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There are, of course, the Raiders. Those anarchistic ruffians who roam the wastes, preying on any and all, stealing, murdering.
~ John Henry Eden.

Raiders are recurring antagonists of the Fallout franchise.

Summary[]

Raiders are survivors of the Great War that have turned to random murder and pillaging in order to survive in the wasteland. They are generally completely barbaric and devoid of redeeming qualities, killing virtually anyone outside of their fellow raiders, especially after living like savages in the chaotic post-war world for extended amounts of time. Because of their primitive scavenger nature, raiders are usually less organized and well equipped than more civilized post-war groups like the NCR and Brotherhood of Steel.

Various Raider gangs are present all throughout the ruins of America and appear in all Fallout games. Even in places where civilization and order have started to rebuild, raiders still remain a constant nuisance and always will be, much like common street thugs in today's world. Some raider groups are stronger and more civilized/less savage than others.

Raiders are most prominent in Fallout 3. The raiders of the Capital Wasteland are among the most depraved of all and are found everywhere throughout the game world as one of the main enemy types. They are all labeled simply as "Raider". Similarly in The Pitt all raiders there are labeled "Pitt Raider" with the exception of a few of them and the named members the Pitt Raiders have also enslaved the people of The Pitt for their own purposes.

In Fallout: New Vegas, raiders are much weaker and less common than in Fallout 3 thanks to the law enforcement of the NCR, and now organized into different gangs unlike in the previous installment. One notable gang encountered early in the game are the Powder Gangers, who are escaped NCR convicts that like to use explosives. The "Great Khans", a new incarnation of the Khans group originally featured in the original Fallout, have become less raider-like over the years and are now a tribe of savage warriors rather than complete murderous lunatics. But the most dangerous and evil raiders in New Vegas are the Fiends, a bunch of insane drug addicts who terrorize the ruins near the New Vegas city complex. Other gangs in New Vegas are the cannibalistic Jackals, The ruthless Vipers, and the vile Scorpions.

In Fallout 4 many raider varieties exist along with new raider gangs. Normal Raiders come in various different versions such as normal, scum, psycho, scavver, waster, survivalist, and veteran. Similar to Fallout: New Vegas raiders in Fallout 4 can also be organized into gangs, such as The Forged who inhabit the Saugus Ironworks and are most notable for using fire based weapons such as Flamers and Molotovs, The Automatron DLC adds another gang known as the Rust Devils a raider gang most known for their use of robots using varieties of Protectrons Mr.Handys, Assaultrons, and Sentry Bots. Another technical raider faction though they aren't necessarily categorized as raiders in the Far Harbor DLC you can encounter the Trappers former fur trappers fishermen and hunters who have been driven mad by the island's radioactive fog. The Nuka World DLC adds 3 more raider gangs those being the Disciples the Operators and the Pack.

Fallout 76 also had Raiders living in Appalachia, broken down into five different groups: Cutthroats, Diehards, Trappers, Gourmands, and Blackwater Bandits. David Thorpe served as the leader of the Cutthroats and the Raiders overall. They served to be a problem for the other factions living in Appalachia, those being the Responders, Free States, and the Brotherhood of Steel. Because of the lack of trust between the Raiders and the other factions, they were unable to unite their resources to combat the Scorchbeasts and were either killed or forced to flee Appalachia, with the leaders of the various Raider factions succumbing to radiation or other mutations, with Thorpe himself falling victim to the Scorched Plague and becoming Scorched Wildlife.

The other faction leaders suffered similar fates: Blackwater Bandits leader Freddie Lang soaked up so much radiation she turned into a glowing feral ghoul, Trappers leader Walter Griswold is found dead in the center of Huntersville, surrounded by Super Mutants with his body booby-trapped, Diehards leader Margie McClintock died from a drug overdose out of depression of her gang's actions, hoping her lieutenant Vincent Fried would fare better as the new leader, and the Gourmands leader Morris Stevens succumbed to the Gourmands' cannibalism to survive and mutated into a highly-irradiated progenitor wendigo. The only survivor around the time Vault 76 opened was Rose, a reprogrammed Miss Nanny that Thorpe made to remind him of his former girlfriend Rosalyn, who had been captured by the Responders, then drowned when Thorpe flooded Charleston on Christmas Day in retaliation for when he believed the Responders had killed her as incentive to get the Raiders to back off and stop harassing them, the Free States, and the Brotherhood of Steel, when in reality, she had still been alive and was being used as a bargaining chip and hostage by the Responders to try and get Thorpe to stand down and surrender.

However, one year later after Vault 76 opened, Meg Groberg, a member of the Diehard Raiders that fled Appalachia previously, returns to the region to rebuild the Raiders in the area, taking over the remains of the crashed Valiant-1 space station in the Toxic Valley and renaming it "The Crater". Her Raiders are initially hostile to Vault 76 residents, but after being reminded that if she doesn't work with them and the Settlers to combat the Scorchbeasts, she is making the same mistakes Thorpe did, she'll agree to have her Raiders inoculated with the vaccine against the Scorched Plague the Responders had been working on in Charleston, thus ordering her Raiders to no longer be hostile to the Vault 76 residents, but remain wary of them until the residents do enough favors for the Raiders to improve their reputation with them to be considered friends of the Raiders. When word then comes of the U.S. having stored the Fort Knox gold bullion reserve in Vault 79 in the event of nuclear war, Meg is more than willing to have her Raiders launch a raid on the Vault to acquire the gold alongside the Vault 76 residents, and is willing to split the reward later with the Settlers to avoid a possible conflict with them and end up repeating the distrust and hostility that led to the old Raiders being wiped out with the Responders, Free States, and Brotherhood of Steel by the Scorchbeasts because they couldn't trust each other.

However, when the Brotherhood First Expeditionary Force arrives in Appalachia from New California to reestablish the Brotherhood's presence in the region, Meg assigns three of her Raiders to keep an eye on them since their presence is a deep concern for the Raiders, especially after getting their hands on some of the Brotherhood's missile launchers that they lost during their journey across the ravaged United States.

Known Members[]

Fallout 3[]

  • Centre Dubois
  • Junders Plunkett
  • Rocksalt
  • Ryan Brigg
  • Goalie Ledoux
  • Lug-Nut
  • Lag-Bolt (also a member of talon company)
  • Madame
  • Smiling Jack
  • Torcher
  • Split Jack
  • Sam Warrick
  • The Wanderer
  • Winger Gervais
  • Bethesda Ruins Raider Boss
  • Springvale School Raider Leader
  • Springvale School Raider Miniboss
  • Evergreen Mills North Shack raider
  • Evergreen Mills North Shack raider's partner
  • Evergreen Mills South Shack raider
  • Caleb Smith (formerly)
  • Jaime Palabras (formerly)
  • Jericho (formerly)
  • Winger Mercier (deceased)
  • Tara Fields (deceased)

Pitt Raiders[]

  • Lord Ishmael Ashur
  • Sandra Kundanika
  • Krenshaw
  • Everett
  • Bingo
  • Bone
  • Duke
  • Faydra
  • Friday
  • Gruber
  • Hammer
  • Harris
  • Jackson
  • Lulu
  • Mex
  • Mona
  • O-Dog
  • Phantom
  • Reddup
  • Spook
  • Squill
  • Trouble Man
  • Vikia
  • Wernher (formerly)

Fiends[]

  • Motor Runner
  • Daniel
  • BoneGnash (attack dog)
  • GnashBone (attack dog)
  • Vault 3 Fiend Boss
  • Vault 3 Fiend Guard
  • Duke
  • Cook-Cook
  • Violet
  • Violetta (attack dog)
  • Driver Nephi
  • Razz (formerly)

Jackals[]

  • Jackal gang members
  • Jackal gang leaders
  • NHPS Jackal leader
  • Prospectors den Jackal leader
  • Nipton road pit stop Jackal leader

Vipers[]

  • Viper Gunslingers
  • Viper leaders

Scorpions[]

  • Yvette
  • Roller

Greasers[]

  • Greasy Johnny
  • Greasers

Great Khans[]

  • Papa Khan
  • Regis
  • Jessup
  • McMurphy (alive in intro deceased in-game)
  • Anders
  • Diane
  • Jack
  • Jerry the Punk
  • Melissa Lewis
  • Oscar Velasco
  • Great Khan Armorer
  • Sergeant Bitter-Root (formerly)
  • Manny Vargas (formerly)

Fallout 4[]

  • Ack-Ack
  • Ahab (Rust Devils sentry bot)
  • Artis (Creation Club)
  • Avery
  • Bear
  • Bedlam (Forged)
  • Big Maude (L&L Gang)
  • Boomer
  • Bosco
  • Bull
  • Burner (Creation Club)
  • Carl Everett (deceased)
  • Chancer
  • Cinder
  • Clutch
  • Overboss Colter
  • Connor (Creation Club)
  • Corin (deceased)
  • Cutty
  • Demo
  • Dixie (Disciples)
  • Eager Ernie (also a member of the Triggermen)
  • Erris (deceased)
  • Gabriel
  • Gaff
  • Porter Gage
  • Gouger
  • Gristle
  • Gruel
  • Hadrian (deceased)
  • Helter Skelter
  • Hugo (deceased)
  • Ian (deceased)
  • Ivey (Rust Devils)
  • Jack (deceased)
  • James Wire
  • Jared
  • Johnny T. Walters (L&L Gang)
  • Kath (deceased)
  • Ken Standish (deceased)
  • Kendra
  • Lefty
  • Lizzie Wyath (Operators)
  • Lucky Tatum (L&L Gang)
  • Luke Silverhand (deceased)
  • Mags Black (Operators)
  • Mason (The Pack)
  • Mercy (Creation Club) (Formerly C.O.A)
  • Nisha (Disciples)
  • Northy
  • Rags
  • Red Tourette
  • Regi Blattaria
  • Ricca (deceased)
  • Rowdy (formerly)
  • Sabine
  • Captain Sally (L&L Gang)
  • Savoy (Disciples)
  • Scabby (Creation Club) (deceased)
  • Scutter
  • Shank
  • Silas (Creation Club)
  • Simon
  • Simone
  • Sinjin
  • Sinner
  • Skrap Rat
  • Slab
  • Slag (Forged)
  • Slough
  • Smiling Kate
  • Sparta
  • Stevie Buchanan (L&L Gang)
  • Sully Mathis
  • Sykes (deceased)
  • Tad (deceased)
  • Tammy Mac (L&L Gang)
  • Tanya Standish (deceased)
  • The Bruiser (L&L Gang)
  • Tower Tom
  • Tweez
  • Walter
  • Wayne Delancy
  • Weylan (The Pack) (deceased)
  • Whiplash
  • William Black (Operators)
  • Wolfgang
  • Wretch
  • Zane (Creation Club) (Deceased)
  • Judge Zeller

Trappers[]

  • Bilge
  • Braun Husky (deceased)
  • Bray Husky (deceased)
  • Douglas
  • Luke Husky (deceased)
  • Malcolm
  • Rowan Husky (deceased)

Fallout 76[]

  • Rose
  • Raiders vendor
  • Vendor bot Raiders
  • Vendor bot Resin
  • Ace the Raider
  • Mr. Bosley (deceased)
  • David Thorpe (infected with scorched plague)
  • Edie Stevens (deceased)
  • Freddie Lang (Mutated into Glowing one)
  • Mr. Henrick (deceased)
  • Jim (deceased)
  • Kerry (deceased)
  • Margie McClintock (deceased)
  • Milo (deceased)
  • Morris Stevens (devolved into the Progenitor Wendigo)
  • Reggie (deceased)
  • Rosalynn Jeffries (deceased)
  • Walter Griswold (deceased)

New Appalachia Raiders[]

  • Meg Groberg
  • Ae-Ri
  • Aldridge
  • Axel
  • Barb
  • Blackeye
  • Brotherhood Barnaby
  • Brotherhood Barry
  • Brotherhood Buck
  • Bruiser
  • Burke
  • Caleb Fisher
  • Creed
  • Deathklaus
  • Dicer
  • Fishbones
  • Fritz
  • Gail
  • Glenn the Arena Guard
  • Gnash
  • Hal Gleeson
  • Hijack
  • Gentleman Johnny Weston
  • Kiyomi
  • Kogan
  • Lev
  • Lucky Lou
  • Maximum Maddie
  • Molly
  • Moonshiner Ned
  • Mortimer
  • Munch
  • Nuclear Don
  • Petey (deceased)
  • Pierce
  • Punk
  • Ra-Ra
  • Raf
  • Representative
  • Registration Guard
  • Rocksy
  • Ronny
  • Sargento
  • Sheena
  • Slayer (deceased)
  • Surge
  • Weasel
  • Wren

Blood Eagles[]

  • The Blood
  • The Eye
  • The Claw (Frankie Beckett)
  • Dagger
  • Dillo
  • Eightball
  • Frank the Butcher
  • Jack Woodhouse (deceased)
  • Jessi the Hook
  • Needles
  • Star
  • Tally Lang
  • Dagger's Lieutenants
  • Beckett (formerly)

Rust Eagles[]

  • Buzzsaw
  • Beatrice the Wrench
  • Botsmith Amp

Free Radicals[]

  • Roper
  • Batter
  • Davey
  • Jacky

Groups/Gangs[]

  • Capital Wasteland Raiders
  • Sudden-Death Overtime
  • Pitt Raiders
  • Commonwealth Raiders
  • Appalachia Raiders (wiped out)
  • New Appalachia Raiders
  • Great Khans
  • Jackals
  • Vipers
  • Fiends
  • Scorpions
  • Split Jack's Bandits
  • The Forged
  • L&L Gang
  • Rust Devils
  • Trappers (related group)
  • The Operators
  • The Disciples
  • The Pack
  • Cutthroats (wiped out)
  • Trappers (wiped out)
  • Blackwater Bandits (wiped out)
  • Diehards (wiped out)
  • Gourmands (wiped out)
  • Blood Eagles
  • Free Radicals
  • Brotherhood of Zeal
  • Rust Eagles
  • The Fanatics

Bases and Camps[]

Fallout 3[]

  • Evergreen Mills
  • Fairfax ruins
  • Fairfax Metro station
  • Abandoned car fort (wiped out)
  • Bethesda ruins
  • Calverton
  • Charnel house
  • Chaste Acres Dairy farm
  • Cliffside cavern
  • Festive Raider camp
  • Five Axles Rest stop
  • Flooded metro raider camp
  • Fordham Flash Memorial field
  • Freeway raider encampment
  • Gristly diner
  • Hank's Electrical Supply
  • Hamilton's Hideaway
  • Jury Street Metro station
  • Kaelyn's Bed & Breakfast
  • MDPL Mass relay station
  • Meresti raider's dock
  • Monorail train wreckage
  • Mole rat race track
  • Montgomery county reservoir
  • Overlook raider shack
  • Raid shack
  • Raider canal
  • Raider farmhouse
  • Raider shop
  • Raider wharf
  • Raider wreckage fortifications
  • SatCom Array NN-03d
  • Scrapyard
  • Springvale school
  • Super-Duper Mart
  • Tepid sewers
  • Wheaton armory
  • Friendship Heights
  • Everglow National campground
  • Anacostia Crossing station
  • Wilhelm's Wharf (Split Jack's Bandits)

Pitt Raiders[]

  • Uptown
  • Haven
  • The Mill

Fallout: New Vegas[]

  • Monte Carlo Suites (Scorpions)
  • North Sewers (Greasers)

Great Khans[]

  • Red Rock Canyon
    • Red Rock Drug lab
  • Great Khan Encampment
  • Makeshift Great Khan camp
  • Boulder City Ruins
  • Great Khan armory

Fiends[]

  • Vault 3
  • Zapp's neon signs
  • South Vegas ruins

Jackals[]

  • The Prospector's den
  • Jackal shack
  • Nipton Road pit stop
  • Nevada Highway patrol station

Vipers[]

  • Viper gang ambush
  • Highway 95 Viper's encampment
  • Bonnie Springs
  • Searchlight east gold mine
  • Raided farmstead
  • Horrowitz farmstead

Fallout 4[]

  • Beantown Brewery
  • Cambridge
    • College Square (wiped out)
    • Campus law offices
    • Kendall Hospital
    • Monsignor Plaza
    • Wreck of the USS Riptide
  • Concord
  • Dunwich Borers
  • Federal Ration Stockpile
  • Hyde Park
  • Lexington
    • Corvega assembly plant
    • Lexington Apartments
  • Malden
    • Malden Center
    • Slocum's Joe Corporate HQ
  • Libertalia
  • Mahkra Fishpacking (wiped out)
  • Outpost Zimonja
  • Lynn Woods
  • Parsons State insane asylum
  • Poseidon Energy
  • Quincy Quarries
  • Revere Beach station
  • Saugus Ironworks (The Forged)
  • Thicket Excavations
  • West Everett Estates (wiped out)
  • USAF Satellite station Olivia
  • Walden Pond
  • Fort Hagen Satellite Array/Hangar (Rust Devils)
  • Wreck of the FMS Northern Star
  • Harbormaster Hotel
  • The Shamrock Taphouse
  • Combat Zone
  • Haymarket Mall
  • Shenley's Oyster Bar
  • East Boston Preparatory School
  • Easy City Downs
  • Water Street Apartments
  • Milton General Hospital
  • BADTFL regional office
  • Pickman Gallery
  • Andrew Station
  • D.B. Technical High School
  • Union Man's Circle
  • South Boston High School
  • Medical Center metro
  • Back Street Apparel
  • Evan's Way Cul-de-Sac
  • Hangman's Alley
  • Hardware Town
  • Outside of Mass Pike Tunnel
  • Layton Towers
  • Nuka World
    • Bradberton Amphitheater (The Pack)
    • Nuka Town U.S.A.
    • Nuka Town Market
    • Nuka Cade
    • Cappy's Cafe
    • The Parlor (Operators)
    • Cola Cars Arena
    • Fizztop Grille
    • Fizztop Mountain (Disciples)

Trappers[]

  • Brooke's Head Lighthouse
  • Haddock Cove (wiped out)
  • MS Azalea
  • Northwood Ridge Quarry
  • Oceanarium
  • Old Pond House
  • Pine Crest Cavern
  • Rayburn Point
  • Rock Point Camp
  • Rope bridge complex
  • Southwest Harbor
  • Zephyr Ridge Camp

Fallout 76[]

  • Top of the World
  • Pleasant Valley Ski Resort (wiped out)
  • Abandoned Bog Town (wiped out)
  • Ammo Dump (wiped out, prior to 2103)
  • Backwater Mine (wiped out)
  • Bleeding Kate's Grindhouse (wiped out)
  • Bolton Greens (wiped out)
  • Camden Park (wiped out)
  • Cliffwatch (wiped out, prior to 2103)
  • Dent & Sons Construction (wiped out)
  • Crevasse Dam (wiped out)
  • Pleasant Valley Cabins (wiped out)
  • Knife Edge (wiped out)
  • New Gad (wiped out)
  • North Cutthroat Camp (wiped out, prior to 2103)
  • South Cutthroat Camp (wiped out, prior to 2103)
  • Palace of the Winding Path (wiped out)
  • Pleasant Valley Station
  • R&G Station
  • Ripper Alley (wiped out, prior to 2103)
  • Seneca Gang Camp (wiped out, prior to 2103)
  • Skullbone Vantage (wiped out, prior to 2103)
  • Sunnytop Ski Lanes (wiped out)
  • Sunnytop Station
  • Sutton (wiped out)
  • Sutton Station
  • The Crosshair (wiped out, prior to 2103)
  • The Freak Show (wiped out)
  • The Sludge Hole (wiped out)
  • The Vantage (wiped out, prior to 2103)
  • Trapper's Camp (wiped out)
  • WV Lumber Co. (Free Radicals)
  • Watoga Civic Center
  • The Crater
  • Crater War room
  • Crater Watchstation
  • Ohio River Adventures
  • Sunday Brothers’ cabin
  • Metal Dome (Rust Eagles)

Blood Eagles[]

  • Watoga Underground
  • Rollins Labor Camp
  • Widow's Perch
  • Big Bend Tunnel
  • The Sludge Works
  • North Cutthroat Camp
  • South Cutthroat Camp
  • Skullbone Vantage
  • Seneca Gang Camp
  • Bloody Frank's
  • Ammo Dump
  • The Vantage
  • The Pigsty
  • The Bounty
  • The Kill Box
  • Crimson Prospect
  • The Crosshair
  • Twin Pine Cabins
  • Ripper Alley
  • Blood Eagle camp
  • Cliffwatch
  • Hunter's Ridge
  • Summersvile
  • Dagger's Den

Fanatics

  • The Pitt
  • Industrial
  • The Foundry
  • The Trench
  • The Sanctum

Initiation[]

  • Methods of initiations are different depending on Raiders, but they are all brutal and dangerous.
  • Khans and Great Khans: beating up initiates for an hour. If the initiate does not manage to cry out and survives, then he/she is passed. Females are to undergo the same initiation treatment and are granted no special treatment.
  • Forged: those who failed to pass the initiation are tossed down to Shaft Furnace.
  • Raiders from Eastern region: beating up initiates by 3~4 members. If initiates successfully endure beatings withing certain amount of time then he/she is passed. If they fail and die, their bodies will be hanged on the ceilings.

Gallery[]

Symbols[]

Trivia[]

  • In Fallout 4, for all their barbaric and savage nature, a handful of Raiders do show prides and sliver of their humanity in private: This was shown when a Raider sits at the grave of a fallen female Raider, or keep on muttering "Not your fault... No other way... I had to...", or when a raider notices another killed during combat they will sometimes yell in anguish or rage.

Navigation[]

           Fallout Logo Villains

Background
China | United States of America | Vault-Tec

Recurring Groups and Creatures
Super Mutants | Deathclaws | Enclave | Brotherhood of Steel | New California Republic | Raiders | Children of Atom | Khans

Fallout 1
Vault Dweller | The Master | Lieutenant | Morpheus | Doc Morbid | Iguana Bob | Gretch | Gizmo

Fallout 2
Frank Horrigan | Dick Richardson | Myron | Big Jesus Mordino | John Bishop | Louis Salvatore | Orville Wright | Metzger | Doctor Schreber | Dr. Charles Curling

Fallout 3
Lone Wanderer | Allen Mack | Alphonse Almodovar | John Henry Eden | Colonel Autumn | Mr. Burke | Stanislaus Braun | Roy Phillips | Allistair Tenpenny | Eulogy Jones | Slavers | Talon Company | Brotherhood Outcasts | General Jingwei | Defender Sibley | Professor Calvert | Tobar the Ferryman | Wernher | Ishmael Ashur | Pitt Raiders | Aliens | Weston Lesko | Anna Holt

Fallout: New Vegas
Courier | Caesar's Legion (Caesar, Legate Lanius, Vulpes Inculta, Lucius) | Powder Gangers (Joe Cobb) | Benny | Mr. House | White Glove Society | Mortimer | Omertas (Nero and Big Sal, Clanden) | New California Republic (Aaron Kimball, Colonel Cassandra Moore, General Lee Oliver) | Fiends (Motor Runner, Cook-Cook, Violet, Driver Nephi) | Jackal Gang | Enclave (Orion Moreno) | Norton | Viper Gang | Scorpion Gang | State of Utobitha (Tabitha) | Father Elijah | Jeannie May Crawford | Jessup | McMurphy | Allen Marks | Dog/God | Dean Domino | Fredrick Sinclair | White Legs | Think-Tanks | Barton Thorn | Ghost People | Ulysses | Joshua Graham | Salt-Upon-Wounds | Marked Men | Dermot | St. James | Roy Gottlieb

Fallout 4
Sole Survivor | Conrad Kellogg | Shaun | Mayor McDonough | Arthur Maxson | Institute | Gunners | The Forged | Eddie Winter | Slag | Marowski | Bobbi No-Nose | Lorenzo Cabot | Sinjin | Ack-Ack | Wayne Delancy | AJ | Kendra | Dr. Chambers | Triggermen | The Mechanist | Ivey | Rust Devils | Nuka World Raiders (Overboss Colter, Porter Gage, The Operators, Mags Black, The Disciples, Nisha, The Pack, Mason) | Ezra Parker | Allen Lee | High Confessor Tektus | DiMA | Oswald the Outrageous | Zeller | Alien | The Fens Phantom

Fallout 76
Scorchbeasts | Scorched Wildlife | Thomas Eckhart | David Thorpe | Rose | Freddie Lang | Morris Stevens | Scott Conroy | Camp Counselor Nia | The Nightstalker | Mad Dog Malone | MODUS | ZAX 1.3c | Strangler Hearts | Strangler Wildlife | New Appalachia Raiders | Blood Eagles | Free Radicals | Cult of the Mothman | Lev | Surge | Fisher | Rocco | The Blood | The Eye | The Claw | Earle Williams | Dagger | SODUS | Hellcat Company | Doctor Blackburn | Zetans | Rust Eagles | The Fanatics | Ultracite Titan

Fallout Tactics
Calculator | Simon Barnaky | Withers

TV Show
Barb Howard | Bud Askins | The Ghoul | Hank MacLean | Lee Moldaver | Monty | Thaddeus | Gulper | Sorrel Booker | Snake Oil Salesman | Fredrick Sinclair

Others
Vault Boy