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“ | Success and failure, heads and tails… None of it matters to me anymore. After coming this far, do you really think you have any chance of fighting back? The two of you were only able to crawl through the dirt because you could not leave the territory of fragile children of man. Kneel before me as you witness history. This is 100% success!! | „ |
~ Othinus to Fiamma and Ollerus. |
“ | These small fights are such a pain. I think I’ll just end the world. | „ |
~ Othinus' most famous quote before destroying the world. |
Othinus, also known as One-Eyed Othinus, is a major character in the A Certain Magical Index franchise.
She is a Magic God, and was the leader of GREMLIN, who is hellbent on regaining her original powers as a complete Magic God. She is also the former archenemy of Ollerus.
She is voiced by Asami Seto in Japanese.
Appearance[]
Referred to as One-Eyed Othinus, Othinus appears as a young girl around the age of 14 with long, wavy blond hair and an eyepatch over her right eye. It is revealed that she had her right eye removed so she could drink from the well of wisdom. Her remaining left eye is glittery green and with slit-like iris. She is usually seen wearing a revealing outfit along with a cape, a ribbon wrapped around her and a wide brimmed hat with a pointed tip, showing traces of a witch-like attire.
Personality[]
Othinus' behavior and actions showcase the mentality of a madwoman guided by desperation and longing. She was a person who craved knowledge back in her original world and would go to extreme lengths to obtain it, such as gouging out her own eye or even hanging herself. When she finally acquired such knowledge and the power with it, she became an immensely powerful being known as a Magic God, she began to reconstruct the world the way she saw fit. However, even though she had gotten everything she had ever wanted, she felt nostalgic of her original world and never realized how fortunate she was to have lived there. Due to seemingly warping reality multiple times, Othinus had forgotten what the world was like before the changes. Her desire to return back to that world is what is really drove her to action in the first place. Unfortunately, she can only make changes, not undo them.
In her initial introduction, Othinus was portrayed as a stereotypical sociopath: ruthless, power-hungry, arrogant, and cold-hearted. She is willing to use any means necessary to achieve her goals, regardless of the destruction and suffering her ambitions might bring to others. Othinus has no qualms about threatening, harming or even killing anyone who displeases her, whether enemy or ally. Furthermore, Othinius is extremely manipulative, deceptive and cunning, able to manipulate the loose members of GREMLIN into doing her bidding so she and her inner circle didn't have to show themselves. In addition to this, Othinus is quite treacherous, as her namesake Odin is the god of betrayal, and will often cast aside her subordinates to get her way, as shown when she revealed that she had just been using the entirety of GREMLIN as a scapegoat while she herself completes the real Gungnir behind everyone's backs.
Due to her immense power and divine status, Othinus has a severe god complex, outright stating that she is a god and often comparing herself to Ollerus, who is deemed as a failure. Her ego is only boosted after completing Gungnir as she destroys the world and boasts about her victory. She then subjects Touma Kamijou to an untold amount of suffering and death by constantly reshaping reality to what the narration describes to be over a billion worlds. However, this is because Othinus is both afraid of the Imagine Breaker and is afraid to get rid of it, due to it being the universe’s reference point and can return it back to its original state. Thus, rather than killing him, Othinus decided to break Touma’s will and extract the Imagine Breaker from him.
After defeating Touma, Othinus realizes that she had been so obsessed with finding a way to return to her original world, that she had been willing to hurt and antagonize everybody, and that she had forgotten the real reason she wanted this: to find someone who understood her. She then realizes it has been so long that she can barely even remember her original world, and that Touma's world wasn't so bad. Upon discovering that Touma is someone who truly understands her and being touched that he trusted her to use Imagine Breaker better than he did, she instead restores the world back to the way it was, and resolves to be killed to atone for her sins.
Following the events in Denmark, Othinus becomes more easygoing in terms of personality but still retains her haughtiness and ego, despite losing most of her godly powers. She has also become incredibly attached to Touma and truly cares about him. Ollerus states that if Touma were to die in front of her eyes, she would become a more frightening monster than anything she had shown before. However, Othinus still arrogantly refers to Touma as "human" and can be quite violent when annoyed by him too much, though Touma enjoys this and it's has little to no effect on him. Othinus often behaves very serious and pragmatic and likes to overexplain certain things. In spite of being full of bravado, she's a lonely person, and is softhearted beyond her perceived stubbornness.
Biography[]
Over an unspecified number of years and phase shifts ago, Othinus, though she might have gone by a different name back then, became a magic god.
Powers and Abilities[]
50/50 Magic God Powers[]
- Endless possibilities: As a Magic God, Othinus has almost absolute power. As such, all possibilities are open for her power. But that produces an omnipotence paradox, because all possibilities also include negative possibilities, like losing against a weak opponent. This paradox produces a situation which severely weakens Othinus because her absolute power only works 50% of the time. If she lands on the negative side of the infinite possibilities, she can also receive a form of backlash, hurting herself.
- Wall of Explosions: Othinus can produce a seemingly endless barrage of hundreds of millions of explosions in an instant. The explosions are individually weak, but all together they are stated to be so powerful that the extreme compression of space may twist the continuity of time.
- Einherjar (死者の軍勢エ (インヘリャル) Shisha no Gunzei e (Inheryaru), lit."Corpse Troop"): Othinus can bring back the dead as Einherjar, mindless flesh puppets. The process of turning a dead body into an Einherjar is not known, but it involves the insertion of several pieces of gold in the body. Only humans can be turned into Einherjar, even a failed Magic God like Ollerus is far enough to not be a valid corpse. The corpse won't decompose and will retain the abilities and skills the person had while alive. Einherjar are dependent on Othinus' power to function and will follow any commands she gives. Einherjar don't need to breathe and don't feel any emotion.
- Turn into a Fairy: An anti-god spell based out of the historical fact on how pagan gods were turned into fairies during the rise of Christianity. The spell appears as a glowing stake that comes out of the user's open palms that is used by piercing the target's chest. The spell, if working properly, can thoroughly destroy the interior of the target's body and otherwise depower the target. For example, Othinus' Magic God powers were tilted towards 0% chance of success after being hit by the spell, and while it took a long time, the spell eventually almost destroyed her if not for outside interference. Ollerus himself was reduced to the level of a normal magician after Othinus used his own spell against him.
- Othinus' Crossbow: A spell that fires ten arrows in quick succession. All of these arrows hold enough power to destroy one or two planets, even though they are fired with such speed, that instead of causing an explosion they would pierce right through them without the impact propagating. When utilizing this spell the world can be heard creaking, as Othinus uses the world itself as the crossbow that launches the arrows. Because of this fact, the arrows can be fired from multiple directions: not only can they be fired from Othinus' general direction, they can fall vertically from the heavens to smash an enemy, they can be fired from behind the enemy or they can burst up from the ground. Additionally, Othinus can grant her arrows special properties, such as making them surpass the restrictions of the third dimension, making the arrow teleport and instantly appear by splitting space open; or she can make the arrow ignore the concept of numbers and cause a torrential rain of arrows that colored the night sky like stars.
- Bone Boat: A spell made for teleportation-like movement. It works by first moving the planet beneath Othinus to put her in the right position and then move all celestial bodies in the universe to fit the new positioning of the planet so that their position relative to each other didn't change. It is not very precise, as it is already difficult to arrive in the right country using it.
Complete Magic God Powers[]
- Phase Manipulation: As a full powered Magic God, Othinus wields a powerful version of reality warping. She can instantly destroy the universe and manipulate and recreate it as she pleases. She can manipulate causality and change the natural laws. She achieves this due to her ability to freely create, destroy and manipulate the Phases that make up the world.
- Matter Manipulation: Othinus can freely control all matter in the universe.
- Laws of Nature: Othinus can alter physical laws to whatever she wills. She can change the mathematical properties of things and the laws that govern them, such as turning 1 into one billion.
- Time Manipulation: Othinus has control of time itself. She can change history entirely to her liking. She can freeze time and can even skip it to her desire.
- Control over the dead and living: Othinus has total control over the dead and the living, being capable of resurrecting anyone and freely manipulating the living's minds, morals and points of view. Touma speculated this was a result of her perfecting her original Einherjar spell. This spell can't control beings who can't be technically be classified as "dead" or "alive", like the Will of the Whole Misaka Network (A thought entity born of the aggregation of egos and memories of all Sisters, alive and dead) or St. Germain (Another thought entity similar to a virus).
- Mind Manipulation: Othinus can completely alter the memories of others and can make them act however she wishes. Her magic is strong enough to influence all seven billion people on the planet. She cannot influence her own memories however.
- Gungnir (主神の槍 (グングニル) Shushin no Yari (Gunguniru), lit."Lance of the All-Father"): Othinus' primary weapon and the source of her great power. It's a 3m golden spear with a ribbon-like design intertwining with each other at the end of the handle and below the blade. With its help, she can manipulate probability, making it so that she has a 100% chance of success while using her powers through which she overcomes her previous 50% chance of success limitation. It is this weapon that makes her a full magic god. The lance itself has multiple properties as a weapon:
- The lance was made to be thrown.
- The lance will always hit its target once thrown.
- The lance cannot be shot down or destroyed mid-flight.
- The lance will always return to its owner’s hands after piercing the target.
- That lance will destroy the symbols of human power. This last property is the one that puts Gungnir above the weapons of other gods. Rather than showing simple destructive power by blowing away a mountain or vaporizing the sea, it bluntly indicates the precedence of the god over humans. A human can not defeat a god, the convenience of the god has priority over everything in the human’s world and the workings of the world will act accordingly. Because of that, the instant the spear leaves Othinus' hands the world (universe) is blown to pieces. The world is completely destroyed as if space itself is being torn apart. s a fragment of the world approached with the force of a raging wave, it took on the shape of a giant lance. The walls of all the Phases are crushed, transformed into a swirl of deadly weapons resembling sharp shards of glass that gather in the shape of a giant lance, and approached their pitiful target as if to swallow him whole like a raging wave.
Other Abilities[]
Genius-Level Intellect: Even without her tremendous magical powers, Othinus has displayed to be an extraordinarily intelligent and clever individual. Her long lifespan has allowed Othinus to refine her intellectual aptitude to the highest degree, making her quite possibly one of the most intelligent beings in the entire universe. She is schooled in several millennia of history, warfare, philosophy, magic and science. Being a Magic God, Othinus possesses vast mystical knowledge and a deep understanding of the occult. She later acts as an advisor for Touma with her immense knowledge.
- Master Tactician: Othinus is an exceptionally gifted strategist, able to effectively lead GREMLIN and instigate several events. In her quest to complete Gungnir, Othinus was able to create multiple plans that would ultimately further her main objective. Her strategical ingenuity was shown by how she was able to instruct her pawns into performing extremely complex, effective and well-coordinated plans which gave her enemies immense trouble. Furthermore, Othinus is also an exceedingly accomplished liar and manipulator, as shown when she tricked people that were loose members of GREMLIN into doing her bidding so she and her close affiliates didn't have to show themselves. She also used the entirety of GREMLIN as a scapegoat while she herself completes the real Gungnir behind everyone's backs.