniature quantum singularities, drawing in nearby matter before collapsing in a catasthropic implosion that severly damages anything nearby. 
  • Doomsday cannons: A type of energy weapon that fires a huge blast or beam that only on low-power can obliterate squads of heavy infantry and on medium-power turn even the largest and most heavily armored of vehicles to glowing slag. On the highest power setting it has the capability to take down an unshielded titan in one well-aimed shot.
  • Death Spheres: A death sphere is a containment vessel imprisoning a fragment of anti-matter. The warhead is kept phased out of the material universe until the death sphere is launched from a Night Shroud bomber and detonates, unleashing an energy blast that utterly annihilates all that it touches. 
  • Tachyon Arrow: These are small wrist-mounted energy weapons used by the Necron nobility. When activated, it transmutes a silver of inert metal into an unstoppable thunderbolt capable of piercing the core of a mountain.
  • Thermal Weapons: These weapons are capable of firing a highly concentrated shaft of termic energy that is able to slice through the toughest of materials with ease. They are primarily used to cut through fortifications and heavily fortified bunkers.
  • Gauntlet of Fire: The closest thing the Necrons have to a flamethrower weapon. It takes the form of an armored metal glove that crackles and flows with viridian flame. The Gauntlet’s mechanisms are controlled by a series of sub-mechadermal filaments, giving the wielder a level of control over the Gauntlet-Flamer as fine as that over his own hand. It is able to fire a great column of of green fire, and like a normal flamer can stick to targets like napalm and burn them to a crisp. It can also set targets alight in melee as the gauntlet is always surrounded by green flames. It is only known to be used by the Necron Nobility, such as lords.
  • Tesseract Singularity Chamber: A weaponized device which is both incredibly versatile and sophisticated, it is only found on the rare Tesseract Ark anti-gravity vehicle. It is a shielded device which holds a silver of a dying star within it. When activated, the Singularity chamber is capable of a variety of horrific and powerful effects, both offensively and defensively. It can project a containment field around the ark that is capable of deflecting even the heaviest of incoming weapons fire which also causes a gravitational flux in the nearby area. It can be fired in three distinct modes: a solar flare which generates long-range blasts of scouring star-hot plasma with a high rate of fire; a close-range particle hurricane that tears into everything directly in front of the firing vehicle; or a seismic lash that causes powerful quakes and earth tremors in a line extending a significant distance away from the vehicle, often with deadly effects for any enemy vehicles or personnel in the quake's path. Perhaps the only known drawback of such a powerful weapon is that if the containment chamber is breached, it detonates in a cataclysmic explosion not dissimilar to that of a miniature star with devastating effects on everything and everyone nearby, both allies and enemies alike.
  • C'tan phase weapons: Phase weapons (also known as fractal edged weapons) are melee weapons all based around a metal blade of unknown composition that through the use of highly advanced necron physics, is capable of slicing through any object irrespective of its physical properties. Any form of protection is nullified, even forcefields and demonic bodies. Only high-ranking Necrons have the privilege to be able to wield them. They're widely considered to be the most powerful and/or useful melee weapons in 40k, with a few exceptions.
  • Hyperphase weapons: Hyperphase weapons are advanced melee weapons whose energy blade or shaft vibrates across dimensional states and can easily slice through armor, bone and flesh to sever the vital organs and/or mechanisms within. The main users of this type of weapon is the Skorpekh Destroyers and Lychguard bodyguards, which the latter usually pairs with a powerful energy shield. These are the primary melee weapons of the Necrons, although the Necron nobility usually favors C'tan phase weapons for their ability to ignore any defense.
  • Rod of Covenant: Advanced weapons in the form of a staff that can project short-range energy blasts capable of piercing the heaviest of infantry armor with contemptuous ease. In melee they act as a power weapon (which means the weapon is sheathed in a field of destructive energy) allowing it to tear through armor like a hot knife through butter.
  • Flayer Claws: These are relatively primitive but still incredibly deadly melee weapons used by shock assault troops known as flayed ones, Necrons who have succumb to the flayer virus, a process which drives them insane with organic hunger for blood and gore which they can never satiate. They appear from an unknown pocket dimension known aptly as the Flayer Dimension to join the Necron armies in battle, though never by invitation from the Necrons themselves.The Flayer claws take the form of either claws (obviously) or shears and are all incredibly sharp (likely possessing a monomolecular edge) which combined with their superhuman strength have been documented to easily cut through even space marine power armor. Furthermore some flayed ones have had their claws enhanced with disruption field technology that allows them to rip even armored vehicles apart.
  • Voidblade: A voidblade is a highly advanced form of necron melee weapon, whose gleaming black edge flickers in and out of existence, causing molecular bonds to sever in any foe unfortunate enough to be struck and potentially causing a chain reaction of atomic disintegration. A Voidblade is capable of piercing any known form of infantry armour when this occurs.
  • Necrodermis: Necrodermis (Also known as living metal) is the metallic substance that encompasses the necron's bodies and can be found on every piece of technology that the necrons have created. It contains a regenerative substance that can repair even the most severe of damage almost instaneously, making necrons nearly impossible to destroy for good.
  • Nanoscarabs: Nanoscarabs are tiny, hovering robots in the form of a beetle that is mainly used to repair the many buildings and objects of the Necrons. On the battlefield they are used by the Necron nobility, most commonly necron overlords and lords to bolster their self-repair capabilities even further. They are even capable of restoring a necron back to life, if they somehow get destroyed. 
  • Mindshackle Scarabs: These are tiny, hovering scarabs that can bury into a victim's mind and bypass cerebal functions, turning the victim into a puppet under the control of the scarabs' master. 
  • Eternity Gate's: These are dark portals that is capable of transporting/teleporting necron troops to a battlefield from elsewhere in the galaxy, even far-distant tomb worlds. It significantly boosts the regenerative processes of the necron squads that move through it's transportation matrix. The portal can also be turned into a portal of exile which allows it to suck nearby foes out of reality entirely, banished forever to an extra-dimensional prison from which there is no escape. These are most often found mounted on monoliths, mobile constructs/fortresses armed with devastating weapons with the additional benefit of being able to hover in the sky when necessary.
  • Quantum Shields: A type of advanced forcefield used by most of the vehicles and walkers of the Necrons. It consists of an invisible energy field cast around the target, the shielding appears only at the moment of deflection - at all other times there is no indication of its presence. The shielding has been noted to be powerful enough to withstand potent anti-tank weaponry and if reports are to be believed even orbital bombardments. 
  • Resurrection Orbs: A highly advanced and intricate piece of technology in the form of a small green globe that can only be taken by Necron lords. When used the necron lord slams the orb into the ground creating a large fusion reaction similar to a miniature sun. Nearby necrons feed off the solar radiation, massively enhancing their living metal's regenerative properties. This also allows destroyed necrons to be reanimated, putting their own bodies back together. 
  • Veil of Darkness: This is a personal teleportation device commonly used by high-ranking necrons such as Lords and Crypteks. When used it summons darkness which twists and bends space like a ghostly cloak blown by an ethereal breeze. When the darkness finally abates, the Lord and those following him have disappeared, only to mysteriously reappear elsewhere moments later. This effect is instantaneous.
  • Gloom Prisms: A gloom prism is a form of anti-psychic/warp technology device carried by Necron automata constructs such as canoptek spyders and tomb sentinels. A Gloom Prism's energy field passively creates a zone shrouded from Warp-spawned powers, protecting them and nearby necrons from beings such as daemons and psykers.
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Both Fantasy/Age of Sigmar and 40,000
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Vampire Coast | Abhorash | Konrad Von Karstein | Mannfred Von Carstein | Vlad von Carstein

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40,000 Only
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Orks
Goffs | Ghazghkull Mag Uruk Thraka | Warboss Grimskull | Gorgutz Ead Hunter | Kaptin Bluddflagg | Nazdreg Ug Urdgrub | The Beast

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Szarekh | Trazyn the Infinite | Illuminor Szeras

Tyranids
Tyranid Hive Mind
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T'au Empire

C'Tan
Nightbringer | The Deceiver


Other Xenos Races
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Misc.
Autochthonar | Cthonian Mining Guilds | High-Riders | Kronus Hegemony | Men of Iron | Overlords of Barbarus (Necare) | Severan Dominate (Severus XIII) | Silver Talon |Water Cartel

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