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Scarfaceinthefall
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You must've forgotten where you were... This is BAD END THEATER! Is the pain setting in? Ohhh, but you should've been well aware of what you'd be shown when you entered this place! It's a problem I've seen quite often... At some point, you grew attached to my little cast. You started to relate to their flaws, their plights... You started wishing for their happiness. But you aren't going to find that in MY theater! My lovingly crafted labyrinth of suffering!
~ TRAGEDY revealing that there's no way to obtain a happy ending.

TRAGEDY is the main antagonist of the 2021 video game BAD END THEATER. She is a mysterious god-like being who runs the titular theatre, serving as the creator of the in-story world and God of the worlds built around the concept of tragedy enforcing and writing bad/horrible endings as the only outcome. She lives in her eponymous theatre, crafting various victims' fates so their stories would always have terrible, often gruesome, endings. In the world of BAD END THEATER, manipulating events from behind the scenes, with the aim of making every possible scenario end in a "bad" or tragic way.

She has godlike powers over her creations, controlling the narrative and directing the lives of her characters like a play. The theatre setting feels like a place of performances, and hence her world is performative where TRAGEDY becomes the playwright whose scripts must turn out for the worst.

Description[]

Appearance[]

Tragedy is often depicted as a mysterious figure, shrouded in darkness and wearing a tattered black cloak that flows around them like shadows. At the center of this haunting image is a strikingly white mask, cracked and worn, which serves as a poignant symbol of sorrow and despair. The contrast between the stark whiteness of the mask and the deep black of the cloak creates a powerful visual representation of the complex emotions associated with tragedy, highlighting the interplay between light and dark, hope and despair, and the hidden pain that lies beneath the surface. This figure embodies the essence of tragedy, reminding us of the profound and often painful experiences that shape the human condition.

Personality[]

She has always had a penchant for stories that conclude with tragic or unsatisfactory endings, and she often projects this preference onto the protagonist of her own narrative. However, beneath the surface of her enjoyment lies a more complex truth; it appears that this fascination with despair is fundamentally linked to her own unresolved tragedies and painful experiences. These personal struggles have driven her into an unending cycle of pessimism that colors her worldview. While her attraction to grim conclusions has been a long-standing trait, it has intensified over the years, leading her to embrace darker themes more fervently than ever before. As she navigates her own inner turmoil, it becomes increasingly clear that her affinity for bad endings is not merely a quirk of taste, but rather a coping mechanism that reflects the depth of her emotional pain and the challenges she has faced throughout her life.

She possesses a chilling coldness, a calculating nature, and an unsettling indifference towards the pain and suffering that she inflicts upon her characters. To her, the lives and destinies of these fictional beings serve merely as instruments in the grand orchestration of her artistic vision of tragedy. One of her most defining characteristics is her relentless obsession with ensuring that every narrative she weaves culminates in failure or despair, often dismissing the hopes, dreams, and struggles that her characters experience along the way. Although she presents a façade of emotional detachment and aloofness, there exists a deeper layer of creativity in her methodology. She takes a perverse pleasure in meticulously crafting intricate plots, where every character finds themselves ensnared in a web from which there is no escape, ultimately leading to an inevitable and disheartening conclusion.

As she immerses herself in the intricate task of orchestrating the narratives that unfold before her, TRAGEDY simultaneously relishes her position as a playwright and a god-like entity, wielding immense power over her creations. Her meticulous actions demonstrate a remarkable level of artistry; she deftly manipulates the events within her stories, skillfully ensuring that the downfall and despair of her characters are not just likely but inevitable. In this role, she embodies a fatalistic worldview, one that posits suffering and calamity as inescapable aspects of existence. Through her narratives, she vividly illustrates a universe that is firmly ruled by fate, leaving no space for the possibility of redemption or the notion of happy endings. The darkness she weaves into her tales reflects a profound understanding of the human condition, emphasizing that tragedy is not just an event but a fundamental part of the fabric of life itself. In this sense, TRAGEDY stands as both creator and destroyer, reveling in the artistry of crafting despair while adhering to the harsh truths of her own universe.

In numerous respects, TRAGEDY can be viewed as a figure that embodies the darkest elements of determinism. This concept suggests that regardless of the decisions and choices individuals make throughout their lives, the ultimate outcome is predetermined and unchangeable. No matter the efforts, intentions, or desires of the characters involved, they are inevitably led to a conclusion that is bleak and sorrowful. The essence of TRAGEDY lies in this relentless march toward an unavoidable fate, illustrating how the threads of fate are often woven in such a way that they leave little room for hope or redemption. As a result, the experience of TRAGEDY serves as a poignant reminder of the limitations of free will and the overpowering nature of destiny, casting a long shadow over the human condition.

Biography[]

In the past, TRAGEDY found herself captivated by the charm and spirit of another girl, and their connection blossomed rapidly into a profound bond. They shared laughter, dreams, and secrets, forging a friendship that felt unbreakable. However, their happiness was short-lived, as the weight of societal expectations and familial disapproval loomed large over them. Both of their families, steeped in tradition and rigid beliefs, were vehemently opposed to their relationship, viewing it as an affront to their values. Unable to withstand the pressure, they took drastic measures to sever the ties that bound the two girls together. This separation was particularly devastating for TRAGEDY, as the other girl had been her guiding light, the sole person capable of inspiring her to envision a narrative filled with hope and joy. Without her presence, TRAGEDY felt an overwhelming void, a darkness that seeped into her very essence. Consequently, she turned to her craft, pouring her heart into her writing, yet the absence of her beloved friend cast a long shadow over her creativity. Lacking the encouragement and support that had once infused her stories with optimism, TRAGEDY found herself trapped in a cycle of despair. Thus, she began to pen tales marked by sorrow and heartache, each story culminating in tragic and unsettling endings that reflected her own fractured spirit. The stories became a mirror of her reality, a poignant reminder of the love she had lost and the happiness that had been cruelly snatched away from her.

After some time, the other girl finally discovered the theater that TRAGEDY was utilizing, a dark and mysterious place that seemed to echo with the whispers of countless untold stories. It was there that she felt a tug at her heartstrings, a bittersweet reminder of her lost love and his undeniable affinity for narratives that culminated in sorrow rather than joy. Determined to uncover the secrets behind this theater and perhaps even find a way to alter its fate, she began to delve deeper into the workings of TRAGEDY's world, her curiosity piqued by the strange atmosphere that surrounded her. When, against all odds, a happy ending emerged from the demonstration, TRAGEDY's reaction was both revealing and chilling. With a sardonic tone, TRAGEDY remarked that achieving a joyful conclusion like this in reality would be nothing short of impossible, a stark reminder that life rarely follows the neat narratives we desire. This thought lingered in the air as TRAGEDY prepared to transition into the main game, setting the stage for a deeper exploration of the themes of fate, love, and the often-painful truths of existence that awaited them both. The girl, her heart racing with both hope and dread, steeled herself for what was to come, ready to confront the mysteries that lay ahead in this enigmatic theater of tragedy. As she entered the theater, TRAGEDY, oblivious to the girl's true identity and intentions, welcomed her with open arms, eager to showcase the unique mechanics of the theater. With a flourish, TRAGEDY presented a demonstration that involved both a human figure and a demon doll, illustrating the complex interplay of emotions and outcomes that the theater could produce. The girl watched in fascination as the scene unfolded before her, each moment charged with tension and the potential for a variety of endings.

Throughout the course of the game, it becomes increasingly apparent that TRAGEDY is subtly yet powerfully manipulating the narrative to ensure that the characters meet untimely and unfortunate ends. Although the exact mechanics of her influence remain shrouded in mystery, her presence looms large over the unfolding events, guiding the story toward its darker conclusions. As the players navigate through the various scenarios, they come to realize that escaping the clutches of a negative outcome is nearly impossible, rendering their efforts futile against TRAGEDY's relentless grip on the plot. Faced with this dire situation, the only viable option left for the Director is to intervene directly. She makes the bold decision to insert herself into the narrative, utilizing her abilities to teleport all the characters to safety, effectively pulling them away from the brink of disaster. As the credits roll, TRAGEDY poses a rhetorical question to the players, asking if they enjoyed the show. With a bemused smile, she then turns and walks off, leaving the players to reflect on the journey they have just experienced, a blend of triumph, challenge, and the ever-present shadow of TRAGEDY. However, this act of defiance does not sit well with TRAGEDY. Feeling disrespected and affronted by the disruption of her carefully crafted story, she reveals her own character, stepping out of the shadows to confront the players. In a dramatic twist, she sends the four main characters back into the narrative, forcing them to relive the very bad endings they had just managed to escape. This sets the stage for an intense boss fight, where the stakes are higher than ever, as the characters must now face TRAGEDY's wrath head-on. Once the characters have successfully freed themselves from the clutches of TRAGEDY, she presents them with her final challenge: a complex puzzle that tests their skills and teamwork. Upon solving this intricate riddle, a dramatic moment unfolds as TRAGEDY’s mask shatters, symbolizing both her defeat and the breaking of her hold over the story. With a sense of triumph, she congratulates everyone on their stellar performance, leading into a celebratory credits sequence that highlights their successful navigation of the narrative.

As they embrace one another, their words overflow with declarations of love, expressing the depth of their feelings and the significance of their long-awaited meeting. This moment serves not only as a culmination of their individual stories but also as a testament to the enduring power of love and connection that transcends time and adversity. The audience witnesses a beautifully charged scene that encapsulates the themes of longing and reconciliation, leaving a lasting impact on all who experience it.

Trivia[]

  • One could argue TRAGEDY isn't really a villain, and rather just a writer who's rather obsessed with bad endings. However, it's made clear her fictional characters have some sort of sentience, considering they fight against her in the end, meaning TRAGEDY does count as a villain due to the characters she's tormenting being more than just fiction.

External Link[]

Navigation[]

           BadEndTheater Villains

Protagonists
The Hero | The Underling | The Overlord

Antagonists
The Underling's Friends | TRAGEDY

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