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Villains Wiki
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Kill the Justice League.<br>
 
Kill the Justice League.<br>
 
End life on Earth -22 <small>(succeeded)</small>.<br>
 
End life on Earth -22 <small>(succeeded)</small>.<br>
End all life in existence <small>(failed)</small>.<br>
+
End all life in existence.<br>
Infect Gotham City with Dark Matter <small>(failed)</small>.
+
Infect Gotham City with Dark Matter <small>(both failed)</small>.
 
|crimes = Attempted cataclysm<br>
 
|crimes = Attempted cataclysm<br>
 
Global genocide<br>
 
Global genocide<br>
  +
Attempted multiversal takeover<br>
 
Mass murder<br>
 
Mass murder<br>
 
Terrorism<br>
 
Terrorism<br>
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Meanwhile, another alternate version of Bruce Wayne is found dead after falling onto the hood of a car. Batman meets Commissioner Gordon at the scene disguised as Detective Harvey Bullock and reveals that these alternate Waynes are comprised of Dark Matter, something which Laughs appears to be taking from them in the form of blood cells extracted around each victim's heart. Batman believes the reason for taking the blood cells is because Laughs is creating a serum that can bring out the worst in people and turn them into dark versions of themselves. He then tells Gordon of a protocol he devised called "Last Laugh" which should provide Gotham City clean air, food and water if it is faced with any biological or chemical attack. The protocol was based off the original Last Laugh system built within Gotham many years prior to make the city a safe haven for its inhabitants.
 
Meanwhile, another alternate version of Bruce Wayne is found dead after falling onto the hood of a car. Batman meets Commissioner Gordon at the scene disguised as Detective Harvey Bullock and reveals that these alternate Waynes are comprised of Dark Matter, something which Laughs appears to be taking from them in the form of blood cells extracted around each victim's heart. Batman believes the reason for taking the blood cells is because Laughs is creating a serum that can bring out the worst in people and turn them into dark versions of themselves. He then tells Gordon of a protocol he devised called "Last Laugh" which should provide Gotham City clean air, food and water if it is faced with any biological or chemical attack. The protocol was based off the original Last Laugh system built within Gotham many years prior to make the city a safe haven for its inhabitants.
   
Later, The Batman Who Laughs reappears and makes his way into the highly restricted areas of Wayne Tower, killing almost any security that gets in his way before his Prime Earth self arrives to stop him. Knowing that Laughs will counter any technique he uses, Prime Batman resorts to using moves he recently made up to ground the villain. He then told Laughs that this is where his plan ends, only to be shot by The Grim Knight from a nearby building. The Batman Who Laughs tells his Prime self not to move as the bullet he was shot with has a Bat-Taser in it and heads over to a nearby console to deactivate "Last Laugh" using another special protocol designed to eradicate all records linked to Batman by means of destroying Wayne Tower using a controlled implosion. It is only suppose to work after everyone was out of the building but The Grim Knight had already disabled all the other safety protocols that would've ensured this.
+
Later, The Batman Who Laughs reappears and makes his way into the highly restricted areas of Wayne Tower, killing almost any security that gets in his way before his Prime Earth self arrives to stop him. Knowing that Laughs will counter any technique he uses, Batman resorts to using moves he recently made up to ground the villain. He then told Laughs that this is where his plan ends, only to be shot by The Grim Knight from a nearby building. The Batman Who Laughs tells his Prime Earth self not to move as the bullet he was shot with has a Bat-Taser in it and heads over to a nearby console to deactivate "Last Laugh" using another special protocol designed to eradicate all records linked to Batman by means of destroying Wayne Tower using a controlled implosion. It is only suppose to work after everyone was out of the building but The Grim Knight had already disabled all the other safety protocols that would've ensured this.
   
The Batman Who Laughs proceeds to taunt Prime Batman by telling him that the alternate Bruce Waynes who were bought to Prime Earth all lived happier lives than he has because they effort change, and out of all the other versions of Bruce out there he was most miserable and least accomplished. Before taking his leave, Laughs noticed that Batman was suffering from same infliction that made him and says that they will be seeing each other again just as the implosion starts. Laughs then leaps through a window as Wayne Tower collapses.
+
The Batman Who Laughs proceeds to taunt Batman by telling him that the alternate Bruce Waynes who were bought to Prime Earth all lived happier lives than he has because they effort change, and out of all the other versions of Bruce out there he was most miserable and least accomplished. Before taking his leave, Laughs noticed that Batman was suffering from same infliction that made him and says that they will be seeing each other again just as the implosion starts. Laughs then leaps through a window as Wayne Tower collapses.
   
 
====''Black Mirrors''====
 
====''Black Mirrors''====
 
The Batman Who Laughs' next stop is the the Iceberg Lounge where he is repeatedly denied entry by staff because he refuses to give them his real name. He then slaughters through whatever security comes his way until he finds the [[Penguin (DC)|Penguin]] rigging dice at a craps table. The Batman Who Laughs fights off the guards protecting Penguin while complimenting his cunning and pointing out the tricks and traps secretly built into the club itself. He talks about Penguin's trick umbrella that sprays alcohol for parties while Laughs turns that same umbrella into a makeshift flamethrower. He also mentions the gambling tables that can be used as bulletproof shields while he ducks behind them to avoid gunfire. Then he reaches for a pair of emergency defibrillators and remarks how clever it was for Penguin to increase the defibrillators' voltage so high that the shock can simulate the appearance of a heart attack when done on people. Penguin tries to plead but Laughs exposures the defibrillators to the melted ice on the floor which electrocutes everyone but him in the room.
 
The Batman Who Laughs' next stop is the the Iceberg Lounge where he is repeatedly denied entry by staff because he refuses to give them his real name. He then slaughters through whatever security comes his way until he finds the [[Penguin (DC)|Penguin]] rigging dice at a craps table. The Batman Who Laughs fights off the guards protecting Penguin while complimenting his cunning and pointing out the tricks and traps secretly built into the club itself. He talks about Penguin's trick umbrella that sprays alcohol for parties while Laughs turns that same umbrella into a makeshift flamethrower. He also mentions the gambling tables that can be used as bulletproof shields while he ducks behind them to avoid gunfire. Then he reaches for a pair of emergency defibrillators and remarks how clever it was for Penguin to increase the defibrillators' voltage so high that the shock can simulate the appearance of a heart attack when done on people. Penguin tries to plead but Laughs exposures the defibrillators to the melted ice on the floor which electrocutes everyone but him in the room.
   
Penguin is left barely conscious on the flood as Laughs tells him that many versions of Batman have struggled to end his crooked operations in other realities and have even competed against him in business to release his hold on the criminal underworld. Laughs then reveals another alternate Bruce Wayne who succeeded in ruining Penguin's business on a different world before taking some of that Wayne's blood with a syringe and impaling him in the head with a headbutt from his spiked visor. The Batman Who Laughs walks away from the scene while telling Penguin he should contact one of his men Matches Malone to help him rig the gambling tables.
+
Penguin is left barely conscious on the flood as Laughs tells him that many versions of Batman have struggled to end his crooked operations in other realities and have even competed against him in business to release his hold on the criminal underworld. Laughs then reveals another alternate Bruce Wayne who succeeded in ruining Penguin's business on a different world before taking some of that Wayne's blood with a syringe and impaling him in the head with a headbutt from his spiked visor. The Batman Who Laughs walks away from the scene while telling Penguin he should contact one of his men, Matches Malone, to help him rig the gambling tables.
   
Meanwhile, Prime Batman's attempts to stop Laughs and The Grim Knight have not been going very well. He knows that The Batman Who Laughs plans to use the Last Laugh protocol through alternate means to poison Gotham's water supply, and to do that he needs Commissioner Gordon. But unfortunately, while getting the help of a more lucid [[James Gordon, Jr.|James Gordon Jr.]], the commissioner is kidnapped by The Grim Knight despite Batman's efforts stop him. The Dark Knight is later contacted by Alfred who tells him that Joker has escaped the Batcave after waking up during open-heart surgery, causing Bruce realise that being Batman just wasn’t enough to bring down his villainous counterparts.
+
Meanwhile, Prime Earth Batman's attempts to stop Laughs and The Grim Knight have not been going very well. He knows that The Batman Who Laughs plans to use the Last Laugh protocol through alternate means to poison Gotham's water supply, and to do that he needs Commissioner Gordon. But unfortunately, while getting the help of a more lucid [[James Gordon, Jr.|James Gordon Jr.]], the commissioner is kidnapped by The Grim Knight despite Batman's efforts stop him. The Dark Knight is later contacted by Alfred who tells him that Joker has escaped the Batcave after waking up during open-heart surgery, causing Bruce realise that being Batman just wasn’t enough to bring down his villainous counterparts.
   
He returns to the Batcave and destroys the remaining remedies for Joker Toxin, allowing his transformation to get even worse, before creating a piece of headgear to further resemble The Batman Who Laughs. However, Bruce doesn’t let himself fully succumb to the super toxins effects and explains to a horrified Alfred that Laughs has the ability to sense people's desires, and his headgear is a visor made of dark metal which allows him to filter his senses into finding what he himself wants. Bruce let his condition worsen so he can gain the same ability by using the visor he made, in hopes of stopping Laughs before he murders another Bruce Wayne.
+
He returns to the Batcave and destroys the remaining remedies for Joker Toxin, allowing his transformation to get even worse, before creating a piece of headgear to further resemble The Batman Who Laughs. However, Bruce does not let himself fully succumb to the super toxins effects and explains to a horrified Alfred that Laughs has the ability to sense people's desires, and his headgear is a visor made of dark metal which allows him to filter his senses into finding what he himself wants. Bruce let his condition worsen so he can gain the same ability by using the visor he made, in hopes of stopping Laughs before he murders another Bruce Wayne.
   
As Prime Batman homes in on the next potential murder site, The Batman Who Laughs greets a captive Commissioner Gordon to his hideout and lets him know that preparations for the villain's plan is almost complete. He has already created four serums from dark matter and only needs six to poison the entire city. Laughs intends to have Gordon watch the carnage once it unfolds, but until then has The Grim Knight to stand guard and ensure that the commissioner doesn’t try to escape. However, The Grim Knight later decides to let Gordon loose while the madman is away so he can hunt Jim down using Laughs' Dark Robins.
+
As Batman homes in on the next potential murder site, The Batman Who Laughs greets a captive Commissioner Gordon to his hideout and lets him know that preparations for the villain's plan is almost complete. He has already created four serums from dark matter and only needs six to poison the entire city. Laughs intends to have Gordon watch the carnage once it unfolds, but until then has The Grim Knight to stand guard and ensure that the commissioner doesn’t try to escape. However, The Grim Knight later decides to let Gordon loose while the madman is away so he can hunt Jim down using Laughs' Dark Robins.
   
The Batman Who Laughs makes his way to Blackgate Prison seeking to kill another Bruce Wayne from a different world while disguised as commanding officer David Harper. During his search, he finds Prime Earth Batman and uses him to retrieve a version of Bruce who is warden of an alternate Blackgate. Prime Batman locates Warden Wayne but then comes under fire by prison security guards who mistaken him for The Batman Who Laughs. The Dark Knight has "David" get the warden to safety as he slows down his assailants with foam explosives. However, this opportunity gives Laughs a chance to activate a barrier and separate himself from the heroic counterpart. The Batman Who Laughs then proceeds to kill Warden Wayne before revealing his identity to Prime Batman and taunts his faith in the good of people.
+
The Batman Who Laughs makes his way to Blackgate Prison seeking to kill another Bruce Wayne from a different world while disguised as commanding officer David Harper. During his search, he finds Prime Earth Batman and uses him to retrieve a version of Bruce who is warden of an alternate Blackgate. Batman locates Warden Wayne but then comes under fire by prison security guards who mistaken him for The Batman Who Laughs. The Dark Knight has "David" get the warden to safety as he slows down his assailants with foam explosives. However, this opportunity gives Laughs a chance to activate a barrier and separate himself from the heroic counterpart. The Batman Who Laughs then proceeds to kill Warden Wayne before revealing his identity to Batman and taunts his faith in the good of people.
   
 
====''The Line of Fire''====
 
====''The Line of Fire''====
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The little one refuses and instead decides to unleash the Talons upon the madman, telling him to take up his request with them. But Laughs informs the little one that he already did while the Talons stumble into view with no arms. The Court of Owls begin to flee as The Batman Who Laughs detonates explosives he planted earlier to reshape their labyrinth and make escape much more difficult. Terrified for her life, the little one tells Laughs he can have whatever he wants from the court, only for him to say that he just wanted them to all die screaming before pushing the little one into the water below them. He then admits that despite his actions he does have a lot of respect for the court. So much so that in one reality he became their leader and transports that version of Bruce Wayne from his native world to Prime Earth. The alternate Bruce proceeds to attack The Batman Who Laughs and a fight commences between them, presumably to the death.
 
The little one refuses and instead decides to unleash the Talons upon the madman, telling him to take up his request with them. But Laughs informs the little one that he already did while the Talons stumble into view with no arms. The Court of Owls begin to flee as The Batman Who Laughs detonates explosives he planted earlier to reshape their labyrinth and make escape much more difficult. Terrified for her life, the little one tells Laughs he can have whatever he wants from the court, only for him to say that he just wanted them to all die screaming before pushing the little one into the water below them. He then admits that despite his actions he does have a lot of respect for the court. So much so that in one reality he became their leader and transports that version of Bruce Wayne from his native world to Prime Earth. The alternate Bruce proceeds to attack The Batman Who Laughs and a fight commences between them, presumably to the death.
   
Sometime later, Prime Batman is contacted by James Gordon Jr. who informs him that he managed to rescue the commissioner from The Grim Knight but is trapped within the sewers. Batman sends a vehicle to pick up the Gordons and meets with them in the Batcave to discuss their current situation. The Dark Knight lets his allies known that they now have the advantage because The Batman Who Laughs has yet to hack into the Last Laugh protocol for his own plans and they can still activate it themselves to keep the city safe from poisoning via the water supply. Commissioner Gordon gives his verification to activate Last Laugh and Batman was about to do the same, until he realises that this is what The Batman Who Laughs wanted to whole time. Batman explains that Laughs wanted the commissioner to escape so they can activate the protocol, because he must of found some access point to the systems water reservoir and needed them to initiate Last Laugh to gain entry to it.
+
Sometime later, Prime Earth Batman is contacted by James Gordon Jr. who informs him that he managed to rescue the commissioner from The Grim Knight but is trapped within the sewers. Batman sends a vehicle to pick up the Gordons and meets with them in the Batcave to discuss their current situation. The Dark Knight lets his allies known that they now have the advantage because The Batman Who Laughs has yet to hack into the Last Laugh protocol for his own plans and they can still activate it themselves to keep the city safe from poisoning via the water supply. Commissioner Gordon gives his verification to activate Last Laugh and Batman was about to do the same, until he realises that this is what The Batman Who Laughs wanted to whole time. Batman explains that Laughs wanted the commissioner to escape so they can activate the protocol, because he must of found some access point to the systems water reservoir and needed them to initiate Last Laugh to gain entry to it.
   
At that moment, Batman receives an in-coming called from The Batman Who Laughs and answers it despite warnings from the commissioner not to. Laughs appears before them through a hologram and says he really needs to tell Prime Batman about something he discovered from the Court of Owls' city archives. He reveals that the original Last Laugh built into Gotham years ago was not just designed to make the city a safe haven, but to also turn it into an incubator for conquest. A fortress city where the people could launch assaults while being protected from the rest of the world. The knowledge that Gotham was violent even in its earliest days seemingly shatters Prime Batman's faith in the city as he continues to hang on Laughs' every word. Alfred tries to tell Batman through his commutator that the Joker's toxin in his bloodstream is reaching critical levels, but the butler's call is muted as The Batman Who Laughs goals his Prime Earth self into activating the Last Laugh protocol.
+
At that moment, Batman receives an in-coming called from The Batman Who Laughs and answers it despite warnings from the commissioner not to. Laughs appears before them through a hologram and says he really needs to tell Batman about something he discovered from the Court of Owls' city archives. He reveals that the original Last Laugh built into Gotham years ago was not just designed to make the city a safe haven, but to also turn it into an incubator for conquest. A fortress city where the people could launch assaults while being protected from the rest of the world. The knowledge that Gotham was violent even in its earliest days seemingly shatters Batman's faith in the city as he continues to hang on Laughs' every word. Alfred tries to tell Batman through his commutator that the Joker's toxin in his bloodstream is reaching critical levels, but the butler's call is muted as The Batman Who Laughs goals his Prime Earth self into activating the Last Laugh protocol.
   
 
====''Last Laugh... Activated''====
 
====''Last Laugh... Activated''====
After finishing his call to the Batcave and ensuring Last Laughs' activation, The Batman Who Laughs seeks out the next Bruce Wayne to murder. He crosses into a world where an elderly Bruce was about to receive an award for his years of service to the citizens of Gotham. Laughs waits with a sniper rifle for Bruce to walk up to accept the award when he is contacted by Prime Batman, who suddenly makes Laughs' target vanish. At this point, the super toxins effects have almost completely taken hold of the Dark Knight, but now believes that he has finally figured out way to stop The Batman Who Laughs. Batman informs Laughs that he has transferred power away from all the Dark Metal in Gotham City except for the largest stash of it under Wayne Manor, and now has control over the dark energy building up there, catching a glimpse of every alternate Bruce Wayne in the Multiverse. Batman also told Laughs that he will summon the last Bruce needed for the Dark Matter serum if the villain arrives at Wayne Manor in one hour.
+
After finishing his call to the Batcave and ensuring Last Laughs' activation, The Batman Who Laughs seeks out the next Bruce Wayne to murder. He crosses into a world where an elderly Bruce was about to receive an award for his years of service to the citizens of Gotham. Laughs waits with a sniper rifle for Bruce to walk up to accept the award when he is contacted by Prime Earth Batman, who suddenly makes Laughs' target vanish. At this point, the super toxins effects have almost completely taken hold of the Dark Knight, but now believes that he has finally figured out way to stop The Batman Who Laughs. Batman informs Laughs that he has transferred power away from all the Dark Metal in Gotham City except for the largest stash of it under Wayne Manor, and now has control over the dark energy building up there, catching a glimpse of every alternate Bruce Wayne in the Multiverse. Batman also told Laughs that he will summon the last Bruce needed for the Dark Matter serum if the villain arrives at Wayne Manor in one hour.
   
Despite already creating enough of his serum to effect most of the city, The Batman Who Laughs decided to meet Prime Earth Batman in front of the manor. Laughs admits he doesn't see what plan Batman could possibly have to use against him. He knows that if Batman exerts his body just a little more, he will complete his transformation and become just like Laughs himself. Regardless, both Batmen proceed to fight each other while Alfred via communicator keeps Prime Batman updated on his condition. With little time left for his Prime Earth counterpart, The Batman Who Laughs decides to tell him the key to their happiness.
+
Despite already creating enough of his serum to effect most of the city, The Batman Who Laughs decided to meet Batman in front of the manor. Laughs admits he doesn't see what plan Batman could possibly have to use against him. He knows that if Batman exerts his body just a little more, he will complete his transformation and become just like Laughs himself. Regardless, both Batmen proceed to fight each other while Alfred via communicator keeps Batman updated on his condition. With little time left for his Prime Earth counterpart, The Batman Who Laughs decides to tell him the key to their happiness.
   
Laughs explains that every version of Bruce he has pulled from their respective worlds are the happiest because they compromised on their ideals to achieve their goals differently. However, Prime Batman continues to be uncompromising, which Laughs believes actually prevents him from ever obtaining success or happiness. It is because of this The Batman Who Laughs thinks that even if Batman had seen every version of himself, he still wouldn't know how to find a single Bruce Wayne that was truely happy.
+
Laughs explains that every version of Bruce he has pulled from their respective worlds are the happiest because they compromised on their ideals to achieve their goals differently. However, Prime Earth Batman continues to be uncompromising, which Laughs believes actually prevents him from ever obtaining success or happiness. It is because of this The Batman Who Laughs thinks that even if Batman had seen every version of himself, he still wouldn't know how to find a single Bruce Wayne that was truely happy.
   
Batman responds that he knows of one, before summoning a young cheerful Bruce Wayne from before his parents' murder. Young Bruce noticed the two men and believed to be playing a game. Prime Batman told the boy to run past him and don't stop while he tries to prevent the "monster" from catching him. However The Batman Who Laughs says that he doesn't need the boy, since he is after the happiest Bruce Wayne in existence to complete his serum. One who has entirely let go of his sadness and past ideals to become the most "evolved" of them all. Laughs believed that Bruce Wayne to be Prime Earth Batman the moment his toxin-induced transformation is complete and stabs his adversary with a syringe.
+
Batman responds that he knows of one, before summoning a young cheerful Bruce Wayne from before his parents' murder. Young Bruce noticed the two men and believed to be playing a game. Batman told the boy to run past him and don't stop while he tries to prevent the "monster" from catching him. However The Batman Who Laughs says that he doesn't need the boy, since he is after the happiest Bruce Wayne in existence to complete his serum. One who has entirely let go of his sadness and past ideals to become the most "evolved" of them all. Laughs believed that Bruce Wayne to be Prime Earth Batman the moment his toxin-induced transformation is complete and stabs his adversary with a syringe.
   
 
====''All Roads Lead Home''====
 
====''All Roads Lead Home''====
At this point, Batman has seemingly begun to embrace his growing madness and agrees with The Batman Who Laughs that letting go of his past concerns feels good. Laughs is delighted to hear this lets him know that the syringe he stabbed him with earlier has a light that will turn red once Prime Batman's body is ready to be harvested for blood. However both Batmen knew there only be one winner between them, so The Batman Who Laughs branches his gun and points it at his own head, explaining it would be a greater victory for him to have his Prime Earth self become his successor.
+
At this point, Batman has seemingly begun to embrace his growing madness and agrees with The Batman Who Laughs that letting go of his past concerns feels good. Laughs is delighted to hear this lets him know that the syringe he stabbed him with earlier has a light that will turn red once Batman's body is ready to be harvested for blood. However both Batmen knew there only be one winner between them, so The Batman Who Laughs branches his gun and points it at his own head, explaining it would be a greater victory for him to have his Prime Earth self become his successor.
   
Suddenly, the syringes light goes red and Laughs tells the Dark Knight to ravage the world as a true Batman, before shooting Prime Batman instead of himself. Laughs admitted he almost believed Batman had fully turned, but knew that his counterpart was somehow still resisting the transformation when he realised the lights color on the syringe was changed by his foe's suit. Fed up with waiting, The Batman Who Laughs decides to just kill Batman and shoots him again before hearing the young Bruce that Prime Batman summoned earlier. Laughs goes to chase the boy into a graveyard where he is ambushed by Alfred who fires at him repeatedly with a shotgun until he runs out of bullets.
+
Suddenly, the syringes light goes red and Laughs tells the Dark Knight to ravage the world as a true Batman, before shooting him instead of himself. Laughs admitted he almost believed Batman had fully turned, but knew that his counterpart was somehow still resisting the transformation when he realised the lights color on the syringe was changed by his foe's suit. Fed up with waiting, The Batman Who Laughs decides to just kill Batman and shoots him again before hearing the young Bruce Wayne that Batman summoned earlier. Laughs goes to chase the boy into a graveyard where he is ambushed by Alfred who fires at him repeatedly with a shotgun until he runs out of bullets.
   
Laughs survives the attack but is wounded, and tells Alfred that he would have killed him with just a few more shots. As the fallen Batman Who Laughs gets back on his feet, he reveals to Alfred that his Earth -22 counterpart also came close to killing him, but Laughs managed to trap his butler underground and eventually broke him back into servitude as his most loyal and trusted ally. Alfred refuses to believe this and keeps his shotgun aimed at Laughs as Prime Earth Batman kicks the villain from behind. The Batman Who Laughs is surprise that Prime Batman has not finished his transformation yet and tauntingly asks if Alfred shooting him was his contingency plan.
+
Laughs survives the attack but is wounded, and tells Alfred that he would have killed him with just a few more shots. As the fallen Batman Who Laughs gets back on his feet, he reveals to Alfred that his Earth -22 counterpart also came close to killing him, but Laughs managed to trap his butler underground and eventually broke him back into servitude as his most loyal and trusted ally. Alfred refuses to believe this and keeps his shotgun aimed at Laughs as Prime Earth Batman kicks the villain from behind. The Batman Who Laughs is surprise that Batman has not finished his transformation yet and tauntingly asks if Alfred shooting him was his contingency plan.
   
At that moment, turrets emerge for the graves around them and fire high voltage harpoons into The Batman Who Laughs. Prime Batman admits to Laughs that he was right about him being the worst version of Batman after see for himself all the other Bruce Waynes within different realities across the Multiverse. The Batman Who Laughs receives a powerful electric shock from the harpoons before he tears them away and is hit in the head by Prime Batman using his mother's tombstone. Batman tells Laughs that he was also right about how good it feels to just let go without worry before smacking him again with the tombstone as he tries to plead for mercy. Alfred then notices that Batman is now fully transformed and tries to make him stop his assault. However Batman pushes him aside and continues to brutally beat The Batman Who Laughs while expressing his good feelings to the world and his desire to share them. Batman repeatedly bashes a tombstone against Laughs as he thanks the villain for making him feel such joy, until he is suddenly interrupted by the Joker who shoots him.
+
At that moment, turrets emerge for the graves around them and fire high voltage harpoons into The Batman Who Laughs. Batman admits to Laughs that he was right about him being the worst version of Batman after seeing for himself all the other Bruce Waynes within different realities across the Multiverse. The Batman Who Laughs receives a powerful electric shock from the harpoons before he tears them away and is then hit in the head by Batman using his mother's tombstone. Batman tells Laughs that he was also right about how good it feels to just let go without worry before smacking him again with the tombstone as he tries to plead for mercy. Alfred then notices that Batman is now fully transformed and tries to make him stop his assault. However Batman pushes him aside and continues to brutally beat The Batman Who Laughs while expressing his good feelings to the world and his desire to share them. Batman repeatedly bashes a tombstone against Laughs as he thanks the villain for making him feel such joy, until he is suddenly interrupted by the Joker who shoots him.
   
Prime Batman was then given a blood transfusion using blood donated by the young version of Bruce Wayne before Alfred sent the boy back to his world. Two weeks later, Batman is still healing from his injuries and the transfusion he received had almost completely restored him back to normal. He melted down all the Dark Metal he had obtained so it cannot be used as a gateway into the Dark Multiverse. Meanwhile, The Batman Who Laughs was imprisoned inside a dungeon at the Hall Of Justice. Despite this however, his Dark Matter serum did manage to effect Commissioner Gordon during his confrontation with The Grim Knight.
+
Two weeks later, Batman is still healing from the injuries he sustained that night and a transfusion he received from his alternate younger self had almost completely restored him back to normal, due to the bloods unique properties. He melted down all the Dark Metal he had obtained so it cannot be used as a gateway into the Dark Multiverse. Meanwhile, The Batman Who Laughs was imprisoned inside a dungeon at the Hall Of Justice. Despite this however, his Dark Matter serum did manage to infect Commissioner Gordon during his confrontation with The Grim Knight.
  +
  +
===''Batman/Superman''===
  +
====''Who are the Secret Six?''====
  +
A year after The Batman Who Laughs' attempt to expose Gotham City to Dark Matter, the evil Dark Knight managed to escape his imprisonment and return to his Batcave beneath Crime Ally, where he forged new Batarangs made from N'th Metal then laced them with the Dark Matter serum he previously created. He managed to infect Shazam with one of the tainted Batarangs and had him lure Batman and Superman into his Batcave by kidnapping a child. After the heroes arrived, they discover that The Batman Who Laughs has marked every superhero in the universe as potential targets for his tainted Batarangs. Batman believes that Laughs wanted them to discover this so they would not know who to trust among their allies should some have already been exposed to the projectiles.
   
 
==Personality==
 
==Personality==
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==Powers and Abilities==
 
==Powers and Abilities==
The Batman Who Laughs has all the training, discipline and experience of the Prime Batman. Plus he already possesses all information about the strengths and weaknesses of pretty much every superhero and supervillain in the ''DC'' Universe, as he had already killed them in his own reality. He also has knowledge from various other worlds he has visited and can adapt to almost any situation. Couple all this with the fact that those born in the Dark Multiverse are extremely resistant to attacks by those from the central Multiverse makes The Batman Who Laughs immensely dangerous. Luckily, Laughs does have a few weaknesses of his own. He is highly vulnerable to both Nth Metal and Element X. Also, despite how different he has become, Laughs is still Batman and can be caught off-guard by situations Batman is not prepared for.
+
The Batman Who Laughs has all the training, discipline and experience of the Prime Earth Batman. Plus he already possesses all information about the strengths and weaknesses of pretty much every superhero and supervillain in the ''DC'' Universe, as he had already killed them in his own reality. He also has knowledge from various other worlds he has visited and can adapt to almost any situation. Couple all this with the fact that those born in the Dark Multiverse are extremely resistant to attacks by those from the central Multiverse makes The Batman Who Laughs immensely dangerous. Luckily, Laughs does have a few weaknesses of his own. He is highly vulnerable to both Nth Metal and Element X. Also, despite how different he has become, Laughs is still Batman and can be caught off-guard by situations Batman is not prepared for.
   
 
It is revealed in ''The Batman Who Laughs'' miniseries that Laughs has the ability to actually see peoples urges, which he can used to find what he himself desires. However, he needs to wear a visor made from Dark Metal in order to focus his senses and pinpoint what he is searching for.
 
It is revealed in ''The Batman Who Laughs'' miniseries that Laughs has the ability to actually see peoples urges, which he can used to find what he himself desires. However, he needs to wear a visor made from Dark Metal in order to focus his senses and pinpoint what he is searching for.
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{{Quote|He said he wanted to make something new out of the best of both of us. Both my trauma and his blended together... they might be beyond saving, Clark.|Pre-Batman Who Laughs also explaining what the Joker wanted to do before he dies.}}
 
{{Quote|He said he wanted to make something new out of the best of both of us. Both my trauma and his blended together... they might be beyond saving, Clark.|Pre-Batman Who Laughs also explaining what the Joker wanted to do before he dies.}}
   
{{Quote|HA!...I'm...i'm sorry. That was'nt...funny.|Pre-Batman Who Laughs chuckling after hearing Superman saying about a nurse almost being killed, a sign that he's about to lose his humanity.}}
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{{Quote|HA!...I'm...I'm sorry. That wasn't...funny.|Pre-Batman Who Laughs chuckling after hearing Superman saying about a nurse almost being killed, a sign that he's about to lose his humanity.}}
   
 
{{Quote|Something you weren't prepared for. *laughs*|The Batman Who Laughs now becoming Jokerized as he shoots the Bat family dead.}}
 
{{Quote|Something you weren't prepared for. *laughs*|The Batman Who Laughs now becoming Jokerized as he shoots the Bat family dead.}}
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{{Quote|Aww, it's okay...you can lie to mine.|The Batman Who Laughs revealing his new family.}}
 
{{Quote|Aww, it's okay...you can lie to mine.|The Batman Who Laughs revealing his new family.}}
   
{{Quote|I know. catch.|The Batman Who Laughs throwing the Black Kryptonite towards Superman's family, making Superman and his son kill Lois Lane.}}
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{{Quote|I know. Catch.|The Batman Who Laughs throwing the Black Kryptonite towards Superman's family, making Superman and his son kill Lois Lane.}}
   
 
{{Quote|Don't be the victim who drowns. Don't sink with the rest. Be active. Rise up, … reclaim the light, … and be the one who does the drowning.|The Batman Who Laughs talking to [[The Drowned]].}}
 
{{Quote|Don't be the victim who drowns. Don't sink with the rest. Be active. Rise up, … reclaim the light, … and be the one who does the drowning.|The Batman Who Laughs talking to [[The Drowned]].}}
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==Trivia==
 
==Trivia==
*In ''Dark Knights: Metal'' issue 6, the Batman Who Laughs' fingers were amputated by the Joker. But during his appearances in comics since then, he still has them. It may be possible that he replaced them with prosthetics.
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*In ''Dark Knights: Metal'' issue 6, the Batman Who Laughs' fingers were amputated by the [[Joker (DC)|Joker]]. But during his appearances in comics since then, he still has them. It may be possible that he replaced them with prosthetics.
*The Batman Who Laughs represents Prime Batman's fear of the Joker and his own madness.
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*The Batman Who Laughs represents Prime Earth Batman's fear of the Joker and his own madness.
 
*The Batman Who Laughs' name was taken from the silent films that helped inspire the creation of Batman and the Joker; ''The Bat'' and ''The Man Who Laughs''.
 
*The Batman Who Laughs' name was taken from the silent films that helped inspire the creation of Batman and the Joker; ''The Bat'' and ''The Man Who Laughs''.
 
*The Batman Who Laughs can be seen as the literal interpretation to one of Joker's longtime goals for Batman; to have the Dark Knight kill him and make Batman a murderer no better than himself. However, The Batman Who Laughs is perhaps far worse than what the Joker could expect from Batman of becoming like him.
 
*The Batman Who Laughs can be seen as the literal interpretation to one of Joker's longtime goals for Batman; to have the Dark Knight kill him and make Batman a murderer no better than himself. However, The Batman Who Laughs is perhaps far worse than what the Joker could expect from Batman of becoming like him.
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**[[w:c:evil:Even Evil Has Standards|Indeed, even the Joker]] loathes The Batman Who Laughs to the point of refusing to accept him as a teammate in the [[Legion of Doom]], quitting the Legion as a result. Furthermore, when referring to him, the Joker drops his usual joking demeanor and turns deathly calm and serious, without neither smiling nor laughing.
 
*Most fans initially assumed that The Batman Who Laughs was blind because of the spiked visor which covers both his eyes while other believed that he just wore it because that contributed to his disturbing appearance. However, since the release of ''The Batman Who Laughs'' miniseries, it's explained that he uses it to focus his senses, and the spikes are not simply for show.
 
*Most fans initially assumed that The Batman Who Laughs was blind because of the spiked visor which covers both his eyes while other believed that he just wore it because that contributed to his disturbing appearance. However, since the release of ''The Batman Who Laughs'' miniseries, it's explained that he uses it to focus his senses, and the spikes are not simply for show.
 
*According to The Batman Who Laughs, it was the death of the Commissioner Gordon on his world that caused him to hunt down and kill the Joker.
 
*According to The Batman Who Laughs, it was the death of the Commissioner Gordon on his world that caused him to hunt down and kill the Joker.
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[[Category:Horror Villains]]
 
[[Category:Horror Villains]]
 
[[Category:Imprisoned]]
 
[[Category:Imprisoned]]
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[[Category:Corrupting Influence]]

Revision as of 20:21, 18 September 2019

Villain Overview

To win you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back. You see… a Batman who laughs… is a Batman who always wins.
~ The Batman Who Laughs

The Batman Who Laughs is a supervillain in the DC Comics universe. He is a "Jokerized" version of Batman who originated from the Dark Multiverse. He is the team leader of the Dark Knights and their goal was to help their master Barbatos plunge the Multiverse into complete and utter darkness. This course of action makes them enemies of the Justice League.  

He serves as the secondary antagonist of the event Dark Nights: Metal, the titular main antagonist of The Batman Who Laughs seven issue miniseries, and one of the major characters alongside Lex Luthor in the Year of the Villain saga. 

He was created by Scott Snyder and Greg Capullo.

History

Origin

While little is detailed about the life of the Batman of Earth -22 before becoming The Batman Who Laughs, it's likely that it followed much the same path as his original counterpart, but his world was always destined to die as part of the Dark Multiverse. One day, Batman was drugged and captured by the Joker, who went on to destroy Gotham City. The Clown Prince of Crime killed Batman's entire rogue's gallery, murdered Jim Gordon by dissolving him with acid, set the city alight by blowing up various buildings, and had his goons line up families so he could kill the parents and infected their children with Joker toxin, all in front of Batman. Having had enough and sure that the Joker had earned to die, the Caped Crusader eventually managed to break free of his bonds in a murderous rage and brutally beat the Joker before snapping his neck, killing him. Upon the Joker's death, A nano-toxin began to exit from the villain's mouth, which Batman accidentally breathed in.

Two days later, Batman explained to Superman that the reason Joker went so far was that he was dying from the chemicals that transformed him many years ago. However, although Joker succeeded in making him break his "one rule", Batman refused to let that turn him into a monster like the clown wanted. With the GCPD and Arkham Asylum in ruins, Superman had the "Jokerized" children quarantined at S.T.A.R. Labs while Batman returned to the Batcave to begin running some tests. Superman mentions how one of the children nearly tore a doctor's throat out, and then Batman laughs, surprising both of them.

Three days later, the whole Bat Family besides Robin were in the Batcave going through some very vigorous training. Nightwing knew that something was troubling Batman and the Dark Knight revealed that he was exposed to a new strain of nanotoxin that had been inside the Joker's heart and was released when Joker was killed. The toxin slowly rewrote Bruce's mind to become more like the Joker's and create the perfect fusion of the two: a Batman with Bruce Wayne's orderly mind and the Joker's madness, which led the Bat Family to deduce they were training to fight Batman. However, Batman claimed that the real reason why he brought them to the cave was that they would be the first to notice the symptoms and warn the other heroes, which is something he cannot allow to happen. Bruce then reveals a pair of machine guns before shooting the Bat Family dead.

One week later, Batman had killed the entire Justice League aboard the Watchtower with confiscated weaponry of the League's enemies stolen from the Watchtower's vault except for Superman and his family. Batman told the Man of Steel that he intended to use all the weapons they have confiscated over the years against the world just because he wants to since he no longer feels he has to hold himself back anymore. Superman responded that the world would rise up to stop him, but this claim just added to Batman's amusement. The Bat then revealed his new family of Jokerized Robins, among which was his son Damian Wayne, before exposing Superman to a strain of Black Kryptonite, claiming to have done the same thing to Supergirl previously, causing him and his son Jon to kill Lois Lane in a berserk state before dying themselves as part of the side effects.

Eventually, the world fell to Batman after he brought down all manner of opposing forces, ranging from armies to gods. Bruce believed he could not sink any lower until he met Barbatos, who showed him the nature of the Dark Multiverse and the existence of the central Multiverse above it. Batman was then tasked by Barbatos to locate his counterparts on other Earths to form a group of Dark Knights, which he will lead as The Batman Who Laughs, and aid in the deity's conquest of the central Multiverse.

Dark Nights: Metal

The Batman Who Laughs appears when Barbatos sends him to bring the Red Death of Earth -52 as a member of the Dark Knights, informing him that he could make a home for himself including the other former superheroes of the Dark Multiverse into the multiverse. After they defeat Cyborg in the Watchtower, The Batman Who Laughs elaborated the reason they were summoned into and it was due to a great ringing and that they were needed there to help save the world.

After Barbatos and the Dark Knights arrive on Prime Earth thanks to the Court of Owls, The Batman Who Laughs takes control of Gotham and rules over it from Challengers Mountain. In order to cause chaos, The Batman Who Laughs gave unique cards made of Cosmic Metallurgy to several enemies of Batman. They were The Riddler, Poison Ivy, Mad Hatter, Bane, Mister Freeze, and Firefly. The cards the supervillains received allowed them to manipulate reality itself. Due to this advantage, they take over and ruled over different sections of Gotham.

The Batman Who Laughs later confronts Superman, who alongside Wonder Woman escaped their imprisonment on the giant tower in Metropolis, and explains that although he is Bruce Wayne, he decided it was better to let Arkham's inmates rule the city. Superman tries to get him to see reason but to no avail when The Batman Who Laughs tells him that his version of Superman said the same thing before he murdered him and his family. While The Devastator fought Superman, The Batman Who Laughs explained how each world in the Dark Multiverse is formed through the fears and hopes in the minds of beings from the Multiverse and uses Destroyer's history as an example. He also revealed that each member of the Dark Knights had killed their version of Superman (which could indicate Bruce's fears or his hidden desire). Superman tries to fight them but is unable to due to the Dark Knights consisting of dark matter, making his punches ineffective. However, the Flash is able to save Superman before The Destroyer can kill him and they escape the Dark Knights by going through a portal.

The Batman Who Laughs along with the rest of the Dark Knights attacked the Oblivion Bar and killed Nightmaster. While the Oblivion Bar is burning, The Batman Who Laughs gets The Dawnbreaker to play a song on the jukebox and works despite it's on fire. As they are listening to the song, Superman breaks the barrier between the Phantom Zone and the Dark Multiverse, confident Kendra was wrong about it being a trap. When he takes stock of his surroundings, he sees a dark tower shaped like an S, in which Superman realizes at that point it was a trap.

Then, three decrepit Supermen subdue him, and he hears someone ask him why he came which is then revealed to be Batman, who is almost completely drained of life. Superman explains that he got his message, but Batman reveals that the message he picked up was Barbatos deceiving him all along. The real message from him was actually hidden in the song from his last vision. The notes from the song "the Super Sons" played were ordered in the reverse of his emergency code as a warning not to come for him. As The Batman Who Laughs toasts over Superman's defeat, it is revealed that the final component needed to complete Barbatos' plan was the energy stored in Superman's cells. As Batman becomes engulfed in dark energy, he states that Barbatos was right about everything leading back to him in the first place and that everything will now be submerged in total darkness.

Eventually, the Dark Knights successfully capture all members of the Justice League and took them to Challenger's Mountain in Gotham City, where Barbatos resides. The Batman Who Laughs mocks the league by comparing them to the same superstitious and cowardly criminals he once fought. However, Cyborg gains a multiversal upgrade from the Mother Box built within him and uses it to free the leaguers (and other heroes) before transporting them all to Hypertime. Barbatos expresses his displeasure for this turn of events and berates The Batman Who Laughs, telling him that despite his team's preparations for every scenario, Cyborg's new upgrade brings an unknown element into play. But The Batman Who Laughs is not worried since as long as they have teams like the Suicide Squad and Teen Titans at their mercy, the league would return.

Sure enough, after coming up with a plan of their own, the Justice League re-emerged and split up in an attempt to find Nth Metal, which is deadly to those from the Dark Multiverse. Unfortunately, the Dark Knights had expected this and used the heroes to locate the metal before ambushing each of them. The Batman Who Laughs attacks Wonder Woman at the Rock of Eternity after she found Hawkman's mace (which is made of Nth Metal) and tells her it was pointless to keep fighting, as the universe was now deep enough in the dark for Barbatos’ nightmarish armies to invade their world. Although he is sure that Wonder Woman will continue to fight nevertheless, saying that she'll probably die in doing so. Undeterred by the villain's words, Wonder Woman and Kendra pushed through Barbatos' forces and helped recover a metal from the Forge of Worlds even more powerful than Nth Metal: Element X, a metal made from possibility. Barbatos saw that the tides of battle had suddenly turned against him and contacted The Batman Who Laughs to commence their backup plan.

Within his own Batcave, the Batman Who Laughs has finally removed the bandages on the mystery man's face, revealing him to be the Over-Monitor. The Batman Who Laughs explained his plan: use a machine to combine positive matter (the Over-Monitor) with antimatter (the Anti-Monitor's astral brain) and dark matter (the Batman Who Laughs), resulting in nothing but darkness. However, Batman showed up and defeated his Rabid Robins, leaving the two of them alone.

At first, Batman gets the upper hand, until Laughs pulled out a gun and shot him in the gut. He revealed that it was the very same gun that killed Thomas and Martha Wayne and that he kept it as a memento to remind him that moral codes always hold you back and get yourself and others killed. Batman told him to pull the trigger, and Laughs complies only to get shot in the back by a "BANG!" flag gun. That's when Batman revealed he wasn't talking to him. He was talking to the Joker, who calls Laughs "the Batman Who Talks". At first, the Batman Who Laughs thought the Joker was here to kill two Batmen with one stone, until the Joker reveals he and Batman are here to team up to fight against him (on the grounds that they never speak of this to anyone).

The Batman Who Laughs fought the two off, telling them that he knows them both too well, but the Joker, as he sliced off his fingers with Batarang switch blades, revealed the evil Batman's weakness: he may be able to prepare for everything, but only for everything that Bruce Wayne can come up with, and the one thing Bruce wouldn't think would ever happen is for Batman and the Joker to team up. So now, probably for the first time since his "transformation", the Batman Who Laughs had no idea what's going to come next. Batman managed escaped from the collapsing Challenger's Mountain with the Over-Monitor, while the Batman Who Laughs just laughed even as the Joker continued to assault him while the Batcave started to collapse on the two of them.

After Prime Earth and the rest of the Multiverse was restored to normal by the Justice League, it was revealed that The Batman Who Laughs survived his battle with the Joker and had some how remained on Prime Earth. He continued to oppose the heroes of this universe by usually working alongside other villainous organizations, such as The House of Conquest and the Legion of Doom.

The Batman Who Laughs Miniseries

The Laughing House

Upon stopping a smuggling operation in Gotham, Batman (of Prime Earth) discovers that the smugglers were transporting the body of a deceased Bruce Wayne out of the city. Batman examines the body closer and deduces that it belonged to alternate version of himself who lived a happier life after retiring from vigilantism. From this, He knew that The Batman Who Laughs has resurfaced in Gotham City and told Alfred to drive him to an unspecified location. Meanwhile, security guards at Arkham Asylum were fighting against another version of Batman known as The Grim Knight who slaughtered them and almost everyone in the building. He opens the door to the Joker's cell where the Clown Prince of Crime greets him and asks if he has arrived to kill him. The Grim Knight tells him no before stepping aside to reveal someone who was: The Batman Who Laughs. Visible nervous, Joker attempts to make a deal with Laughs, who responds by impaling him in the head with a sickle.

Later after the massacre, it is discovered that the man killed in Joker's cell was an imposter and the real Joker's whereabouts are unknown. Batman explained to Commissioner Gordon what he knows about The Batman Who Laughs and tells him that he believes the madman's accomplice, The Grim Knight, was someone that Laughs snuck into their world during the events of Dark Knights: Metal and has kept hidden until now. However, Batman doesn't understand why he waited to use him and also where the death of the alternate Bruce Wayne fits into their plot, so the Dark Knight decides to find the Joker; the only man twisted enough to help unravel the scheme. He deduces that the Joker must have foreseen what Laughs had in store and may be trying to enter the Batcave, so Bruce returns there to deactivate the cave's underwater defences.

Sure enough, the Joker emerges from the water and Batman tells him that he is now safe from The Batman Who Laughs. But Joker branches a trick handgun saying he doesn't want to be safe before fatality shooting himself in the chest. Batman rushes over to Joker demanding to know why he did that, only for him to realise that the clown was releasing the same toxin from his heart which created The Batman Who Laughs. Joker told his arch-enemy that to only way stop Laughs is to become him and seemingly dies from his injury. Batman then became exposed to the toxin and starts going through a similar transformation as his Earth -22 counterpart. To save himself, Bruce injects every kind of Joker Toxin antidote he as ever developed into his body all at once, but even that would only starve off the transformation for a week. Alfred reluctantly performs emergency surgery on the Joker to save his life under Batman's orders, as they still need him to stop The Batman Who Laughs.

Meanwhile, another alternate version of Bruce Wayne is found dead after falling onto the hood of a car. Batman meets Commissioner Gordon at the scene disguised as Detective Harvey Bullock and reveals that these alternate Waynes are comprised of Dark Matter, something which Laughs appears to be taking from them in the form of blood cells extracted around each victim's heart. Batman believes the reason for taking the blood cells is because Laughs is creating a serum that can bring out the worst in people and turn them into dark versions of themselves. He then tells Gordon of a protocol he devised called "Last Laugh" which should provide Gotham City clean air, food and water if it is faced with any biological or chemical attack. The protocol was based off the original Last Laugh system built within Gotham many years prior to make the city a safe haven for its inhabitants.

Later, The Batman Who Laughs reappears and makes his way into the highly restricted areas of Wayne Tower, killing almost any security that gets in his way before his Prime Earth self arrives to stop him. Knowing that Laughs will counter any technique he uses, Batman resorts to using moves he recently made up to ground the villain. He then told Laughs that this is where his plan ends, only to be shot by The Grim Knight from a nearby building. The Batman Who Laughs tells his Prime Earth self not to move as the bullet he was shot with has a Bat-Taser in it and heads over to a nearby console to deactivate "Last Laugh" using another special protocol designed to eradicate all records linked to Batman by means of destroying Wayne Tower using a controlled implosion. It is only suppose to work after everyone was out of the building but The Grim Knight had already disabled all the other safety protocols that would've ensured this.

The Batman Who Laughs proceeds to taunt Batman by telling him that the alternate Bruce Waynes who were bought to Prime Earth all lived happier lives than he has because they effort change, and out of all the other versions of Bruce out there he was most miserable and least accomplished. Before taking his leave, Laughs noticed that Batman was suffering from same infliction that made him and says that they will be seeing each other again just as the implosion starts. Laughs then leaps through a window as Wayne Tower collapses.

Black Mirrors

The Batman Who Laughs' next stop is the the Iceberg Lounge where he is repeatedly denied entry by staff because he refuses to give them his real name. He then slaughters through whatever security comes his way until he finds the Penguin rigging dice at a craps table. The Batman Who Laughs fights off the guards protecting Penguin while complimenting his cunning and pointing out the tricks and traps secretly built into the club itself. He talks about Penguin's trick umbrella that sprays alcohol for parties while Laughs turns that same umbrella into a makeshift flamethrower. He also mentions the gambling tables that can be used as bulletproof shields while he ducks behind them to avoid gunfire. Then he reaches for a pair of emergency defibrillators and remarks how clever it was for Penguin to increase the defibrillators' voltage so high that the shock can simulate the appearance of a heart attack when done on people. Penguin tries to plead but Laughs exposures the defibrillators to the melted ice on the floor which electrocutes everyone but him in the room.

Penguin is left barely conscious on the flood as Laughs tells him that many versions of Batman have struggled to end his crooked operations in other realities and have even competed against him in business to release his hold on the criminal underworld. Laughs then reveals another alternate Bruce Wayne who succeeded in ruining Penguin's business on a different world before taking some of that Wayne's blood with a syringe and impaling him in the head with a headbutt from his spiked visor. The Batman Who Laughs walks away from the scene while telling Penguin he should contact one of his men, Matches Malone, to help him rig the gambling tables.

Meanwhile, Prime Earth Batman's attempts to stop Laughs and The Grim Knight have not been going very well. He knows that The Batman Who Laughs plans to use the Last Laugh protocol through alternate means to poison Gotham's water supply, and to do that he needs Commissioner Gordon. But unfortunately, while getting the help of a more lucid James Gordon Jr., the commissioner is kidnapped by The Grim Knight despite Batman's efforts stop him. The Dark Knight is later contacted by Alfred who tells him that Joker has escaped the Batcave after waking up during open-heart surgery, causing Bruce realise that being Batman just wasn’t enough to bring down his villainous counterparts.

He returns to the Batcave and destroys the remaining remedies for Joker Toxin, allowing his transformation to get even worse, before creating a piece of headgear to further resemble The Batman Who Laughs. However, Bruce does not let himself fully succumb to the super toxins effects and explains to a horrified Alfred that Laughs has the ability to sense people's desires, and his headgear is a visor made of dark metal which allows him to filter his senses into finding what he himself wants. Bruce let his condition worsen so he can gain the same ability by using the visor he made, in hopes of stopping Laughs before he murders another Bruce Wayne.

As Batman homes in on the next potential murder site, The Batman Who Laughs greets a captive Commissioner Gordon to his hideout and lets him know that preparations for the villain's plan is almost complete. He has already created four serums from dark matter and only needs six to poison the entire city. Laughs intends to have Gordon watch the carnage once it unfolds, but until then has The Grim Knight to stand guard and ensure that the commissioner doesn’t try to escape. However, The Grim Knight later decides to let Gordon loose while the madman is away so he can hunt Jim down using Laughs' Dark Robins.

The Batman Who Laughs makes his way to Blackgate Prison seeking to kill another Bruce Wayne from a different world while disguised as commanding officer David Harper. During his search, he finds Prime Earth Batman and uses him to retrieve a version of Bruce who is warden of an alternate Blackgate. Batman locates Warden Wayne but then comes under fire by prison security guards who mistaken him for The Batman Who Laughs. The Dark Knight has "David" get the warden to safety as he slows down his assailants with foam explosives. However, this opportunity gives Laughs a chance to activate a barrier and separate himself from the heroic counterpart. The Batman Who Laughs then proceeds to kill Warden Wayne before revealing his identity to Batman and taunts his faith in the good of people.

The Line of Fire

The pursuing guards corner Batman from behind as Laughs frames him for the alternate Wayne's death and orders them to open fire. Batman tries to tell the guards he isn’t The Batman Who Laughs but real villain tells them to keep shooting and call in reinforcements before taking his leave. Batman is only able to escape the continued assault by using reverse psychology. He surprised the guards with his knowledge of their identities to have them cease fire, and using his condition, he made them truly believe he was The Batman Who Laughs. He then dared the guards to try and stop him from escaping Blackgate after threatening them and their loved ones.

While this was happening, the real Batman Who Laughs travelled deep beneath Gotham to meet with the Court of Owls and asks that he needs something from them. The court however are not interested in hearing him out and contemplate in making him suffer for their amusement. They decide to let the "littlest one" among them choose his fate, prompting a girl in a wheelchair to approach The Batman Who Laughs and ask him why they should listen to his request. Laughs tells the "little one" that they both share the same goal, to make Gotham the city it was meant to be, and all the court has to do is grant him one small favor to make this possible.

The little one refuses and instead decides to unleash the Talons upon the madman, telling him to take up his request with them. But Laughs informs the little one that he already did while the Talons stumble into view with no arms. The Court of Owls begin to flee as The Batman Who Laughs detonates explosives he planted earlier to reshape their labyrinth and make escape much more difficult. Terrified for her life, the little one tells Laughs he can have whatever he wants from the court, only for him to say that he just wanted them to all die screaming before pushing the little one into the water below them. He then admits that despite his actions he does have a lot of respect for the court. So much so that in one reality he became their leader and transports that version of Bruce Wayne from his native world to Prime Earth. The alternate Bruce proceeds to attack The Batman Who Laughs and a fight commences between them, presumably to the death.

Sometime later, Prime Earth Batman is contacted by James Gordon Jr. who informs him that he managed to rescue the commissioner from The Grim Knight but is trapped within the sewers. Batman sends a vehicle to pick up the Gordons and meets with them in the Batcave to discuss their current situation. The Dark Knight lets his allies known that they now have the advantage because The Batman Who Laughs has yet to hack into the Last Laugh protocol for his own plans and they can still activate it themselves to keep the city safe from poisoning via the water supply. Commissioner Gordon gives his verification to activate Last Laugh and Batman was about to do the same, until he realises that this is what The Batman Who Laughs wanted to whole time. Batman explains that Laughs wanted the commissioner to escape so they can activate the protocol, because he must of found some access point to the systems water reservoir and needed them to initiate Last Laugh to gain entry to it.

At that moment, Batman receives an in-coming called from The Batman Who Laughs and answers it despite warnings from the commissioner not to. Laughs appears before them through a hologram and says he really needs to tell Batman about something he discovered from the Court of Owls' city archives. He reveals that the original Last Laugh built into Gotham years ago was not just designed to make the city a safe haven, but to also turn it into an incubator for conquest. A fortress city where the people could launch assaults while being protected from the rest of the world. The knowledge that Gotham was violent even in its earliest days seemingly shatters Batman's faith in the city as he continues to hang on Laughs' every word. Alfred tries to tell Batman through his commutator that the Joker's toxin in his bloodstream is reaching critical levels, but the butler's call is muted as The Batman Who Laughs goals his Prime Earth self into activating the Last Laugh protocol.

Last Laugh... Activated

After finishing his call to the Batcave and ensuring Last Laughs' activation, The Batman Who Laughs seeks out the next Bruce Wayne to murder. He crosses into a world where an elderly Bruce was about to receive an award for his years of service to the citizens of Gotham. Laughs waits with a sniper rifle for Bruce to walk up to accept the award when he is contacted by Prime Earth Batman, who suddenly makes Laughs' target vanish. At this point, the super toxins effects have almost completely taken hold of the Dark Knight, but now believes that he has finally figured out way to stop The Batman Who Laughs. Batman informs Laughs that he has transferred power away from all the Dark Metal in Gotham City except for the largest stash of it under Wayne Manor, and now has control over the dark energy building up there, catching a glimpse of every alternate Bruce Wayne in the Multiverse. Batman also told Laughs that he will summon the last Bruce needed for the Dark Matter serum if the villain arrives at Wayne Manor in one hour.

Despite already creating enough of his serum to effect most of the city, The Batman Who Laughs decided to meet Batman in front of the manor. Laughs admits he doesn't see what plan Batman could possibly have to use against him. He knows that if Batman exerts his body just a little more, he will complete his transformation and become just like Laughs himself. Regardless, both Batmen proceed to fight each other while Alfred via communicator keeps Batman updated on his condition. With little time left for his Prime Earth counterpart, The Batman Who Laughs decides to tell him the key to their happiness.

Laughs explains that every version of Bruce he has pulled from their respective worlds are the happiest because they compromised on their ideals to achieve their goals differently. However, Prime Earth Batman continues to be uncompromising, which Laughs believes actually prevents him from ever obtaining success or happiness. It is because of this The Batman Who Laughs thinks that even if Batman had seen every version of himself, he still wouldn't know how to find a single Bruce Wayne that was truely happy.

Batman responds that he knows of one, before summoning a young cheerful Bruce Wayne from before his parents' murder. Young Bruce noticed the two men and believed to be playing a game. Batman told the boy to run past him and don't stop while he tries to prevent the "monster" from catching him. However The Batman Who Laughs says that he doesn't need the boy, since he is after the happiest Bruce Wayne in existence to complete his serum. One who has entirely let go of his sadness and past ideals to become the most "evolved" of them all. Laughs believed that Bruce Wayne to be Prime Earth Batman the moment his toxin-induced transformation is complete and stabs his adversary with a syringe.

All Roads Lead Home

At this point, Batman has seemingly begun to embrace his growing madness and agrees with The Batman Who Laughs that letting go of his past concerns feels good. Laughs is delighted to hear this lets him know that the syringe he stabbed him with earlier has a light that will turn red once Batman's body is ready to be harvested for blood. However both Batmen knew there only be one winner between them, so The Batman Who Laughs branches his gun and points it at his own head, explaining it would be a greater victory for him to have his Prime Earth self become his successor.

Suddenly, the syringes light goes red and Laughs tells the Dark Knight to ravage the world as a true Batman, before shooting him instead of himself. Laughs admitted he almost believed Batman had fully turned, but knew that his counterpart was somehow still resisting the transformation when he realised the lights color on the syringe was changed by his foe's suit. Fed up with waiting, The Batman Who Laughs decides to just kill Batman and shoots him again before hearing the young Bruce Wayne that Batman summoned earlier. Laughs goes to chase the boy into a graveyard where he is ambushed by Alfred who fires at him repeatedly with a shotgun until he runs out of bullets.

Laughs survives the attack but is wounded, and tells Alfred that he would have killed him with just a few more shots. As the fallen Batman Who Laughs gets back on his feet, he reveals to Alfred that his Earth -22 counterpart also came close to killing him, but Laughs managed to trap his butler underground and eventually broke him back into servitude as his most loyal and trusted ally. Alfred refuses to believe this and keeps his shotgun aimed at Laughs as Prime Earth Batman kicks the villain from behind. The Batman Who Laughs is surprise that Batman has not finished his transformation yet and tauntingly asks if Alfred shooting him was his contingency plan.

At that moment, turrets emerge for the graves around them and fire high voltage harpoons into The Batman Who Laughs. Batman admits to Laughs that he was right about him being the worst version of Batman after seeing for himself all the other Bruce Waynes within different realities across the Multiverse. The Batman Who Laughs receives a powerful electric shock from the harpoons before he tears them away and is then hit in the head by Batman using his mother's tombstone. Batman tells Laughs that he was also right about how good it feels to just let go without worry before smacking him again with the tombstone as he tries to plead for mercy. Alfred then notices that Batman is now fully transformed and tries to make him stop his assault. However Batman pushes him aside and continues to brutally beat The Batman Who Laughs while expressing his good feelings to the world and his desire to share them. Batman repeatedly bashes a tombstone against Laughs as he thanks the villain for making him feel such joy, until he is suddenly interrupted by the Joker who shoots him.

Two weeks later, Batman is still healing from the injuries he sustained that night and a transfusion he received from his alternate younger self had almost completely restored him back to normal, due to the bloods unique properties. He melted down all the Dark Metal he had obtained so it cannot be used as a gateway into the Dark Multiverse. Meanwhile, The Batman Who Laughs was imprisoned inside a dungeon at the Hall Of Justice. Despite this however, his Dark Matter serum did manage to infect Commissioner Gordon during his confrontation with The Grim Knight.

Batman/Superman

Who are the Secret Six?

A year after The Batman Who Laughs' attempt to expose Gotham City to Dark Matter, the evil Dark Knight managed to escape his imprisonment and return to his Batcave beneath Crime Ally, where he forged new Batarangs made from N'th Metal then laced them with the Dark Matter serum he previously created. He managed to infect Shazam with one of the tainted Batarangs and had him lure Batman and Superman into his Batcave by kidnapping a child. After the heroes arrived, they discover that The Batman Who Laughs has marked every superhero in the universe as potential targets for his tainted Batarangs. Batman believes that Laughs wanted them to discover this so they would not know who to trust among their allies should some have already been exposed to the projectiles.

Personality

The Batman Who Laughs was once much like Prime Earth's Batman except that he ended up killing his version of the Joker. After doing this, Bruce was exposed to a nano-toxin that slowly transformed him. It rewired his mind not only to think more like Joker but also twisted his moral core into something evil. However, despite these changes, Bruce still managed to retain the orderly and logical aspects of his mind as well as his highly keen and calculating intellect. Thus he became someone with Batman's tactical genius and Joker's lack of morality.

The Batman Who Laughs seems to have a fixation on winning and believes he can always do so against his opponents because he had shed the self-imposed rules that restrained him from using more cruel and lethal methods in the past. Indeed, without his code holding him back, The Batman Who Laughs has been able to adapt to various situations and triumph against all sorts of remarkable odds. Laughs can also be quite arrogant, having already destroyed his own world and gaining knowledge from many others. He is also highly sadistic, with this aspect of him showing when he prevents the Grim Knight from killing Jim Gordon so he can experience a far crueler fate and comes to the Court of Owls with no intention but to "hear them all die screaming."

Powers and Abilities

The Batman Who Laughs has all the training, discipline and experience of the Prime Earth Batman. Plus he already possesses all information about the strengths and weaknesses of pretty much every superhero and supervillain in the DC Universe, as he had already killed them in his own reality. He also has knowledge from various other worlds he has visited and can adapt to almost any situation. Couple all this with the fact that those born in the Dark Multiverse are extremely resistant to attacks by those from the central Multiverse makes The Batman Who Laughs immensely dangerous. Luckily, Laughs does have a few weaknesses of his own. He is highly vulnerable to both Nth Metal and Element X. Also, despite how different he has become, Laughs is still Batman and can be caught off-guard by situations Batman is not prepared for.

It is revealed in The Batman Who Laughs miniseries that Laughs has the ability to actually see peoples urges, which he can used to find what he himself desires. However, he needs to wear a visor made from Dark Metal in order to focus his senses and pinpoint what he is searching for.

Dark Robins

DarkDamian

Damian Wayne of Earth -22.

The Dark Robins usually seen accompanying The Batman Who Laughs are a group of children that were presumably among the many Jokerized by the Joker after he killed their parents in an ally. Laughs later took them in and groomed them into animalistic "pets" that have seemingly lost most of their humanity. Because of this, the only word they know how to say is "crow" and will viciously attack and possibly devour anyone they are sent to hunt, unless The Batman Who Laughs or one of his allies tells them to heel by saying the word "bar".

The Damian Wayne of Earth -22 was also transformed into a Dark Robin. But unlike the other Robins, Damian is still capable of speech and retained his ability to think more rationally. He assisted his father in battling against the Gotham Resistance until he was killed by his Prime Earth counterpart using an arrow made from Nth Metal.

The Batman Who Laughs can apparently transform more children into Dark Robins should he choose to. He gave The Grim Knight a few Dark Robins who were all alternate versions of James Gordon Jr. from different worlds.

Quotes

Dnnn't! Nnnn!
~ The Batman Who Laughs prior to his transformation, before the Joker shoots a child's parents.
JOKER!, STOP!
~ Pre-Batman Who Laughs after breaking his bonds and began attacking the Joker.
STOP! ...stop...stop...
~ Pre-Batman Who Laughs killing the Joker and breathing the Joker gas from the corpse.
He was dying Clark, the chemicals that made him the Joker, they were starting to eat him away from the inside. That's what pushed him to take things too far...why he pushed me...
~ Pre-Batman Who Laughs explaining to Superman why he pushed him.
He said he wanted to make something new out of the best of both of us. Both my trauma and his blended together... they might be beyond saving, Clark.
~ Pre-Batman Who Laughs also explaining what the Joker wanted to do before he dies.
HA!...I'm...I'm sorry. That wasn't...funny.
~ Pre-Batman Who Laughs chuckling after hearing Superman saying about a nurse almost being killed, a sign that he's about to lose his humanity.
Something you weren't prepared for. *laughs*
~ The Batman Who Laughs now becoming Jokerized as he shoots the Bat family dead.
Aww, it's okay...you can lie to mine.
~ The Batman Who Laughs revealing his new family.
I know. Catch.
~ The Batman Who Laughs throwing the Black Kryptonite towards Superman's family, making Superman and his son kill Lois Lane.
Don't be the victim who drowns. Don't sink with the rest. Be active. Rise up, … reclaim the light, … and be the one who does the drowning.
~ The Batman Who Laughs talking to The Drowned.
Stop me if you've heard this one… worlds will live, worlds will die… but imagine if your every fear, each bad decision, gave birth to a malformed world of nightmare. A world that shouldn't exist. And desperate as it fights to survive in the light of the true multiverse far above… these worlds are doomed to rot apart, and die, because they are wrong at their core. Welcome to the Dark Multiverse. Home to stories that should never be… It's all one big cosmic joke, except no one on this side is laughing. …well, almost no one…
~ The Batman Who Laughs explaining the Dark Multiverse.
I know I'm not exactly the Bruce you were hoping for. But I am Bruce. We all are. Let me remind you of a story we have in common. On my world, I developed ways to eliminate the Justice League… then they found out and were so disappointed in me. I betrayed their trust. It was a dark time for the League. But in all honesty… I was holding back. Now imagine if seven Bruce Waynes put their heads together… what horror they could be capable of. If they were to… say… develop separate murderous Batcaves meticulously designed with each of you in mind. So I hope you appreciate our work, because… you're going to die here. Ha. Ha. Ha.
~ The Batman Who Laughs.
You know I am something twisted and wrong, and that terrifies you.
~ The Batman Who Laughs to The Riddler.
It was simple, really. Killing my world. No matter what they threw at me-armies of villains, alien tyrants, the wrath of god-they were all just problems to solve. One by one. Methodically. With precision. And blood.
~ The Batman Who Laughs.
I think he understood on some level. The Joker. Not entirely, of course. He was too single-minded for that, but he saw the potential. He saw that the two of us were incomplete without the other. He knew that we needed to evolve into something new, together. Something more. He used to call me a bat-king, ruling over my dark kingdom. And what is a king, really? It's a powerful card. The highest valued face card in the deck. Not infallible, to be sure, but potent. And the joker card? On it's own? It has no inherent value. It's defined by what is played against. Dangerous in its potential more than anything. But if you hold the two together in a hand, they can hold nearly any value. They can shift and adapt to any threat they face. And so can I.
~ The Batman Who Laughs.
Take a good look Bruce. What do you see? You've never fought someone with all your training. Your discipline. See it yet? I'm not him in a batsuit. I'm you. You. How you are supposed to be without the codes. Without the rules. Except one. BATMAN. ALWAYS. WINS.
~ The Batman Who Laughs to Batman of Prime Earth.
You hear that? People think of birth as loud, and death as silent. Things start with a bang, end with a whimper, but I'll tell you a secret. See, endings...endings are the loudest of all.
~ The Batman Who Laughs.
I'm not mad. Just open-minded.
~ The Batman Who Laughs.
You're standing on the edge right now, Lex. You could be the ultimate version of yourself. Let go of what always held you back, like I did. The universe isn’t destined for you. But you can still take it.
~ The Batman Who Laughs talking to Lex Luthor.
He's not the Joker, Jim. He's Batman. He's me. Joker has points to prove—to me, to the world. The Batman Who Laughs...he's not here to prove anything. He's here to win, to kill anything and everything that's a threat.
~ Batman describing The Batman Who Laughs to Jim Gordon.
Out of every version of us across the universe, you're the most miserable. The least accomplished. You don't understand why yet, but you will. See, to me, to us, you're the nightmare Batman. The bad joke.
~ The Batman Who Laughs to Batman of Prime Earth.
Right now you're trying to see past it...past the danger. The terror... You're trying to see things through the eyes of your Robins, aren't you? Through the eyes of your so-called children...but they knew, Batman. The hope you saw in people, it was a lie. That's why Dick, that's why all of them, stayed high above. (...) Yes. The hard truth is, you're finally starting to see things clearly...because for the first time ever, you're looking at Gotham through the eyes of your real child...you're truest child...The Batman Who Laughs. In other words...me.
~ The Batman Who Laughs to Batman of Prime Earth.
But my favor...all I wanted...was to hear you all die screaming. So...help a guy out?
~ The Batman Who Laughs to the "littlest one" of the Court of Owls before killing her.
That's the secret I've been waiting to tell you all this time... the point of Gotham was to conquer!
~ The Batman Who Laughs to Batman of Prime Earth.
It all comes down to this. Everything. A thousand versions of myself, at war with me, all led by one creature. This is the final battlefield. I feel it.
~ Batman to fight The Batman Who Laughs.
Aw, that's what I said when I was where you are in my transformation. I even called the family over to let them know it would all be okay. While waiting for them, I got a pitcher of water for the table. That's all the exertion it took. And when they arrived, I killed them all. Then I had a cool glass of water.
~ The Batman Who Laughs response to Batman's claim that he will never be like him.
The happiest Bruce Wayne--The one I'll use for the last bit of my serum--is the version who finally let's go of his sadness, his mistaken ideals...and becomes who he was always meant to be...the true bat of Gotham. Meaning, the happiest in Bruce in existence... (...) ...is you, right at this every moment!... Right now. When you become me.
~ The Batman Who Laughs to Batman of Prime Earth.
Joker says that to accept that there's no meaning in you actions is to win. I say, to believe there is a meaning in all your actions is to win. That demon, what he says is that there is no meaning in your actions, therefore the only meaningful act is to win. He is the fear that we're both right, Joker and I. The fear that without any grander meaning, at heart we are cold, animalistic, selfish things.
~ Bruce Wayne about The Batman Who Laughs.

Trivia

  • In Dark Knights: Metal issue 6, the Batman Who Laughs' fingers were amputated by the Joker. But during his appearances in comics since then, he still has them. It may be possible that he replaced them with prosthetics.
  • The Batman Who Laughs represents Prime Earth Batman's fear of the Joker and his own madness.
  • The Batman Who Laughs' name was taken from the silent films that helped inspire the creation of Batman and the Joker; The Bat and The Man Who Laughs.
  • The Batman Who Laughs can be seen as the literal interpretation to one of Joker's longtime goals for Batman; to have the Dark Knight kill him and make Batman a murderer no better than himself. However, The Batman Who Laughs is perhaps far worse than what the Joker could expect from Batman of becoming like him.
    • Indeed, even the Joker loathes The Batman Who Laughs to the point of refusing to accept him as a teammate in the Legion of Doom, quitting the Legion as a result. Furthermore, when referring to him, the Joker drops his usual joking demeanor and turns deathly calm and serious, without neither smiling nor laughing.
  • Most fans initially assumed that The Batman Who Laughs was blind because of the spiked visor which covers both his eyes while other believed that he just wore it because that contributed to his disturbing appearance. However, since the release of The Batman Who Laughs miniseries, it's explained that he uses it to focus his senses, and the spikes are not simply for show.
  • According to The Batman Who Laughs, it was the death of the Commissioner Gordon on his world that caused him to hunt down and kill the Joker.
  • The Batman Who Laughs is the only villain thus far that Batman has openly expressed an intention to kill.
  • During his confrontation with the Gotham Resistance, The Batman Who Laughs calmed that the Harley Quinn of Earth -22 was his ally. However, as pointed out by Raven, this might of been a lie in an attempt to manipulate the Harley Quinn of Prime Earth.

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Theatrical Movies
Batman (1966): Penguin | Catwoman | Joker | Riddler
Batman (1989): Joker | Joker Goons (Bob Hawkins) | Alicia Hunt | Carl Grissom | Max Eckhardt | Antoine Rotelli | Vinnie Ricorso | Joe Chill | Harvey Dent
Batman Returns: Penguin | Red Triangle Circus Gang (Organ Grinder, Poodle Lady, Tattooed Strongman, Stungun Clown, Thin Clown, Fat Clown, Sword Swallower, Knifethrower Dame & Fire Breather) | Max Shreck | Catwoman
Batman: Mask of the Phantasm: Phantasm | Joker | Salvatore Valestra | Arthur Reeves | Chuckie Sol | Buzz Bronski
Batman Forever: Riddler | Two-Face | Sugar | Spice | NygmaTech (Frogmen) | Neon Gang (Neon Gang Leader) | Salvatore Maroni
Batman & Robin: Poison Ivy | Mr. Freeze | Bane | Snowy Cones Thugs | Golums | Jason Woodrue
Batman Begins: League of Shadows (Ra's al Ghul & Ra's Decoy) | Scarecrow | Falcone Crime Family (Carmine Falcone, Victor Zsasz & Arnold Flass) | Joe Chill
The Dark Knight: Joker | Joker's Thugs (Thomas Schiff, Chuckles, Kilson, Happy, Dopey, Grumpy & Bus Driver) | Two-Face | Sal Maroni | The Chechen | Gambol | Lau | Bank Manager | Michael Wuertz | Anna Ramirez | Burmese Bandit
The Dark Knight Rises: League of Shadows (Bane, Talia al Ghul & Barsad) | Catwoman | John Daggett | Phillip Stryver | Ra's al Ghul | Scarecrow
Batman v Superman: Dawn of Justice: Lex Luthor | Anatoli Knyazev | Doomsday | Mercy Graves | Cesar Santos | Amajagh | Joe Chill | Zod | Joker | Steppenwolf
Suicide Squad: Eyes of the Adversary (Enchantress & Incubus) | Suicide Squad (Deadshot, Harley Quinn, Captain Boomerang, El Diablo, Killer Croc, Slipknot & Amanda Waller) | Joker's Gang (Joker, Jonny Frost, Panda Man & Monster T) | Griggs
The Lego Batman Movie: Joker | Harley Quinn | Phantom Zone Criminals (Zod, Sauron, Kraken, Lord Voldemort, Agent Smith, Jaws, Gremlins, Medusa, Lord Vampyre, Wicked Witch of the West, Flying Monkeys, The Swamp Creature & Daleks) | Catwoman | Poison Ivy | Two-Face | Bane | Riddler | Salvatore Maroni
Joker: Clowns (Joker, Clown & Ambulance Clown) | Penny Fleck | Wall Street Three | The Unnamed Vandals | Penny Fleck's Boyfriend
The Batman (2022): Riddler | Falcone Crime Syndicate (Carmine Falcone, Penguin, William Kenzie, The Twins & Vinnie) | Catwoman | Salvatore Maroni | Riddler's Cult | Pete Savage | Gil Colson | Don Mitchell Jr. | Train Gang | Joker

Direct-to-video Movies
Batman & Mr. Freeze: SubZero: Mr. Freeze | Dr. Gregory Belson
Batman Beyond: Return of the Joker: Joker | The Jokerz (Chucko, Dee-Dee, Ghoul, Bonk & Woof) | Harley Quinn | Jordan Pryce
Batman: Mystery of the Batwoman: Penguin | Bane | Rupert Thorne | Carlton Duquesne
The Batman vs. Dracula: Dracula | Penguin | Joker
Superman/Batman: Public Enemies: Lex Luthor | Major Force | Metallo | Amanda Waller | Toyman | Solomon Grundy | Gorilla Grodd | Killer Frost | Lady Shiva | Giganta | Mongul | Captain Cold
Batman: Under the Red Hood: Jason Todd | Joker | Black Mask | Ra's al Ghul | Riddler | Ms. Li
Superman/Batman: Apocalypse: Darkseid | Female Furies (Granny Goodness, Gilotina, Mad Harriet, Lashina & Stompa) | Doomsday
Batman: Year One: Batman | Gotham City Police Department (Commissioner Loeb, Arnold John Flass & Howard Branden) | Falcone Crime Family (Carmine Falcone & Johnny Viti) | Catwoman | Joker
Batman: The Dark Knight Returns: Batman | Joker | Mutant Leader | Harvey Dent | Selina Kyle | Bruno
Son of Batman: Deathstroke | League of Assassins (Ra's al Ghul & Talia al Ghul) | Ubu | Killer Croc | Man-Bats
Batman: Assault on Arkham: Suicide Squad (Amanda Waller, Deadshot, Harley Quinn, Captain Boomerang, Killer Frost, King Shark, Black Spider & KGBeast) | Joker | Riddler | Penguin | Scarecrow | Victor Zsasz | Bane | Two-Face | Poison Ivy
Lego DC Comics: Batman Be-Leaguered: Bat-Mite | Lex Luthor | Joker | Penguin | Man-Bat | Captain Cold | Black Manta
Batman vs. Robin: Court of Owls (Samantha Vanaver, Talon, Owls Lieutenant & Talon Warriors) | Dollmaker
Batman Unlimited: Animal Instincts: Animalitia (Penguin, Killer Croc, Man-Bat, Cheetah & Silverback)
Batman Unlimited: Monster Mayhem: Joker | Scarecrow | Clayface | Silver Banshee | Solomon Gruny
Batman: Bad Blood: League of Assassins (Talia al Ghul, The Heretic, Onyx, Firefly, Tusk, Mad Hatter, Electrocutioner, Hellhound, Calculator & Killer Moth) | Black Mask
Batman: The Killing Joke: Joker | Vinnie & Joe | Paris Franz
Batman Unlimited: Mechs vs. Mutants: Penguin | Mr. Freeze | Cheetah | Hush | Mad Hatter | Two-Face | Bane | Chemo | Killer Croc | Clayface | Joker | Dr. Kirk Langstrom
Batman: Return of the Caped Crusaders: Joker | Penguin | Riddler | Catwoman | Archer | Black Widow | Bookworm | Clock King | Egghead | False Face | King Tut | Louie the Lilac | Mad Hatter | Minstrel | Mr. Freeze | Sandman | Shame | Siren
Batman and Harley Quinn: Harley Quinn | Poison Ivy | Floronic Man
Batman vs. Two-Face: Two-Face | Hugo Strange | Catwoman | King Tut | Bookworm | Joker | Penguin | Riddler | Clock King | Egghead | Mr. Freeze | Shame | Harley Quinn
Scooby-Doo! & Batman: The Brave and the Bold: Riddler | Clayface | Joker | Mr. Freeze | Catwoman | Penguin | Harley Quinn | Poison Ivy
Batman: Gotham by Gaslight: Jack the Ripper | Barbara-Eileen Gordon | Selina Kyle | Harvey Dent | Hugo Strange
Batman Ninja: Joker | Harley Quinn | Catwoman | Gorilla Grodd | Bane | Penguin | Poison Ivy | Deathstroke | Two-Face
Batman vs. Teenage Mutant Ninja Turtles: Foot Clan (Shredder & Baxter Stockman) | League of Assassins (Ra's al Ghul & Ubu) | Joker | Penguin | Harley Quinn | Mr. Freeze | Scarecrow | Two-Face | Poison Ivy | Bane
Batman: Hush: Riddler/Hush | Catwoman | Poison Ivy | Bane | Joker | Harley Quinn | Clayface | Scarecrow | Lex Luthor | Lady Shiva | Two-Face | Penguin | Mr. Freeze | Thomas Elliot
Batman: Death in the Family: Jason Todd | Joker | Black Mask | Ra's al Ghul | Riddler | Talia al Ghul | Cheetah | Two-Face
Batman: Soul of the Dragon: Nāga | Kobra (Jeffery Burr, Schlangenfaust, Lady Eve, King Snake & Rip Jagger) | Ben Turner | Shiva | Richard Dragon | Jade
Batman: The Long Halloween: Holiday | Falcone Crime Family (Carmine Falcone, Milos Grapa, Alberto Falcone, Johnny Viti & Sofia Falcone) | Two-Face | Joker | Solomon Grundy | Salvatore Maroni | Poison Ivy | Penguin | Scarecrow | Mad Hatter | San Ho Hui (Mickey Chen) | Calendar Man | Catwoman
Batman and Superman: Battle of the Super Sons: Starro | Lex Luthor | Penguin
Batman: The Doom That Came to Gotham: Iog-Sotha | League of Assassins (Ra's al Ghul, Talia al Ghul, Killer Croc and Poison Ivy)
Merry Little Batman: Joker | Poison Ivy | Bane | Penguin | Mr. Freeze | Riddler | Scarecrow | Francine and Terry

Television
Batman (1943)
Prince Daka

Batman and Robin (1949)
The Wizard | Wizards Henchmen

Batman 60s show
Joker | Penguin | Catwoman | Riddler | Mr. Freeze | The Archer | Black Widow | Bookworm | Egghead | Clock King | Queenie Goldstein | Sandman | Dr. Cassandra Spellcraft | Cabala | Minstrel | Shame | False Face | The Siren | Undine | Chandell & Harry | King Tut | Louie the Lilac | Mad Hatter | Cornelia | Baby Jane Towser | Lydia Limpet | Zelda the Great | The Puzzler | Olga, Queen of Cossacks | Marsha, Queen of Diamonds | Lord Marmaduke Ffogg | Lady Penelope Peasoup | Ma Parker | Freddy the Fence | Lola Lasagne | Nora Clavicle | Colonel Gumm | Minerva | Killer Moth | Calamity Jan

1970s Filmation series
Joker | Catwoman | Penguin | Riddler | Clayface | Mr Freese | Sweet Tooth

Batman: The Animated Series/The New Batman Adventures
Joker | Harley Quinn | Poison Ivy | Ra's al Ghul | Talia al Ghul | Two-Face | Penguin | Catwoman | Riddler | Scarecrow | Killer Croc | Clayface | Mr. Freeze | Bane | Mad Hatter | Man-Bat | Ventriloquist and Scarface | Phantasm | Firefly | Clock King | Baby Doll | Rupert Thorne | Boxy Bennett | Buzz Bronski | Carlton Duquesne | Chuckie Sol | Salvatore Valestra | Sidney Debris | Tony Zucco | Cameron Kaiser | Daniel Mockridge | Grant Walker | Maxie Zeus | Roland Daggett | Hugo Strange | Lloyd Ventrix | Kyodai Ken | Emile Dorian | Red Claw | Boss Biggis | Sewer King | Professor Milo | Arkady Duvall | Count Vertigo | Ferris Boyle | Arnold Stromwell | Condiment King | Calendar Girl | Farmer Brown | Lock-Up | Montague Kane | Roxy Rocket | King Barlowe | Barlowe's bodyguard | Klarion | Arthur Reeves | Gil Mason | J. Carrol Corcoran | Mad Bomber | Dr. Gregory Belson | Bud and Lou | Captain Clown | Mo, Lar, and Cur | Murphy | Rocco and Henshaw | H.A.R.D.A.C. | Randa Duane | Batman Clone | Susan Maguire | Michael Vreeland | Crocker | Nitro | Raymond Bell | Candice

The Batman (2004)
Joker | Penguin | Bane | Catwoman | Mr. Freeze | Ethan Bennett | Killer Croc | Man-Bat | Firefly | Riddler | Punch & Judy | Kabuki Twins | Hugo Strange | Cluemaster | Cluemaster's Henchmen | Ragdoll | Temblor | Poison Ivy | Tony Zucco | Count Vertigo | Harley Quinn | Maxie Zeus | Basil Karlo | Gearhead | Francis Grey | Killer Moth | D.A.V.E. | Dracula | Rumor | Toyman | Mirror Master | Lex Luthor | Black Mask | Sinestro | Joker 2.0 | Prank | Killgore Steed | Team Penguin | Julie | Spellbinder | Blaze | The Joining | Cosmo Krank | Marty Slacker | Nolan | Scorn | Wrath | Metallo | Shadow-Thief | Mercy Graves

Batman: The Brave and The Bold
Joker | Music Meister | Catwoman | Penguin | Mr. Freeze | Clayface | Riddler | Poison Ivy | Lex Luthor | Flower Children | Fun Haus | Harley Quinn | Morgaine Le Fey | Sweet Tooth | Queenie Goldstein | Bane | Kite Man | Black Manta | Ocean Master | Gentleman Ghost | Major Force | Mirror Master | Metallo | Brainiac | Flamingo | Mr. Mxyzptlk | Star Sapphire | Toyman | Thinker | Doctor Sivana | Mister Mind | Black Adam | Baby Face | Dee Dee Twins

Beware the Batman
Anarky | Ra's al Ghul | Deathstroke | Harvey Dent | Killer Croc | Simon Stagg | Professor Pyg and Mr. Toad | Man-Bat | Cypher | Magpie | Lady Shiva | Tobias Whale | Phosphorus Rex | Lunkhead | Humpty Dumpty | Silver Monkey | Key | Bethany Ravencroft | Daedalus Boch | Junkyard Dog | Sapphire Stagg | Matatoa | Anatol Mykros

Harley Quinn
Harley Quinn | Poison Ivy | Joker | Scarecrow | Queen of Fables | Darkseid | Parademons | Penguin | Mr. Freeze | Bane | Lex Luthor | Killer Croc | Man-Bat | Riddler | Deadshot | Calendar Man | Condiment King | Solomon Grundy | Kite Man | Doctor Psycho | Clayface | King Shark | Nora Fries | Sy Borgman | Doctor Trap | Frank the Plant | Felix Faust | Toyman | Metallo | Livewire | Parasite | Black Adam | Captain Cold | Gorilla Grodd | Black Manta | Cheetah | Giganta | Sinestro | Maxie Zeus | Eris | KGBeast | Two-Face | Catwoman | Nick Quinzel | Sharon Quinzel | Suicide Squad (Amanda Waller) | Clock King | Firefly | Court of Owls

Batwheels
Joker | Harley Quinn | Catwoman | Penguin | Mr. Freeze | Riddler | Toyman | Poison Ivy | Kitka | The Legion of Zoom (The Badcomputer, Crash, Prank, Ducky, Jestah, Quizz, & Snowy)

Gotham Knights
Court of Owls (Rebecca March, Lincoln March, Cressida Clarke, Hamilton Hill, & Talon) | Mutants (Vernon Wagner) | Two-Face | Gotham City Police Department (Detective Ford) | Dylan McKillen | Arthur Brown | Crystal Brown

Video Games
Gotham Knights
Court of Owls (Jacob Kane, Constance Cobblepot & Talons) | League of Shadows (Ra's al Ghul, Talia al Ghul & Man-Bat Commandos) | Gotham City Police Department (Catherine Kane) | Penguin | Harley Quinn | Mr. Freeze | Clayface

See Also
Arkhamverse Villains | Batgirl Villains | Batman Beyond Villains | Batwoman Villains | Birds of Prey Villains | Catwoman Villains | Gotham Villains | Harley Quinn Villains | Injustice Villains | LEGO DC Villains | LEGO Dimensions Villains | Nightwing Villains | Outsiders Villains | Red Hood Villains | Robin Villains | Telltale Batman Villains | The LEGO Movie Villains