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I already got a plan. They think I'm a monster. I'll show them the real monsters! We'll unleash our feral brethren on them; all those bigoted sons-of-bitches will get torn apart. Trouble is getting past the damn subway access door! You see, there's some kind of escape door that leads from the Tenpenny basement to the subway tunnels. There must be some way to get that open.
~ Roy Phillips revealing his intentions on slaughtering the residents within the Tenpenny Tower.
Holy shit, you're gonna blow up Megaton? No lie? Look Burke if you're about to burn down that smoothskin shithole, I ain't gonna stop ya.
~ Roy, expressing excitement at Burke getting ready to destroy Megaton.

Roy Phillips is the antagonistic leader of a band of feral ghouls (and two non-feral ghouls besides himself) appearing in Fallout 3. He is a hypocritical ghoul that wants to kill off the inhabitants of Tenpenny Tower so he can take it for himself, due to his sheer hatred of "smooth skins" (human beings) and uses the discrimination he gets as a ghoul as a way to justify his twisted actions.

He was voiced by Mike Rosson.

Biography[]

Background[]

Phillips was apparently a cop in the time prior to the Great War but was transformed into a ghoul as the result of it. In the current time of Fallout 3, Phillips is the leader of a group of ghouls residing in the ruined Warrington Station. Seemingly wanting a better life for himself and the others (particularly his non-feral ghoul girlfriend Bessie Lynn who desires to live a normal life again), Phillips has attempted to make residence in the prestigious Tenpenny Tower. His efforts are shot down due to the prejudice of the residents against the "worthless zombies" they see the ghouls as.

Tenpenny Tower[]

Phillips appears in the Fallout 3 side quest "Tenpenny Tower" wherein he attempts to recruit the Lone Wanderer (the protagonist) to help him in gaining access for him and his ghouls.

He has a particular hatred of Allistair Tenpenny and is quite crude. He also demonstrates an incredible prejudice towards humans in general due to the discrimination he has experienced. If called out for his actions and desire to kill not being too different than that of Tenpenny or the other Tower residents, Phillips simply threatens and tells the Lone Wander to "screw themself".

Should the Lone Wanderer side with Phillips' group, there are two methods to obtain entry for them in the Tower. The first is simply opening up the basement area which will result in the feral ghouls invading the Tower (and cause Karma loss). The other method, which will grant Karma, involves talking to several of the Tower's residents and convincing them to permit the ghouls entry to live peacefully. Phillips accepts this and moves in. However, a while later, Phillips leads his band of ghouls to brutally murder every one of the residents, including Tenpenny and Herbert Dashwood, the one affable resident who did not share the anti-ghoul prejudice.

When the job is completed, Phillips takes over as the new head, robs their bodies of their valuables and piles the bodies in the basement, then rules the tower. If confronted, Phillips will threaten to add the Lone Wanderer's body to the pile.

If the Lone Wanderer decides to convince Tenpenny Tower and The Ghouls to make a truce with each other, the ghouls and the residents will start living together in the tower. However, after a few days, if the Wanderer returns to Tenpenny Tower, they will find that Roy has killed everyone and thrown their bodies in the basement, and will threaten to kill The Wanderer too if he doesn't obey him.

Trivia[]

  • If the Lone Wanderer helps Phillips and the others overtake Tenpenny Towers but not yet detonated the bomb in Megaton, Mr. Burke will appear to continue his mission even with Tenpenny dead. Phillips then makes Burke his right-hand man out of fear and favor of destroying Megaton.
  • Despite the character's malicious intent and the horrific outcome of the "Good Karma" method of handling the side-quest, Phillips is deemed a "good" character in-game and killing him will result in Karma loss. Three Dog, who comments on the player character's progress, will also criticize them should the former be killed, considering it a horrible act of prejudice. Once learning of Roy Phillips' actions though, Three Dog will then criticize the ghoul.
    • It is possible Roy having good karma is meant to make his villainous actions a surprise. Though this doesn't quite explain why he still has good karma after massacring everyone in Tenpenny Tower. In addition, he even threatens to add the Lone Wanderer to the pile, which further contradicts his "good karma" nature.
  • Although John Henry Eden is the main antagonist in Fallout 3, Roy's heinous actions exceed that of Eden's, as he led the ghouls to massacre the residents within the Tenpenny Tower. Furthermore, unlike Eden, Roy lacked any form of redemption. Eden is an extremist who genuinely believes what he is doing is for the greater good and is too ignorant and ill-suited to understand the severity of the effects of nuclear radiation, while Roy uses his hatred of someone who genuinely deserves his wrath (Tenpenny) to massacre dozens of innocents to "justify" his sadistic homicidal tendencies to his followers.

External Links[]

Navigation[]

           Fallout Logo Villains

Background
China | Vault-Tec

Recurring Groups and Creatures
Super Mutants | Deathclaws | Enclave | Raiders | Children of Atom | Khans

Fallout 1
Vault Dweller | The Master | Lieutenant | Morpheus | Morbid | Iguana Bob | Gretch | Gizmo

Fallout 2
Frank Horrigan | Dick Richardson | Myron | Big Jesus Mordino | John Bishop | Louis Salvatore | Orville Wright | Metzger | Doctor Schreber | Dr. Charles Curling

Fallout 3
Lone Wanderer | Allen Mack | Alphonse Almodovar | John Henry Eden | Colonel Autumn | Mr. Burke | Stanislaus Braun | Roy Phillips | Allistair Tenpenny | Eulogy Jones | Slavers | Talon Company | Brotherhood Outcasts | General Jingwei | Defender Sibley | Professor Calvert | Tobar the Ferryman | Wernher | Ishmael Ashur | Pitt Raiders | Aliens | Weston Lesko | Anna Holt

Fallout: New Vegas
Courier | Caesar's Legion (Caesar, Legate Lanius, Vulpes Inculta, Lucius) | Powder Gangers (Joe Cobb) | Benny | Mr. House | White Glove Society | Mortimer | Omertas (Nero and Big Sal, Clanden) | New California Republic (Aaron Kimball, Colonel Cassandra Moore, General Lee Oliver) | Fiends (Motor Runner, Cook-Cook, Violet, Driver Nephi) | Jackal Gang | Enclave (Orion Moreno) | Norton | Viper Gang | Scorpion Gang | State of Utobitha (Tabitha) | Father Elijah | Jeannie May Crawford | Jessup | McMurphy | Allen Marks | Dean Domino | White Legs | Think-Tanks | Barton Thorn | Ghost People | Ulysses | Joshua Graham | Salt-Upon-Wounds | Marked Men | Dermot | St. James

Fallout 4
Sole Survivor | Conrad Kellogg | Shaun | Mayor McDonough | Arthur Maxson | Institute | Gunners | The Forged | Eddie Winter | Slag | Marowski | Bobbi No-Nose | Lorenzo Cabot | Sinjin | Ack-Ack | Wayne Delancy | AJ | Kendra | Dr. Chambers | Triggermen | Nisha | Mason | Mags Black | The Mechanist | Ivey | Rust Devils | The Operators | The Disciples | The Pack | Ezra Parker | Allen Lee | High Confessor Tektus | DiMA | Overboss Colter | Oswald the Outrageous

Fallout 76
Scorchbeasts | Scorched Wildlife | Thomas Eckhart | David Thorpe | Rose | Freddie Lang | Morris Stevens | Scott Conroy | Camp Counselor Nia | The Nightstalker | Mad Dog Malone | MODUS | ZAX 1.3c | Strangler Hearts | Strangler Wildlife | New Appalachia Raiders | Blood Eagles | Free Radicals | Cult of the Mothman | Lev | Surge | Fisher | Rocco | The Blood | The Eye | The Claw | Earle Williams | Dagger | SODUS | Hellcat Company | Doctor Blackburn | Zetans | Rust Eagles | The Fanatics | Ultracite Titan

Fallout Tactics
Calculator | Simon Barnaky

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