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|“||You feel something breathing right next to you. It feels like something's in this room with me. You feel like something is here with you, but you do not see anything. Is my mind playing tricks on me or is there someone else here? You feel like something is following you. You can feel something near you, but you are unable to see it. Perhaps its time is now.||„|
|~ The Message when SCP-966 is close to the protagonist in SCP - Containment Breach.|
|“||You are one ugly looking...||„|
|~ Agent Lawrence (SCP Animation)|
SCP-996, also known as Sleep Killers, are Euclid-class humanoid creatures contained by the SCP Foundation. So far, there are four specimens of SCP-966 (three males, designated SCP-966-1, SCP-966-3, and SCP-966-4, and one female, designated SCP-966-2) acquired by the Foundation.
SCP-996 series appear to be hairless, anorexic, digitigrade humans. They have an elongated face, and a mouth lined with needle-like teeth. Each hand had five claws that can be up to 20 cm long. Their height ranges from 1.4 to 1.6 meters, as they can reach up to 30 kg in weight. They physically appear to be very weak, with hollow bones and low muscles.
While sleeping, SCP-966 does not rest at all. Suddenly they would stop all movements on random occasions, as they would get back to normal after five minutes later.
SCP - Containment Breach
SCP-966 is found in the containment chamber and maintenance tunnels. SCP-966 is only visible if the player wears a pair of night vision goggles, regardless their sounds can be heard when the player is nearby, as the player is still able to collide with the instances. Apparently, if the player approaches the instance without its goggles, a message would display reading out the quote on-top of the article.
After the instances will walk around the facility. Once the player approaches the instance, it would look up at the player, and start emitting sounds. This is only signified by the player's vision that becomes blurred out for a second. After all, the player's stamina starts falling down. The player should remain close to an instance of a period of time. Once the sound is emitted, they would attack the player, opening any doors they approach.
- They are based on a digital-art named Sushi Monster, created by the Australian 3D graphic artist Greg Petchkovsky.