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The Sheriff is a major antagonist in the Madness Combat series, serving as the face of the AAHW during the series' early episodes. He was the main antagonist of the Sheriff Saga (Madness Combat 2 and Madness Combat 3), repeatedly being hunted down by Hank J. Wimbleton for having put a bounty on his head. During these events, the Sheriff activates the first known Improbability Drive in the series, which plunges Nevada into complete chaos, making him a posthumous antagonist for the remainder of the series.

He reappears in MADNESS: Project Nexus as one of the game's secondary antagonists. Here he is seen leading his own faction, the Matter and Energy Reclamation Corporation, who attempt to stop Hank, Sanford, and Deimos from entering Nexus City.


Madness Combat 2

The Sheriff's predominant role in Madness Combat 2 is simply him being pursued by Hank J. Wimbleton throughout the whole episode. After being chased through his headquarters, the Sheriff ends up cornered in his office. Hank confronts him and shoots his weapon, but Jesus rescues the Sheriff by sneaking up on Hank and shooting him in the head.

Madness Combat 3

Hank is revived after the events of Madness Combat 2, and once more continues his pursuit of the Sheriff. Having watched his rampage through security cameras, the Sheriff grows desperate and activates an Improbability Drive, a device that tampers with reality itself. Hank survives the carnage caused by its activation, and the Sheriff once again ends up cornered. Jesus stabs Hank in the back with a sword, but Hank survives long enough to shoot both Jesus and the Sheriff in the head with his shotgun, killing them both. Hank then succumbs to his injuries.

MADNESS: Project Nexus

You boys have been making an awful big ruckus in my territory. I don't take too kindly to that.
~ One of the Sheriff's lines in MADNESS: Project Nexus.

The Sheriff returns in MADNESS: Project Nexus as one of the game's secondary antagonists, with him and MERC acting as the main antagonist for most of the game's early levels.

He is first encountered by Hank, guarding Nexus City's walls from intruders with some snipers. After a brief conversation, the Mag Bandit arrives, Hank having previously killed dozens of other Bandits. The Mag Bandit destroys a portion of Nexus City's wall, allowing Hank, Sanford, and Deimos to enter and causing the Sheriff to retreat to his headquarters.

After several levels featuring Sanford and Deimos, they blow a hole into the Sheriff's fortress and fight him, managing to corner him atop his own hideout. They spare him and force him to open the city's transit network so they can reach their destination, and the Sheriff warns them that just because he's square with them doesn't mean the MERCs are, and that they'd be coming after them since they just killed a large portion of them.

The game slowly reveals the role that the Sheriff played in the downfall of Nexus City, working alongside Dr. Christoff to stop the Nexus Core from completing Project Nexus. Prior to the events of the game, the Sheriff took command of the Matter and Energy Reclamation Corporation and, by extension, Nexus City's Industrial Sector, which their factories were located inside of. Him and the MERCs evacuated civilians into the Industrial Sector while the city was overrun with Zeds, and eventually destroyed and abandoned due to the death of Director Phobos.

The Sheriff is seen one final time in the game's post-credit scene, briefly talking to Dr. Christoff before the Employers arrive and interrupt them.



  • In the canon Madness Combat animations it is unknown why Hank sought to kill him (although it can be assumed the Sheriff put some form of price on his head after Madness Combat 1). In Madness Interactive, a fangame that Krinkels supplied assets to, it was because the Sheriff stole Hank's pie, but it was stated that this only applied to the game.
  • Despite being the main antagonist of Madness Combat 2 and 3, the Sheriff does not have much screen time in either episode.
  • According to Krinkels, the creator of Madness Combat, the Sheriff was never the leader of the AAHW, and the Auditor was leading it even before the Sheriff's death. He was simply being used as a public figurehead, and the organization became much more obviously Auditor-run after the Sheriff died.
    • Krinkels has also stated that the AAHW never revived the Sheriff because "The AAHW [didn't] like or need the Sheriff enough badly enough to make the effort of hauling him back."
  • Unlike most of Madness Combat's named characters, the Sheriff seems to have very poor aim since he never hit Hank any of the times that he shot at him. This may be because he simply panicked and had no time for a good shot, as he is shown to be far more competent in MADNESS: Project Nexus.
  • Prior to the release of Madness Combat 8, many fans believed that the Auditor would turn out to be the Sheriff revived in a new form.

External Links


           MC logo.png Villains

Hank J. Wimbleton

Agency Against Hank Wimbleton
The Auditor | Jesus | Tricky the Clown | Grunts | 1337 Crew | A.T.P. Engineers | A.T.P. Soldats | Mag Agents | Retainers

Nexus Core
Director Phobos | Mag Agent: Gestalt | G03LMs | Riot Guards | Sleepwalkers | Zombies | Skeletons | Abominations

Matter and Energy Reclamation Corporation
The Sheriff | Church and Jorge

The Employers
The Auditor | The Stygian | The Conductor | The Deliberator

Higher Powers