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“ | I find your presence intrusive. After all this time, you return. You come in here and you kill and murder; you pillage and destroy. Your presence was demanded 10 years ago and you didn't show up. 8/8/1995. You were supposed to be here. Why weren't you here? You missed the event, you missed the meeting, you missed the party. You have no right to be here. 8/8/1995. | „ |
~ An unknown speaker (possibly CatNap or The Prototype) to the Protagonist on the radio, reversed. |
“ | They left Mommy to die alone. Mommy didn't deserve that! But you... you worked here, so if anyone deserves to die alone... it's you. | „ |
~ Mommy Long Legs berating the Protagonist for leaving the company. |
The Intruder is the main protagonist of the 2021 indie horror video game Poppy Playtime. They are a former employee at Playtime Co. that was involved in the toy production of making various toys.
They didn't show up to work on the day of the Hour of Joy for unspecified reasons, resulting in them being one of the few Playtime employees that came out alive and weren't slaughtered. 10 years later, the Intruder returns to the toy factory to find out what happened to their missing co-workers.
Biography[]
The Intruder was one of the employees at Playtime CO. that knew about the Bigger Bodies Initiative. They played an unknown role in it, assisting of being a toymaker of making various toys. On August 8th, 1995, they didn't show up to work. Because of this, they survived the Prototype's massive rebellion that ended with the slaughter of all Playtime Co. employees, guilty or innocent. They seemingly did not attempt to search for or contact other survivors (likely not participating in the Specialist operations). They stayed away from the abandoned factory for 10 years before their return in 2005. When that year came, the unnamed protagonist received a mysterious letter, prompting them to return to the Playtime Co. factory to "find the flower" and rescue their co-workers, unaware they're all dead.
Appearance[]
The Intruder is a human, but their appearance is never seen in the game, but their model is a yellow toy/mannequin. However, this is clearly a placeholder and not what they actually look like.
Personality[]
There is not much information about the Intruder, but the fact that they took part in experiments and solved all the puzzles shows that they are intelligent. Likewise, the fact that they continue to search for their co-workers at the risk of all danger shows that they are a very determined person. Chapter 3 reveals they feel deeply remorseful for the actions they've done, CatNap claiming "guilt haunts [them]" and a VHS tape saying the Intruder returned due to "their conscience finally getting the better of [them]". It's implied they were traumatized by Huggy Wuggy coming to life in Chapter 1, as hallucinations of him appear twice in Chapter 3, once as a "living" entity.
Powers/Abilities[]
- GrabPack: The Intruder's main tool. It allows them to perform a variety of tasks that normally cannot be done by humans:
- Extended Reach & Enhanced Versatility: The Blue, Red, Green, & Purple Hands, being modeled after open palms, can be fired at objects by the pull of a trigger. These can grip objects & interact with them. The Blue & Red Hands (the latter hand being ripped off by Mommy Long Legs) are also able to activate scanners to open doors.
- Limited Electrokinesis: The GrabPack's cables are electrically conductive, while the Green Hand can store electricity for up to 10 seconds maximum & transfer it from a source to a specialized receiver, which also holds said electricity for 10 seconds. The Green Hand can also be used offensively to send fatal shocks to targets (which is probably discouraged to do on other employees), as seen when the Intruder passed the current of an overcharged Green Hand to CatNap (which sent the latter's Red Smoke on fire) as a last attack.
- One notable weakness, however, is that the electroconductivity of the GrabPack can backfire on inexperienced or unlucky users, as was the case with Theodore Grambell (who was electrocuted before his transformation into a Toy) with the Green Hand, although we have yet to see any cable-induced casualties, though the effects are likely similar to what happened to Theo.
- The video tape showcasing the Green Hand also says that the specialized receivers that receive electricity from a Green Hand also have a timer of 10 seconds, possibly causing fatal accidents for, yet again, inexperienced or unlucky users.
- One notable weakness, however, is that the electroconductivity of the GrabPack can backfire on inexperienced or unlucky users, as was the case with Theodore Grambell (who was electrocuted before his transformation into a Toy) with the Green Hand, although we have yet to see any cable-induced casualties, though the effects are likely similar to what happened to Theo.
- Limited Electrokinesis: The GrabPack's cables are electrically conductive, while the Green Hand can store electricity for up to 10 seconds maximum & transfer it from a source to a specialized receiver, which also holds said electricity for 10 seconds. The Green Hand can also be used offensively to send fatal shocks to targets (which is probably discouraged to do on other employees), as seen when the Intruder passed the current of an overcharged Green Hand to CatNap (which sent the latter's Red Smoke on fire) as a last attack.
- Advanced Propulsion: The Purple Hand has the ability to propel the user forward in the direction of any booster of the same color when fired upon.
- Shooting Flares: The Orange Hand, being modeled like a finger gun, has the ability to shoot flares that dispel illusory CatNaps and scare off the Mini Smiling Critters.
- This means, however, that it cannot be used conventionally like the other GrabPack Hands.
- Hand Swappage: The GrabPack's experimental successor, the GrabPack 2.0, can swap any Hand on the right cannon (and possibly the left one as well) for other Hands.
- Air Jets: The GrabPack 2.0 is also outfitted with experimental air jets that break long falls, but these cannot be used for flight.
- Extended Reach & Enhanced Versatility: The Blue, Red, Green, & Purple Hands, being modeled after open palms, can be fired at objects by the pull of a trigger. These can grip objects & interact with them. The Blue & Red Hands (the latter hand being ripped off by Mommy Long Legs) are also able to activate scanners to open doors.
- Mechanical Expertise: The Intruder is capable of mastering complex technology like both iterations of the GrabPack & their hands in mere moments after 10 years without using them.
- Extreme Intelligence & Reflexes: The Intruder is capable of completing all the Game Station's games (which Mommy Long Legs rigged against them) & making snap decisions & actions under extreme duress, which usually succeed. They are also (canonically) adept at understanding clues from VHS Tapes in one go.
- Enhanced Dexterity & Strength: The Intruder is capable of running away from danger & to specific spots quickly even while wearing the GrabPack, which looks a bit heavy, especially the GrabPack 2.0. They're also capable of keeping said speed even while pulling heavy objects.
Trivia[]
- Fans commonly speculate that the Intruder is the unnamed Head of Security.
- it is also theorized by some that the Intruder is actually the Head of Production, making them important enough for the toys to know of their existence, and for them to have conditioned or even created some of the experiments themselves.
- Another theory is that he is the disgruntled but witty employee, P.W.
- Another theory is that they are Stella Grayber.
- The numerous warnings around the Playtime CO. premises about the ways employees can die with a GrabPack foreshadow how the Intruder kills some of the Toys.
- Keeping any part of yourself or your GrabPack away from heavy machinery to avoid dismemberment: Mommy Long Legs accidentally sticks her hand inside a shredder while chasing the Intruder before getting her arm and lower abdomen shredded by it.
- Not overcharging your Green Hand to avoid electrocution (and to an extent, being cautious with the Green Hand in general): The Intruder breaks this rule, overcharging their Green Hand & then passing the current to CatNap in the final battle, which lights the latter's Red Smoke ablaze. That said, the Intruder is not the one to kill CatNap, the latter being slaughtered by the Prototype.
- Interestingly enough, CatNap - as Theodore - already had a history with the Green Hand, as his inexperience with it was what got him electrocuted and then turned into a Toy by the workers.
External Links[]
- The Intruder on the Heroes Wiki
- The Intruder on the Poppy Playtime Wiki
- The Intruder on the Mob Wiki
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Villains | ||
Playtime Co. Toys Hallucinations |