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The Savage Cannibals of the Great Worm Cult, or simply known as the Great Worm Cult, are the secondary antagonists of the Metro 2033 novel and the main antagonists of the 2024 video game Metro Awakening.
They are a technophobic cult comprising of brainwashed children, mostly residing within Park Pobedy and within the mouths of D6. As their name suggests, they worship the namesake Great Worm as their "God", thus earning them the title "Worm-worshippers".
Background[]
Overview[]
After some estranged cultists abducted and indoctrinated children from several stations (most notably Kievskaya) to worship their deity, the Great Worm, the Great Worm Cult was created. The Great Worm was a god who purportedly dug the metro's tunnels, produced humanity from its stomach, and then went down to the earth's center to return after a thousand years, according to the tale that is taught to the children themselves.
Those who enter their area are seen as "People of Machines" by the primitive cultists, who are ferociously xenophobic and technophobic, and they are foes who should only be eaten. Their priests, who blame the Great War to technology, are the source of these ideas. Because of this, the cult's isolationist members are very superstitious and afraid to enter D6 on specific days of the week to avoid invading the Great Worm's space or, more likely, the creature's activities at the Kremlin.
Metro 2033 novel[]
The cult makes its appearance when Anton's son Oleg, a child from Kievskaya, is abducted and forced to join it. Artyom discovers the cult's evil faith as he is captured while looking for him.
The cult appears to have been mostly eradicated by the end of the novel. If only to make nihilistic confessions about their faith and warn of the wickedness in D6 before taking their own lives, the cult is driven out and its leaders are apprehended. The Great Worm Cult's disciples may live in a station that is totally cut off from the Metro following the events of Metro 2033. After rescuing Artyom and Anton from the followers, the Rangers led by Melnik (Miller) is compelled to cover their escape by tossing a grenade during their withdrawal. The Great Worm Cult members are trapped and perhaps starved as a result of this indirect collapse of a column that held up the station front.
Metro Awakening[]
TBA
Membership[]
The Great Worm Cult has a prominent hierarchy, with all children following the lead of old priests and a lower-class second-class hypnotists who attempt to convert everybody they come into contact with to the Great Worm's way of life. According to the priest, Oleg was obviously resistant to hypnotism, even if the hypnotist they encountered had a respectable impact on Melnik and the Stalkers throughout their rescue and the approach to D6.
Trivia[]
- Despite being the main antagonists of Awakening, the cult did not make a physical appearance until the final two chapters of the game.
- In a stroke of irony, the Cult, who are technophobes, reside within the mouths of D6. D6 is a place full of technology.
- The Great Worm Cult inspired both factions in Exodus: the Church of the Water Tsar and the Yamantau bunker Cannibals, with the former inheriting their technophobic tendencies and the latter inheriting their cannibalistic nature.
- While the Metro 2033 novel marks their first appearance, the Cult did not make an appearance in the Metro video game series until Awakening, 22 years after the novel was firstly released. Their existence in the game also finally confirmed the longstanding mystery of the Great Worm's existence being real after all this time.
External Links[]
- Great Worm Cult on the Metro Wiki
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