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The Pirate is one of the evil roles from the mystery RPG game Town of Salem. The Pirate wants to plunder at least two people until the ending of the game.
The Pirate's goal is plunder at least two people until the ending of the game. They can win with everyone if he plundered at least two people. They can not be roleblocked and controlled.
The Pirate chooses a person in the daytime for duel in the night. Later, they duel in the night time, if the Pirate wins and the target is not protected by the people, the target will die. If the target wins, nothing will happen, Pirate will lose. Also, the Pirate role blocks their target.
The Pirate's options are Scimitar, Rapier and Pistol. The target's options are Sidestep, Chainmail and Backpedal.
Pistol beats Backpedal, Scimitar beats Sidestep and Rapier beats Chainmail.
This is the table of the duel;
|Scimitar||Pirate wins||Defender wins||Defender wins|
|Rapier||Defender wins||Pirate wins||Defender wins|
|Pistol||Defender wins||Defender wins||Pirate wins|
The Pirate has the powerful attack, so they can kill everyone except the Pestilence. Also, they can't kill the healed, protected and jailed targets.
The Pirate must plunder at least two people to win the game. If the Pirate plundered, they will win anyway, even if they're dead.
The Pirate has no defense, so they can be killed easily.
- Sheriff: Sheriff will get the result that the Pirate is not suspicious.
- Investigator: Investigators will get the result "Your target could be a Vigilante, Veterah, Mafioso, Pirate or Ambusher".
- Consigliere: Consiglieres will know their target is an Witch, they will get the result "Your target wants to plunder the town. They must be a Pirate".
There are some achievements that can be earned by perform tasks. They are the achievements that dedicated to the Pirate;
- ARG!: Win 1 game.
- Plunder: Win 5 games.
- X Marks the Spot: Win 10 games.
- Edward Teach: Win 25 games.
- Duelist: Win 5 duels in a game.
- On a Roll: Win 2 duels in a row.
- But You Have Heard of Me: Lose 10 duels.
|“||After his ship, World's Wench, marooned at the cliffs, young Skullbeard had little to his name than a few choice of weapons. He needed to find wealth - fast. No landlubber would suspect that the wanted sign, denouncing Skullbeard's name and face, with a lord-sized bounty on his head, would in fact be the newcomer to town. When the Investigator retired to his house after council, he saw the sign - on his front door. Immediately he recognized the culprit, and turned around just in time to meet the blackened teeth, and grog breath of his adversary. Skullbeard lurched forward slowly. The Investigator fled into his home and went looking for something.. anything to defend himself with. The pirate already knew which weapon he would use to slay this useless land-farer. He opened the door to his bedroom, meeting his prey not even 10 feet from where he stood. The investigator was fearful, but determined to stand his ground. "Heh," thought Skullbeard. "Had no idea they used chainmail here." He pulled out his rapier. "En garde!" The following day, the pirate was halfway to his goal of fleeing this town, new ship in tow. He was ill-prepared for a firefight from the Mafia in this town, but he still knew how to send his foes with a one-way ticket to Davy Jones' Locker.||„|
|~ Pirate's backstory that written by the user Khiash.|
- The achievement for losing 10 duels is called "But You Have Heard of Me". This is most likely a reference to The Pirates of the Caribbean. Jack Sparrow says this line to James Norrington.