“ | My name is Snide, but you can call me Master. | „ |
~ Snide introducing himself to Sledge's monstrous crew. |
“ | Heckyl: I don't work for Snide. Snide: I AM Snide! |
„ |
~ Snide's most famous quote after being revealed to the Rangers. |
Snide is the secondary antagonist of Power Rangers Dino Super Charge and a supporting antagonist in Power Rangers Beast Morphers.
He was an ammonite-themed outlaw and Heckyl's evil counterpart who took over Sledge's Crew after Sledge's disappearance.
Biography[]
Past[]
Millions of years ago, when his home planet Sentai 6 was invaded by Lord Arcanon, Heckyl, who knew the whereabouts of the Dark Energem tried to take it away from Arcanon. While on the run, he accidentally damaged the Dark Energem's container and desperately took the Energem with him. Unfortunately, because the Dark Energem was forged from the residual dark energy that was left behind after being used for creating the other Energems that later fell into the Rangers' hands, the Dark Energem's powers corrupted Heckyl, turning him evil and resulting the birth of his monstrous alter-ego, Snide.
After he barely escaped from Sentai 6's destruction, he went on a rampage destruction across the universe. Heckyl, alongside Greenzilla and his alter ego Snide, were repeatedly stated to be the worst outlaws ever that were ever captured by Sledge and were therefore confined within special cells. According to Wrench, Heckyl laid waste to and destroyed countless galaxies before being captured and confined by Sledge. His deadly powers and dual personality as a result of his fusion with Snide are reasons why he was kept within special cells by Sledge himself as well.
Power Rangers Dino Charge[]
Centuries later, Sledge takes desperate measures in acquiring the Purple Energem when hearing that the bond to its previous host was severed and in need of a new host. He ponders whether he needs to enlist Heckyl's help for carrying the task to retrieve it or not. The mere suggestion of releasing Heckyl is enough to cause an uproar within the ship, sending all of the prisoners into instantaneous panic and instilling fear even to Wrench and Fury. Despite being aware of the risk to even his own well-being, the fearless but concerned bounty hunter sends him to Earth after conceding to his offer of ruling the universe together as partners in case of a successful mission. Sledge only agrees to this because Heckyl is the only one of his prisoners that looks human enough to possibly fool the Dino Charge Rangers into trying to bond the Purple Energem to him. This plan actually goes smoothly until Wish Star intervenes, attempting to acquire the Energem to earn his own freedom. Heckyl would have fought for it but holds back purposely knowing that, if the Rangers see his true nature it would ruin his own plans. After Wish Star is defeated and Fury successfully retrieves the Purple Energem, Heckyl attempts to explain himself only for Sledge to declare their partnership over and narrowly blast him back to his cell with a shot from his now Energem-enhanced blaster.
Power Rangers Dino Super Charge[]
After Sledge's Ship crashes following the final confrontation with the Dino Charge Rangers, Heckyl (whose body has been taken over by Snide) sees the opportunity to escape from his damaged special cell. A group of Vivix and Spikeballs are shocked to see Snide in his true form, confused as Heckyl is supposedly confined in said cell. Snide kills one of Spikeballs whom claims that Sledge is their true leader before his tattoo glows and results in Heckyl regained control over his body. Heckyl asks the guards to forgive his other persona's brutal tendencies before ordering the Spikeballs and Vivix to free all inmates and give them snacks to gain their trust. He also sets an example for what happened to traitors by killing a monster who wishes to walk away.
After asserting his authority over the remaining monsters on Sledge's ship, Heckyl sets out to obtain the Power Rangers' Energems by infiltrating the Power Rangers, getting a job at the museum where they all work. Snide refers to the Energems as the key to his "past, present, and future." When Snide is not in control of Heckyl's body, Snide speaks to him through Heckyl's pocket watch; a similar ornament on Snide's sword allows Heckyl to speak to him when their positions are reversed. Heckyl and his alter-ego have clashing personalities, but Snide can only maintain control of their body for a limited time. This led to complications in one of Heckyl's plans to find the Rangers' lair, in which he managed to succeed, only for he and his minions to have their short term memory erased due to Curio's bungling.
During the plot by the monster Nightmare, Shelby finds Heckyl using one of Nightmare's pillows on the others. After destroying it, Shelby reveals Heckyl's true intentions and claims that Heckyl is working for Snide. Heckyl states that he doesn't work for Snide as he transforms into Snide stating that he is Snide. Before escaping, Snide states that his group will find their lair soon. Not long after being kicked out from the Dino Bite Cafe, Snide accompanies Fury and Wrench when they investigates Singe's arrival on Earth. Though initially intent on destroying him, the reasons that the upstart outlaw may be a valuable ally and chooses not only to spare him, but also to recruit him to his cause. It is also through Snide's first interaction with Singe that he is associated with Heckyl, who seems to be fonder and liking of Singe's style and attitude, as well as more patient and willing to listen to his ideas. Though Singe fails his first mission, he is given credit enough to be allowed to become a permanent member of the crew and a key player in the clash of good versus evil taking place on Earth. Although Heckyl findd that Singe cannot cooperate well with Fury, he later locks them both in one cell until they put aside their differences.
The Relationship between Heckyl's faction and Singe eventually becomes strained when Heckyl gives Fury a blaster that originally belonged to Singe. This eventually worsens when Fury catches Singe communicating with his mysterious employer and demanded the truth after the conversation ended. Singe claims that he was talked to his grandmother but Fury is not convinced but pretends to otherwise and reports what he heard to Heckyl. Ultimately, after realizing that Singe knows the whereabouts of the Titano Zord all along, Heckyl interrogates Singe only for the latter to attack him. As result, Heckyl kicks him out of the ship and allows Fury to kill Singe on sight should he be spotted again. Heckyl's reign does not last much longer as, when Singe returns, he is now accompanied by his ally Doomwing and their employer Lord Arcanon. The villains engage in a power struggle, each of which having their two top generals beside them; in the case of Heckyl and Snide being Fury and Wrench. Wrench tries to turn the table of battle by summoning his newly created superweapon-monster hybrid Fortress only for Doomwing to counteract by stealing Dino Charge Rangers' Zords. Unfortunately, Doomwing's scheme provokes the Rangers to show up and retake their zords but not without causing severe damage to Fortress in the mid of struggle. As a result, Arcanon and his generals are successful in defeating Heckyl and imprisoning him again, making Arcanon the outlaws' new master. This defeat is nothing for Heckyl as, upon seeing Dark Energem in Arcanon's possession, he recalls his lost memories when he used to be a good guy and angrily attacks Arcanon before being subdued.
Later, Snide puts Arcanon's patience in hard test when (by using his tentacle on Singe) he impresses Arcanon and claims that Singe is weak, Heckyl lack respects him and he can matter only on him. He proposes a plan to destroy the Rangers : inverting the Rangers's bodies thanks to Professor Strickler helped by Nightmare and Game Face. Arcanon appreciates Snide's plan, and asks him for what he wants. Snide answers him that he wants to separate with Heckyl, destroy him as and become a general of Arcanon, and he accepts. He sends Wrench to retrieve the Rangers' device used to separate Doomwing and Zenowing. Heckyl angered by Snide's decision, discovers that Snide makes fun that Arcanon destroyed their planet and all those that they loved. After that Snide's plan is failed (Strickler, Game Face and Nightmare are destroyed), Arcanon is furious, but Wrench activates the device and the operation begins. The separation succeeded, Heckyl returns in jail again and Snide joins Arcanon as general. Heckyl does manage to escape, now reverted to the original self that wishes to redeem himself. When Snide proposes to Arcanon to destroy the Rangers with Screech and Conductro, he treats him useless because of Heckyl's escape. Snide allies with Sledge and his crew, and they destroy Arcanon and his crew, Heckyl assists at the battle and flees. When Sledge and Snide celebrate their alliance, Heckyl manages to regain the Rangers' trust, first in helping Shelby, Phillip, and James against Badussa by destroying his amulet with Shelby.
Snide later surprises Sledge and Poisandra saying that he is not in Sledge's masterplan and goes to be sending in a suicidal mission against the Rangers, enraging him. During the wedding of Sledge and Poisandra, he steals the Dark Energem thinking that Sledge won't abandon him with it. Heckyl enjoys his last day on Earth, says to the Rangers that Sledge has deployed Six Greenzillas at London, New York, China, Tokyo, Hawaii and Amber Beach and refuses in a first time to help them despite Shelby said him "Snide is evil, but not Heckyl. You changed." During the battle between the Rangers and the Greenzillas, Heckyl helps a mother to find her daughter, she thanks him and it makes him realize that Shelby has rIght about him. He protects Kendall when Snide defeats her after he discovered and destroyed the Rangers' base and tried to bribe her and Keeper with the Dark Energem. He fights Snide with Shelby, Koda and Kendall but they are defeated. When Snide demands the Magnabeam, Sledge refuses chocking Wrench. Snide curses Sledge and is destroyed by the ten Rangers and Heckyl.
Power Rangers Beast Morphers[]
In the second season of Power Rangers Beast Morphers, Snide is resurrected by Robo-Roxy and Robo-Blaze.
Personality[]
As a result of physical contact with Dark Energem, Heckyl suffered multiple personality disorder; having two personalities. Snide was less patient, aggressive and violent (even Fury went on to say that Heckyl's persona was more quiet compared with Snide's). Snide believed that the best way to get what's desired is to be straightforward, and constantly conflicted with his Heckyl persona because he prefer to directly confront the Rangers; something that Heckyl did not agree. Heckyl's disagreement with his Snide persona's idea to directly confront the Rangers was due to him tend to spent too much energy in battle that resulting Heckyl's persona prematurely regained control over his body which was dangerous in the middle of the battle as his true identity would be exposed in result. Given to his origins, Snide was in fact, the manifestation of Heckyl's dark side.
Although, behind his violent, impatient, and egoistic side, Snide was less psychotic and better as the leader compared to Heckyl in some ways as Snide knew how to keep his cool while still enforcing discipline upon his subordinates. Also, Snide kept his feelings bottled in while still knowing when to let them out if deemed necessary, especially his aggressive and violent side. Another reason why he deemed to be a worthier leader than his Heckyl persona was Snide's cunning intellect that enable him to quickly evolved some of his Heckyl persona's schemes to something more challenging for the Rangers to counter. The perfect example of Snide's surprising keen intellect was revealed in as Snide felt that Heckyl's idea in infiltrate Amber Beach Dinosaur Museum as a new waiter may not enough to gain the opportunity for both stealing the Rangers' Energems and discovering the Ranger's underground lair so he took over Heckyl's body to improve the plan by having Stingrage to wipe his memories just as he learned their identity. Snide intended to have the amnesiac Heckyl persona be brought by the Rangers to their lair to be cured from Stingrage's venom so when he regained his memories, he had the opportunity to steal the stored Energems.
Powers and Abilities[]
Transformation Tattoo[]
Whenever Snide persona wishes to take over, the tattoo on Heckyl's neck would glows and he transformed into armor-clad monster that happened to be Snide himself and vice-versa. How long Snide would take over the body was limited by time and energy. Should he spent too much energy, Snide would be drastically weakened and Heckyl would regained control over his body where the armor that encase his body would dissipates.
Snide's Sword[]
Snide's sword is a long sword with a hilt resembling his spikes that can be channeled with his energy. Its design vaguely resembles Magna Defender's sword albeit blue in color. Much like his other persona's pocket watch, the hilt of the sword had a small monitor that allowed Heckyl to directly communicating with his Snide persona should Snide take over his body.
Tentacle Extension[]
Snide can releases tentacles from his chest for combat or manipulating objects as additional limbs.
Energy Blasts[]
Heckyl possesses the ability to manipulate energy blasts that can be manipulated in various ways, ranging from evaporating his foes to manipulates multiple objects at once from distance.
Gallery[]
Trivia[]
- Heckyl and Snide were a direct reference to Dr. Henry Jekyll and Edward Hyde from The Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. Jekyll was a good man who developed an evil alternate personality after developing and testing out an experimental serum on himself.
- Snide bears a strong resemblance to Zeltrax from Power Rangers Dino Thunder due to his Super Sentai counterpart being a reincarnation of the latter’s. However, this resemblance is superficial as Snide and Zeltrax have no in-universe connection.
- Snide's sword was created using the bottommost part of his sentai counterpart's axe weapon, with the rest of the axe being replaced with a new sword blade. The original axe parts and the accompanying shield would go unused through the entirety of Dino Super Charge, but would later be used in Beast Morphers season 2, almost a decade after they were first made.
See Also[]
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