“ | Mama! | „ |
~ The Trigger Teddies' only line. |
The Trigger Teddies are some of the many enemies in Dark Deception. They make their first appearance in Chapter 4, and are the primary enemies in the level "Bearly Buried" and they share the level with the boss, Mama Bear.
Appearance[]
As the name suggests, they are stuffed bears with brown color on their skin, with bits of cotton falling out, though with some horrific distorted features such as human-like teeth, empty eye sockets with two small white pupils coming out from it and what appears to be presumably dried blood coming out from it, exposed stitches with four threads going down their forehead, a missing lower jaw on their mouth that was replaced with some stuffing that seems to have mostly blood that dried, and sharp black claws on both their arms and feet. They also seem to appear quite dirty and in a state of complete disrepair similar to the Dread Duckies and the Joy Joy Gang in frenzy mode.
Much like the Murder Monkeys and the Clown Gremlins, to accentuate their horrific features throughout their body and appearance, their head is abnormally somewhat bigger than the torso and their humanoid body and seems to be oversized. They wear a dark red bow tie on their neck and have torn pieces of stuffing on their bodies such as their right ear, mouth, the left side of their chest, neck, left arm (albeit a small tear compared to the others) and right knee.
However, once they take off their masks inside during Nightmare mode, it reveals smaller, but eerie-looking baby, skull-like, doll heads with rotting gray skin on their faces, each exposed with a visible crack on the forehead similar to the Dread Duckies, and a few strings of hair on their head. They also lack lips on their mouths, noses, and the skin on their mouths and jaws, revealing their grotesque, bloody, skinless jaws with a pinkish tint on their chubby cheeks, and they only have one large eye on their right side. However, some of the Trigger Teddies are still wearing their masks in their Nightmare Mode, complete with glowing red eyes, black bowtie, and a lighter pink color.
Personality[]
It is demonstrated from their voice reveal video and Mama Bear's quotes on them, the Trigger Teddies, much like every other monster in the game, are bloodthirsty, savage, and animalistic, devoid of humanity. Mama Bear referring to these entities with the nickname 'babies' may be pointing out their age, which explains their incapability in speech, but can often be heard saying mama, referring to Mama Bear. Other than the former, Trigger Teddies can be heard growling and babbling aimlessly, their demeanor is also brash, in contrast to Mama Bear who is more delicate and calm.
The Trigger Teddies are shown to be extremely lazy when pursuing the player compared to the previous monsters, as they spend most of their time sleeping until the player accidentally wakes them up. Starting from Zone 2 onwards, they become more threatening and active while being accompanied by Mama Bear together to search for the player's whereabouts, possibly out of fear when their nightmare collapses due to their failure at executing the player. Mama Bear also mentions several times about the Trigger Teddies' ravenous appetite for gorging human flesh, and given their uncontrollable, ferocious behavior they likely would. This is supported by the presence of human bones scattered everywhere in the underground cave system.
Their bodies are also physically fragile compared to other monsters, as getting stunned by Primal Fear will instead cause them to self-destruct as a last-ditch attempt at killing the player. This suggests that the Trigger Teddies are suicidal, yet more fanatical and violent compared to the other monsters, as they're enthusiastic enough to dispose themselves in order to kill their enemies dangerously, all in the name of Lord Malak himself. They are likely responsible for setting up bear traps throughout the caves to ambush and slow down the player's progress, showing their obedience and compliance to Mama Bear, and to an extent, Malak.
In their "nightmare" forms, they become significantly more aggressive and intelligent in their attacks against Doug, as well as becoming much more resistant, as shown in Zone 3 where some of the Trigger Teddies steal the last remaining ring pieces and run away from Doug without trying to get blown up and destroyed by his Primal Fear ability. Their intelligence can be seen by some of the teddies carrying a fake ring piece as a decoy.
Biography[]
Intro[]
The Trigger Teddies first appear when Mama Bear commands three of them to carry Doug to the kitchen to eat later. A fourth teddy joins them during the process and helps hold him down, but a mysterious orb appears and electrocutes all of them, freeing Doug and allowing him to follow it to the first ring piece.
Act I[]
In Zone 1, the large majority of the Trigger Teddies are found sleeping across the several rooms and corridors of the cabin, where they remain passive unless provoked. During this zone, the Trigger Teddies behave similarly to Dread Duckies but without the camouflaging mechanic. Making loud noises by sprinting or simply being close proximity to their surroundings will immediately cause all of the sleeping Trigger Teddies to wake up and be alerted towards the player’s location. Since the player doesn’t have all of their remaining powers to give themselves an advantage since the ring pieces were confiscated away by Malak, it is mandatory that the player must sneak past them quietly without alerting all of the Trigger Teddies.
Later on, Mama bear ends up waking up some of the Trigger Teddies and orders two of them to search the upper part for him, but Doug uses his newly-acquired Vanish ability to evade them.
When the player reenters the attic hallways, some of the Trigger Teddies will be actively patrolling throughout the attic while some are still sleeping. The player should use their Vanish ability to turn invisible and sneak bypass the Trigger Teddies undetected. Getting close to the Trigger Teddies will cause them to latch onto the player and spontaneously combust, destroying themselves and killing the player within its blast radius. The player must pay attention and listen closely to their footsteps and their growling noise when sleeping. Trigger Teddies will also walk back and forth in a certain area, making it harder to collect soul shards.
Interlude[]
When Mama Bear finally catches up with Doug, four Trigger Teddies accompany her as well and hunt Doug down. The whole chase, Mama Bear will begin spawning more of them, but Doug evades them.
Right before entering Zone 2, a Trigger Teddy runs past Doug with a ring piece.
Act II[]
In Zone 2, the Trigger Teddies will actively search for the player’s whereabouts while accompanied by Mama Bear. During this section, the player acquires both the Primal Fear and Telekinesis power from two scattered Ring Pieces at the beginning. Trigger Teddies are essentially suicide bombers, rigged with explosive devices strapped inside of their bodies, which is hinted at in their namesake. If the player uses the Primal Fear power to stun the Trigger Teddies, they will instead automatically self-destruct to create an explosion as a method of killing the player unexpectedly. These explosions have a very large blast radius and can also destroy the surrounding Trigger Teddies, which may accidentally lead to several chain reactions indirectly caused by their explosions if they're overcrowded in one location, and can temporarily stun Mama Bear for a short duration of time, which should be taken as an advantage for the player to survive against them. Their explosion also creates a loud noise, which will potentially attract the other Trigger Teddies and Mama Bear to the source of the explosion. That being said, the Trigger Teddies won't explode but rather permanently be put to sleep like in zone 1 when the player collects a Stun Orb.
Mama Bear has an additional support role aside from her offensive-oriented bloodlust ability, since she will periodically spawn and release Trigger Teddies from her exposed innards, meaning that they can replicate themselves after getting killed from their suicide attack multiple times. If the player doesn’t reduce all of the remaining Trigger Teddies by destroying them with their Primal Fear power, Mama Bear will quickly increase the number of the Trigger Teddies patrolling the level and the difficulty of the entire level.
Due to the fact that they’re considered to be the smallest enemy in all of Dark Deception and they prefer overwhelming the player in the darkness makes it very difficult for the player to detect their exact location without running into them, therefore requiring the player to stay more vigilant and observant to their presence. The player should also be extremely careful of bear traps lying throughout the level, and rely on their Primal Fear to permanently disarm these traps to decrease the likelihood of getting killed. They also catch up much quicker once corners are turned, meaning the player shouldn't stay in a prolonged chase too much. Oddly enough, sometimes the Trigger Teddies will stand still and do nothing, even when the player is directly in front of them. This probably suggests that they are sleeping.
Boss Battle I[]
After Mama Bear is hit once with a large rock, Trigger Teddies will begin jumping out of the waste pools, starting with one the second time and two the third time. Doug has the option of either evading them or killing them, the latter of which is either done with primal fear or just throwing a rock at them.
Act III[]
At the starting entrance to Zone 3, three Trigger Teddies will be sleeping alongside three ring pieces. As he gets close, they suddenly wake up in shock from his arrival, unmasking themselves and running off in fear.In Zone 3, the Trigger Teddies will immediately turn into their Nightmare Mode state and some of them will be unmasked, revealing the baby dolls inside of them. These unmasked Trigger Teddies possess the ability to carry the last remaining stolen Ring Pieces throughout the level, and will always avoid the player by running away from them very quickly. However, most of these ring pieces have a chance to randomly turn out to be actually fake. The player should sneak up towards the Trigger Teddies by a combination of speeding towards them using Speed Boost, before destroying them with Primal Fear, and identify which Trigger Teddies carry the real ring piece through whether or not they are still wearing their masks.
Boss Battle II[]
In the second boss fight, four Trigger Teddies will jump out of the waste pool at random when Mama Bear is pursuing Doug, acting the same as before. The player is recommended to use speed boost and vanish to help evade and lure the Trigger Teddies towards Mama Bear to use primal fear on them. Killing any Trigger Teddies without any close to her will just have new ones spawn to replace them.
Final Act[]
As Doug is chased by Mama Bear's hand through a bone-filled tunnel, multiple three Trigger Teddies will attack him throughout the chase, forcing Doug to evade or kill them with his powers.
As Doug makes a break for the portal, many of the Trigger Teddies in the cabin are revealed to be climbing about the cabin walls in fear of its collapse, although a few of them will still be on the ground to hinder Doug's process. When Doug reaches the portal, a massive horde of Trigger Teddies breach the surface and corner him alongside Mama Bear, only for the orb to reappear again and open the portal for Doug to escape.
Gallery[]
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Villains | ||
Main Chapter 1: No Way Back Chapter 2: Into Madness Chapter 3: Retribution Chapter 4: Mortal Ramifications Chapter 5: Fated Conclusion Others Dark Deception: Monsters & Mortals |