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In the Fallout universe, the Vault-Tec Corporation was a company contracted by the United States Government in the years leading up to the Great War to produce a series of underground fallout shelters in the event that War did indeed go nuclear.

These fallout shelters, colloquially referred to as "Vaults" were designed and spread across the country, had a far more devious purpose than protecting the human race from nuclear annihilation. They were, in fact, secret experiments designed by the United States Government to test the effects of various factors on humans.

Fallout 3, shows several of these Vaults located around the Washington D. C. area. Inhabitants of Vault 87 were exposed to the Forced Evolutionary Virus (FEV), which caused rapid mutations, and was responsible for creating the East Coast breed of Super Mutants. Vault 92, claiming to be a shelter to preserve artistic talents was, in actuality, a program designed to see if white noise could be used to brainwash people into becoming super-soldiers. Vault 101, where the game begins, was designed with a "never leave" policy in mind, and to study the effects of an omnipotent dictator controlling every aspect of daily life.

In Fallout: New Vegas, Vault 3 is seen to be one of the few "control vaults" where no experiments take place. The inhabitants, however, were eventually overrun by the Raiders now operating out of the Vault. Vault 22 was designed with the purpose of sustaining inhabitants solely on crops grown within the confines of the Vault; fungal spores, however, mutated the occupants into "Spore Carriers," a carnivorous human/plant hybrid creature.

While most Vault Experiments ended Vault 21, found on the Vegas Strip, was actually a success. Vault 21 was designed with the purpose of solving all problems through gambling, and all of the candidates "selected" for entry were gambling addicts. Since the end of the Great War, it has been converted into a Casino/Resort on the New Vegas Strip.

Fallout 4 shows more of these Vaults located around the Boston area. Vault 111's inhabitants were subjected to long-term cryogenic suspension under the pretense of being "decontaminated". Vault 95 was populated solely by drug addicts. Five years after the vault was sealed, a hidden stash of drugs was unlocked. Within a few days, all of the vault residents but one fell back into addiction or killed each other.

Vault 81 was initially built for the purpose of creating a single cure for all diseases. Unlike the other vaults however, Vault 81's residents were saved from the hideous experiments of the Vault-Tec scientists thanks to the original overseer's sudden change of heart by having the equipments disabled which would have otherwise allowed the scientists to expose the residents to diseases.

           Fallout Logo Villains

Background
China | Vault-Tec

Recurring Groups and Creatures
Super Mutants | Deathclaws | Enclave | Brotherhood of Steel | Raiders | Children of Atom | Khans

Fallout 1
Vault Dweller | The Master | Lieutenant | Morpheus | Morbid | Iguana Bob | Gretch | Gizmo

Fallout 2
Frank Horrigan | Dick Richardson | Myron | Big Jesus Mordino | John Bishop | Louis Salvatore | Orville Wright | Metzger | Doctor Schreber | Dr. Charles Curling

Fallout 3
Lone Wanderer | Allen Mack | Alphonse Almodovar | John Henry Eden | Colonel Autumn | Mr. Burke | Stanislaus Braun | Roy Phillips | Allistair Tenpenny | Eulogy Jones | Slavers | Talon Company | Brotherhood Outcasts | General Jingwei | Defender Sibley | Professor Calvert | Tobar the Ferryman | Wernher | Ishmael Ashur | Pitt Raiders | Aliens | Weston Lesko | Anna Holt

Fallout: New Vegas
Courier | Caesar's Legion (Caesar, Legate Lanius, Vulpes Inculta, Lucius) | Powder Gangers (Joe Cobb) | Benny | Mr. House | White Glove Society | Mortimer | Omertas (Nero and Big Sal, Clanden) | New California Republic (Aaron Kimball, Colonel Cassandra Moore, General Lee Oliver) | Fiends (Motor Runner, Cook-Cook, Violet, Driver Nephi) | Jackal Gang | Enclave (Orion Moreno) | Norton | Viper Gang | Scorpion Gang | State of Utobitha (Tabitha) | Father Elijah | Jeannie May Crawford | Jessup | McMurphy | Allen Marks | Dean Domino | White Legs | Think-Tanks | Barton Thorn | Ghost People | Ulysses | Joshua Graham | Salt-Upon-Wounds | Marked Men | Dermot | St. James | Roy Gottlieb

Fallout 4
Sole Survivor | Conrad Kellogg | Shaun | Mayor McDonough | Arthur Maxson | Institute | Gunners | The Forged | Eddie Winter | Slag | Marowski | Bobbi No-Nose | Lorenzo Cabot | Sinjin | Ack-Ack | Wayne Delancy | AJ | Kendra | Dr. Chambers | Triggermen | Nisha | Mason | Mags Black | The Mechanist | Ivey | Rust Devils | The Operators | The Disciples | The Pack | Ezra Parker | Allen Lee | High Confessor Tektus | DiMA | Overboss Colter | Oswald the Outrageous | Zeller | The Fens Phantom

Fallout 76
Scorchbeasts | Scorched Wildlife | Thomas Eckhart | David Thorpe | Rose | Freddie Lang | Morris Stevens | Scott Conroy | Camp Counselor Nia | The Nightstalker | Mad Dog Malone | MODUS | ZAX 1.3c | Strangler Hearts | Strangler Wildlife | New Appalachia Raiders | Blood Eagles | Free Radicals | Cult of the Mothman | Lev | Surge | Fisher | Rocco | The Blood | The Eye | The Claw | Earle Williams | Dagger | SODUS | Hellcat Company | Doctor Blackburn | Zetans | Rust Eagles | The Fanatics | Ultracite Titan

Fallout Tactics
Calculator | Simon Barnaky | Withers

TV Show
Barbara Howard | Bud Askins | The Ghoul | Hank MacLean | Lee Moldaver | Monty | Thaddeus | Sorrel Booker

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