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NOTE: This article focuses on the original iteration of Shufflin during JOKERS, not Shufflin II during ACES/QUEENS.

Shufflin is the secondary antagonist of Magical Girl Raising Project: JOKERS.

Shufflin serves as the right-hand of Grim Heart, despite Grim Heart subjecting her to constant abuse. She often does most, if not all, of Grim Heart's dirty work. Her ability to split her consciousness into 53 bodies (including the Joker) of herself based on suit make her a dangerous enemy to the magical girls in JOKERS. She's Snow White's secondary arch-enemy during JOKERS, being responsible for her friend Princess Inferno's death.

Appearance[]

Shufflin has light grey hair that curls inward. She has bangs that curl inwards and which also fade to black. Her eyes are a somewhat deeper shade of grey with no pupils, and her left eye has a black spade in the center, whereas her right eye is entirely blank. She wears a deeper gray eyeshadow.

Her attire resembles a white spades card with frills along the edges, with a lacy collar and laces at the top. The middle of her collar is lined, with little laces at the bottom and a black strap around the center.

A black spade protrudes in the center of her dress, and the insides are black. The interior includes broad and narrow white lines along the edges of the garment. She wears a white leotard top with little laces at the top and bottom. She wears a black garter with a black ribbon that is divided to the side.

She wears thigh-length black boots with two white bows at the front. She wears short white gloves with black bands around her wrist. The straps are embellished with black diamonds and white star motifs. The gloves appear to have a petal edge on top.

She has a large black spade in the back of her hair, with a white line nearly around the perimeter and a smaller spade in the center. She also wears a large black bow on her back, with white tips and thick black stripes on the front.

Each suit has the same design pattern; the only distinctions are the color (black or red), the form of her hair and glove accessories (Diamond, Heart, Club, or Spade), the kind of suit reflected in her left eye, and the marks on her suit that correspond to her number in the deck.

Personality[]

Shufflins are made to be devoted to their master and will try their hardest to help whoever owns the deck. Grim Heart is particularly feared by the Heart suits, largely due to them being the most emotional Shufflin suit. The Joker suit, on the other hand, is extremely cruel to her victims and would kill a magical girl without hesitation if it means restocking the deck.

With the exception of the Joker suit, Shufflins often have extremely simple personalities that fit the function of their suit. Their ability to fulfill their responsibilities improves with the worth of their suit. Although the Joker suit is said to be amused by her master's failure at the conclusion of JOKERS upon their capture, they are all devoted to Grim Heart. Apart from the Joker suit, Shufflin can only communicate by squeaking and making weird noises.

The Diamond, Club, and Spade suits are all very committed to fulfilling their specific functions. Otherwise, they respond to commands from Grim Heart and the Joker suit in a drone-like manner and lack any recognizable individuality.

Hearts are more emotional than any other suit in the deck. With the exception of the Joker suit, Shufflins may exhibit a broad range of emotions and certain personality traits.

Abilities[]

  • Duplication: Shufflin can split herself into an army made up of 52 bodies and one source body (the Joker), much like a deck of cards. Depending on the suit type and its importance in the deck, her talents and skills vary. Every suit has a unique set of skills. Their capabilities are dictated by the ranking: Ace is the highest number, followed by K, Q, J, and 10, with 2 being the lowest.
    • Spades (♠) are combat experts who have the highest combat capabilities out of the four suits. Until they are slain, they won't give up.
    • Diamonds (♦) are experts in deciphering complicated technology problems. They are capable of building things and may be utilized to detect traps in battle or hack a technical system.
    • Hearts (♥) are employed as meat shields because of their exceptional endurance. They are also more emotionally capable.
    • Clubs (♣) are experts in being stealthy and are able to blend into environments. They also use a club weapon in battle, albeit they are not nearly as focused on fighting as Spade suits.
    • The Joker is the Shufflins' leader. She is Shufflin's original body, and her weapon is a scythe. The Joker can refill any damaged or dead Shufflin in the deck by absorbing the Magical Girl's life force if the Joker suit kills her. This implies that a fresh batch of fifty-two Shufflins will be created, and all of the old ones—dead or alive—will vanish. Nevertheless, the whole army will vanish if the Joker dies. No matter where they are, she can converse with every Shufflin she has created.
  • Weapons Expertise: The Shufflins are capable of using weapons with precision.
  • Soul Collection: Whenever the Joker Shufflin kills a magical girl, she uses it to create a new batch of clones of herself.

Trivia[]

  • Its successor, Shufflin II, does not require the presence of the Joker and can be mass-reproduced in numbers, instead of the fixed 52 bodies that the original Shufflin is known for. It is, for the same reason, that Princess Lightning has the ability to create multiple bodies of herself, thanks to her having Shufflin's DNA being used by an anonymous mage.

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