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Power is the purest, most simple and most beautiful fundamental law. "Might makes right" is how all creature live. Darklings, dragons, all creatures. Only humans use their pompous reasoning to deny the truth. Power is the truth that rules all.
~ Vearn's social darwinist beliefs.

Vearn, also known as the Dark King (The Great Demon King in older versions), is the primary villain of the Dragon Quest spin-off manga Dragon Quest: The Adventure of Dai, and its 2020 anime adaptation. He is a demonic god ruling the infernal Underworld, often called Nadiria in the Dragon Quest lore, and intends to destroy the Surface World so the sun would shine upon his realm. He revived and recruited the Dark Lord Hadlar to build an unstoppable Dark Army, only to be opposed by the disciples of the Great Hero Avan.

He was voiced by the late Kenji Utsumi in the 1991 anime and Takaya Hashi in the 2020 anime.

Appearance

Vearn remains hidden in shadows until around the half of the series, always appearing behind a thin veil. He is seen as a tall and threatening being with big, glowing red eyes and horns all over his head.

Vearn shrouded in shadows.

Vearn is indeed tall and threatening but much less impressive, being as he says, “ancient and haggard”. To the point that vassals and enemies alike doubt his might upon first seeing him. He is an elderly humanoid with beige skin, clawed hands, black curved horns, pointed ears, dark eyes with a third on his forehead, and a wrinkled face. He sports long grey hair, with two long strands framing his face and a pointed beard.

He wears a long white robe, a red and gold breastplate with large black shoulder-pads, to which a greyish-teal cape with yellow trim is fixed to expand his frame, and an elaborate crown figuring evil eyes surrounded with horns, that looked like his own back when he was only half-seen.

A rejuvenated Vearn.

When Vearn fuses back his old and young halves for the Final Battle, he gets rejuvenated and becomes much taller and more muscular, now being around thrice as tall as a pre-teen.

His horns straighten, his hair becomes silvery and unruly with thinner strands. He now wears trousers and a jacket instead of a robe and cloak, decorated with the same pattern, as well as iron boots, large bangles and smaller shoulder pads.

The Sovereign Rock King

Finally, when Vearn tears out his third eye and plants it on his chest, he assumes his most powerful form, the Sovereign Rock King: a gigantic monster over thirty meters tall, covered both in black, armor-like skin and scales, with three-fingered hands and prehensile feet, very large shoulders and a huge, bloodshot eye on his upper-torso, with the chest and shoulders covered in rocks forming longs points on his shoulders.

The head is entirely formed in rock, with two long horns, points all over his skull and glowing eyes, somehow reminiscent on what he looked like back when he was only half-seen.

In fact, Vearn does not really transform, the Sovereign Rock King being formed around his normal self; fusing with it and being encased on the gigantic monster’s forehead. Yet, the monster becomes Vearn's body and the metamorphosis cannot be reverted.

Personality

As it is in chess, the true victor moves his pieces such that his last move cannot be discerned by the opponent until this is already too late.
~ Vearn's strategic wisdom.

Vearn's menacing and terrifying disposition.

Like the typical Dark Lord, Vearn is very polite, erudite, refined, but cold and imposing. He has excellent tastes, enjoying fine wine and playing chess. He is highly collected and patient, waiting millennia to enact his goal, and never losing control even when enraged.

He is fully confident in his power, although entirely within reason. Moreover, he is greatly prideful, being irked by insolence or resolute opposition, and incensed when he feels ridiculed. He dismisses the heroes' every attempts as a hopeless struggle, but would sacrifice everything for victory.

Vearn admiring Hadlar's audacity and passion for power.

Contrary to most Dark Lords though, he harbours real respect for both his subordinates and his enemies. He fully recognizes the merit of his commanders, condemning their failures severely but being fully willing to absolve their mistakes, as long as they remain worthy of his trust.

He also recognizes his enemies as threats to his forces (but not to himself) and he is always cautious, unless absolutely certain of his success. As such, he is prone to spare his enemies or to offer them to join his ranks.

However, this does not prevent him from being cruel and heartless. He has no qualm about executing anyone who betrayed him or failed him. He may respect his commanders, yet views them as servants and does not care for their individual goals. He forces them to serve him over and over without letting them die, and is not above sacrificing them to get rid of his enemies. Similarly, he often spares his enemies only to make them witness the destruction of what they stood for.

Vearn orating his goal to his enemies.

Vearn regards might as the absolute justice, with the weak having no right but to be destroyed, dismissing any other views as comforting delusions. As such, he staunchly despises humanity, whom he deems unworthy of the sunlight he covets, that he believes to be the source of all life. He strongly resents the gods, and revels in the prospect of reversing the situation and rising above them.

He is a sadist who delights in causing genocide and delights more in forcing his enemies to face their weaknesses and failures, either to mock them or worse, to make them realize that everything they have done and stood for was for naught. He is a master of patronizing speeches, in which he deconstructs every argument used against him to break his enemies' spirits, made all the more gloomy in that he is usually right; until the tables turn that is.

Vearn is a perfect orator able to talk disillusioned people into his ranks, and a highly intelligent strategist, who takes precautions for unexpected events, plans his every move without showing his hand to remain three steps ahead, until (apparently) nothing stands in his way. When he reveals his plan in the final battle, everyone is blindsided.

Powers and Abilities

As much as I enjoy watching you weaklings struggle, don’t bother anymore. It seems I was wrong to give you a taste of hope.
~ Vearn

Unsurprisingly for the God of the Underworld, Vearn is frighteningly powerful. He built up his might during millennia, rivalling the God of Darklings (demons) himself, his mere presence exerting nigh unbearable pressure. The divine Mother Dragon states that even the gods can no longer handle him. The gods' envoy the Dragon Knight stands no chance, and only his son inheriting his power is able to match him, and even he struggles against his nigh-omnipotent might. He is immortal, but not invulnerable, though his three hearts enable him to heal any non-lethal wound in seconds, even severed limbs.

Magic and Dark Aura

Vearn's magic power alone is unparalleled, being described several times as almost limitless, enough to do nearly whatever he pleases. He proved it by creating his immense flying castle, the Vearn Palace, from a half-stone half-metal material with floating properties made through his power; as well as the Sovereign Rock Castle, a gigantic, demonic-looking fortress able to move and walk like a living creature. The source of his power being his third eye.

Vearn is able to infuse things and people with his magic to animate them or transform them in any manner; to open gates in space through which he can teleport or fetch objects; to see where he is not physically present, to show it to other people and to make his voice heard there; to erect impenetrable magical fields; to levitate himself or others; to obliterate things with a gesture; and to alter the weather to the point of causing storms and tremors.

Besides, as the God of the Underworld, he holds supreme influence over Evil. It is heavily implied that his influence makes normal monsters and dragons evil and animates undeads as much, and even more so, than Hadlar’s.

Vearn is far and away the mightiest spellcaster of the story, who can cast virtually any existing spell. He needs no time to charge his spells and can make two successive battle moves almost instantly. When he casts the weakest Fire spell "Frizz", it creates a minute flame which erupts in a monstrous blazing tornado, many times mightier than a regular "Kafrizz" (the mightiest Fire spell). In the same way, he can spam a continuous onslaught and/or barrage of  "Boom" spells (mid-level Explosive spells) at variable speed to overwhelm foes, each blast as powerful as a regular "Kaboom" (the mightiest Blast spell). Whether he is able to do the same with every other attack spell, (the "Crack" Ice spells, "Woosh" Wind spells, and "Sizz" Heat spells) is not known, but it is fair to assume that he can.

Vearn also masters "Bounce", the mightiest Spell Reflector, the "Megaheal" Recovering Spell, which he can cast on himself even after being taken down. His signature and most powerful magic attack is "Kaiser Phoenix": a "Kafrizz" variation unique to him conjuring a gigantic and devastating fiery bird, that flies and attacks as if it was alive.

Vearn unleashes the Staff of Edacity.

Vearn owns the Staff of Edacity made of Orichalcum (a divine unbreakable metal) absorbing his magic to turn it into a spear, whose energy blade can cut through everything. Vearn wields it with exceptional proficiency, compensating for his.

The more magic he puts in, the stronger the blade becomes. He can also increase its size and length and even turn it into a shield of variable shape and size, which can withstand every attack. Vearn can channel his magic power through his staff to launch his most devastating attack: "Calamitous Wall": a tremendous wall-shaped wave of magic energy, which runs along the ground and obliterates everything in its path.

Vearn also masters Aura (energy stemming from life-force). He only uses Dark Aura fueled by his evil nature, which inflicts wounds that take a long time to heal, even with the mightiest Recovering spells. He can fire beams of compressed Dark Aura (spheres of destruction in the anime) powerful enough to blast enormous holes into a wall, and either frontal or circular waves of Dark Aura of variable might, that can level his surroundings on a wide radius. He can also infuse darklings with his Dark Aura to resurrect them or help them survive. Using it, he can rejuvenate and empower them as he pleases, and revive them indefinitely as he did with Hadlar.

Rejuvenated form

When Vearn fuses back with his young half, he regains his tremendous physical strength which far out stands that of any character. He can tear Orichalcum apart with no effort and the pressure caused by his smallest movements is enough to blast huge gaps in stone and crush an entire group of fighters against a wall. Vearn also gains incredible speed and spryness, becoming an unmatched hand-to-hand fighter. In this state, he becomes impossibly mightier than before, no longer needing his staff to cast "Calamitous Wall".

He can now use a powerful telekinetic attack, and fire beams from his third eye that seal those too weak to face him into spheres called "Irises". Worse, he can use two unique techniques: "Phoenix Wing", a palm thrust deflecting back any spell or Aura blast and pushing away physical blows at high speed, and "Calamity End" (perhaps the incorrect Romanization of "Calamity Hand"), concentrating all his strength into a devastating hand chop slashing through any defence like nothing. Even worse, he can now use "Tenchimato" (the Universal Demonic Stance) a formidable battle stance making him virtually invincible: By remaining motionless in a given position, Vearn focuses his full power and becomes able to counter every attack, no matter how many enemies, by unleashing three techniques at the very same second: a defense move, a regular attack and a magic spell.

He is always seen using "Phoenix Wing", "Calamity End" and "Kaiser Phoenix" but he could easily use other moves following the situation. However, this technique requires so much energy that he needs a short length of time to recover after using it. In the meantime, he becomes hardly able to move and nearly defenseless.

Sovereign Rock King form

When driven into a corner by a Fused Crest Dai, Vearn assumes his most powerful form, the Sovereign Rock King. His strength, speed and might skyrocket to unfathomable levels, and his blows become much harder to dodge due to his tremendous bulk. He is never seen casting spells under this form but it can be guessed that his normal self still can. He is also able to channel his Dark Aura into his shoulders to propel himself and to fire huge onslaught of Dark Aura from his third eye. This form seems impervious to attacks, including those targeting his third eye, which is protected by a stony eyelid. It appears that he can only be destroyed by targeting Vearn's regular self.

Biography

Past

Vearn is a demonic deity who has lived for untold millennia. Whether he hails from the Heavens, often called Zenithia in the Dragon Quest lore and his relation to the God of Darklings is never explained. He is eternal, yet he ages, and he can be killed, implying a lower divine rank. In the Dawn of Time, the God of Dragons, the God of Darklings and the Gods of Humans shared the world for their races: The darklings and dragons were given the harsh Underworld where might is the only rule, fitting their power, while the weaker humans were given the Surface World.

Myst inhabiting Vearn's frozen younger half.

Vearn denounced this as a banishment. Over the eons he took over the Underworld, though he had to share it with his staunch rival Velzar the Abyss Dragon King. They fought for millennia until they entered a competition to take over the Surface World first. He kept building his might and influence, eventually reaching the level of the three main gods, and became considered as the wisest being in the Underworld by all of it's inhabitants (mainly the Darklings). Over the eons, he spent time watching the sun, dreaming of the day it will shine upon his realm. Desiring immortality, Vearn separated himself between one half retaining his intelligence and magic power, and the other retaining his strength, frozen by a forbidden spell powered by a solar eclipse. This would let just one body age and wither, while the other would remain at its peak, and that he could not die until both were destroyed.

Vearn planning for the world's destruction.

At some point, Vearn recruited the dark specter Myst, who became his most devoted servant and was entrusted with his frozen half, aptly renaming himself Myst-Vearn. Centuries later, Vearn had his palace built beneath the Field of Death, and would soon accept the Reaper Kill-Vearn in his ranks as a "truce gift" from Velzar, while being well aware of his true aim. With the exception of his right hand and the Reaper, no one has ever seen Vearn's face as he remains hidden in the shadows, always appearing behind a veil. Around a hundred years before the start of the series, he recruited the legendary darkling weaponsmith Lon Berk; who forged several very powerful Orichalcum weapons for him, including his own Staff of Edacity; but defected shortly after, unsatisfied.

Vearn witnesses Hadlar's defeat by Avan.

Around fifteen years before the story, he watched from the shadows as the Dark Lord Hadlar was making his assault on the Surface World. Vearn witnessed Hadlar being slain by the Great Hero Avan, he immediately revived the former to build a perfect Dark Army to enforce his rule after reaching his goal. In addition, Vearn corrupted the current Dragon Knight Baran, who defeated Velzar but lost his wife to humans, as he believed Baran (at the time) was the only being in the world capable of resisting him.

He named Myst-Vearn, Baran, Hyunckel, Crocodine, Zaboera, and Flazzard as the six commanders of his army and created the gigantic Sovereign Rock Castle (which was based off of his Sovereign Rock King form) to serve as their headquarters. Among all the six commanders, he favored Hyunckel (despite being human) due to his tenaciousness and burning hatred towards his own kind, he even mentored him through Myst-Vearn. Vearn created a medal with his Infernal Emblem as a test of loyalty, daring his Commanders to seize it in fire, which Flazzard took with his fire half.

Dragon Quest: The Adventure of Dai

Faceless ruler of the Dark Army

Vearn speaking to Hadlar through his symbol.

Vearn is first mentioned by his second-in-command Hadlar, who is exacting revenge on his archenemy Avan on Dermline Island, where the primary hero Dai grew up. After Dai manages to drive him away, Hadlar retreats to the Sovereign Rock Castle, but cannot bring himself to tell Vearn about Dai whom he labels as his utmost priority.

After the disciples of Avan defeat Crocodine, Commander of the Furfang Legion, Vearn directly orders Hyunckel, Commander of the Undead Legion and a former disciple of Avan, to track and kill them; but he is beaten in turn. The Dark Army sets an ambush, but to no avail and Flazzard, Commander of the Blizzblaze Legion, is killed.

After many failures, Vearn decided to give Hadlar one last chance.

Since Crocodine and Hyunckel, who joined the heroes know the location of the Sovereign Rock Castle, Vearn sends Kill-Vearn to move it away. He later appears to his remaining commanders as Kill-Vearn reveals that Dai is a Dragon Knight and the son of Baran. Pleased by the prospect of commanding two Dragon Knights, Vearn decides to name Baran his new right-hand should he brings Dai to his side: retrograding Hadlar to punish his failures.

After Baran defects from the Dark Army in turn, Hadlar is scolded by a displeased Vearn, who holds him responsible for Baran's defeat; for he knew that Dai was a Dragon Knight but did not share the information out of petty interest. He lists the number of Hadlar’s failures and warns him that he will not forgive another defeat.

Vearn Reveals himself

Vearn revealing himself to Hadlar.

After Hadlar, who turned himself into a Superior Being, defeats Dai and casts him into the ocean. Vearn shows him his face as a token of appreciation for his newfound resolve, and comforts him in his rank of second-in-command of the Dark Army.

He offers him five Orichalcum chess pieces, from which he can give birth to five immensely powerful Orichalcum Warriors to replace the fallen Captains, naming it the Orichalcum Elite Guard.

While the disciples of Avan invade the Field of Death, the lair of the Dark Army and fight the Elite Guard; Vearn watches Hadlar fighting Dai and Baran who joined forces. As Baran is gaining the upper-hand, Vearn sets off the Black Core (a magic-fueled bomb rivaling a modern nuke) he secretly implanted into Hadlar's body when he revived him. He states that it was a precaution he never planned to use, but that Hadlar's power-boost made it unstable. So he decides to use it anyways, not caring that Hadlar can no longer resurrect.

the Vearn Palace takes flight.

As both Hadlar and Baran try to suppress the blast, Vearn sends Myst-Vearn to set it off. Although Baran sacrifices his life to contain it, the subsequent explosion blows up the entire Field of Death and reveals the monumental, flying Vearn Palace, which takes flight.

Despite grieving Baran's death, Avan's disciples resolve to battle Vearn. Which is when the Dark King appears before them; ordering Myst-Vearn and Kill-Vearn to stand aside while he deals with them alone, out of consideration for their bravery. He decides to incinerate Baran's corpse with his "Frizz" blazing tornado, triggering Dai's outrage. The hero jumps at him… only to be struck down by a point-blank Dark Aura beam.

Vearn thoroughly crushes the heroes, effortlessly repelling their mightiest attacks. Revulsed by his social Darwinist assertions, Dai stands up and manages to wound him, channeling the Dragon Knights' "Draconic Aura" in his Orichalcum sword. Yet, Vearn heals himself and unveils his Staff of Edacity, using it to easily break Dai’s sword in the ensuing clash of power, before unleashing "Calamitous Wall" to finish off all his enemies.

Calamitous Wall

As Crocodine and Hyunckel sacrifice themselves to protect the others, they are saved by Hadlar of all people, who collapses the ground under them and casts them into the ocean, away from the God of the Underworld. Furious at Vearn for ruining his duel with the Black Core, Hadlar attacks him with the intent to kill and manages to drive him into a corner, as Vearn carelessly exhausted a great deal of his power against the Disciples of Avan.

However, Hadlar is restrained by Zaboera, Commander of the Mystic Legion, only escaping execution thanks to the sacrifice of Block, Rook of the Orichalcum Guard. Vearn thinks nothing of it, knowing that Hadlar is doomed to die soon, and watches with satisfaction as the divine Mother Dragon is taking Dai away, seemingly to the Afterlife. The next days, he fires five tower-shaped projectiles on different locations in the world, nuking where they land.

Vearn later warns every ruler in the world that he is about to execute publicly Hyunckel and Crocodine, expecting the disciples of Avan and their allies to gather there and rescue the former commanders, despite being fully aware that this is an obvious trap. He has Myst-Vearn and Zaboera hiding enormous hordes of very powerful monsters from the Underworld on the place of the execution, to ambush and crush all of his enemies.

With their friends holding the monsters away, the five disciples of Avan cast "Minakator": the most powerful anti-Evil spell in existence vastly amplified by their holy five-pointed star formation, on the Vearn Palace which they invade.

Invading the Vearn Palace

As the disciples prepare to storm the palace, they get ambushed by Hadlar and his Orichalcum Elite Guard, who challenge them for a last battle, with Vearn gladly watching and commenting. He later commends Kill-Vearn, who just trapped Dai and his friend Pop inside a blazing inferno. As the other disciples and a returning Avan are dealing with Myst-Vearn and Kill-Vearn, the Dark King awaits Dai and Princess Leona, taunting them as they approach.

The furnace holding Leona (left) and the drum-monster Goroa (right).

On the way, Leona is caught by the Magic-eating Furnace that moves the Vearn Palace, for it was attracted to the powerful artifacts she is carrying, and by Goroa, the monster who watches it.

Goroa attempts to kill Dai himself, under Vearn's disappointed watch, but he is no match for him. Dai awakes the Dragon Crest inherited from his father, adding it to his own to blast the furnace.

The Dragon Knight finally battles the God of the Underworld, his combined crests matching Vearn's might, to the point that he gains the advantage. He survives a spear strike combined with a "Kaiser Phoenix" and later a fully powered "Calamitous Wall", thanks to the experience inherited from every previous Dragon Knight. Vearn plays on his fears of being rejected by humans to talk him to his side, but he refuses.

Dai casts "Draura", the Dragon Knights' Aura Blast, but Vearn counters it with his staff. Leona refills Dai's power with a magic feather and he overwhelms his enemy with a double "Draura". But as everything seems over, Vearn returns, claiming that he cannot be killed and orders Myst-Vearn to return his other half, fusing both to rejuvenate.

The Final Battle

Why are you humans willing to throw away everything for a meaningless, momentary victory?
~ Vearn

Unwilling to fight if his enemy is not at full strength, Vearn decides to wait for Dai to get fully healed to resume their battle. As Dai prepares his mightiest move, Vearn counters it with his "Tenchimato" stance and swiftly trounces him. He offers to spare Leona, should she become the herald of the Hero's failure, but she refuses and manages to harm him by catching him off-guard. Irked, the Dark King seals her in an "Iris" sphere.

Vearn using Tenchimato to defeat three foes at once.

As he is about to finish Dai off, the other heroes appear right on time to save him. Unfortunately, they all end up sealed in "Irises" except from Avan, the mage Popp, Hym the Orichalcum Warrior and Larhalt the Land Rider. While Popp is healing Dai, the other attack Vearn, only to get wrecked by "Tenchimato". Vearn crushes the disciples until only Popp and Dai remain; but Popp deduces a weakness in "Tenchimato" and goads Vearn into using it again.

Convinced that Popp and Dai cannot exploit said weakness, Vearn accepts and overcomes Popp's attack easily, combining his deflected spell with "Kaiser Phoenix" to kill them both. However, Popp was hiding a bewitched mirror reflecting all the magic back to Vearn, providing Dai with an opening. Dai slashes off Vearn's arm, before piercing one of his three hearts, preventing him from healing and using "Tenchimato". While Dai is spamming the "Zap" Lightning spell, Vearn releases the final tower-projectile, destroying the zone where Dai's allies were standing.

The Pillar of Vearn and the Black Core inside.

It is revealed that each of these towers, called the Pillars of Vearn, contain a gigantic Black Core, far more destructive that the one infused in Hadlar. Vearn dropped the six pillars to form a worldwide Six Pointed Star (an immensely powerful Evil-amplifier), to magnify the explosion of all six Black Cores and obliterate the entire Surface of the world, leaving only the Underworld to bask in the sun.

Vearn used the execution to lure the heroes where he would drop the final pillar, fully expecting the disciples of Avan to storm his palace. Dropping the final pillar would destroy the battlefield below and the Minakator spell, trapping the heroes in the Palace with the force-field and obliterating their allies. As such, no one would be able to stop the imminent explosion.

As everything seems well and truly lost, (with Vearn even earning Velzar's reluctant congratulations) it happens that the disciples' allies escaped the blast in time. Indeed, the young fortune-teller Merle, who developed a telepathic link with Popp after a near death experience, heard everything and could warn them in time. She uses this link to contact them and rekindle their hope, revealing that the others managed to stop the Black Core by freezing it with their mightiest Ice spell.

Every ally who can teleport immediately head towards each pillar to freeze the Black Cores, but there is little time left and too few people aware of the threat. Just as Vearn is about to detonate the Cores before the time limit, the people trapped in "Iris" spheres become able to levitate and to attack the bewildered Dark King. Vearn recognizes Leona's sphere as the source of the phenomenon and destroys it. He then formally identifies Dai's pet, the winged metal slime Gome, as a Tear of God: a divine item able to grant wishes for the pure of heart, which Dai wished alive years prior. It was it who just granted Leona's pleas for help.

Infuriated, Vearn crushes Gome in his fist, but before disappearing, he is able to grant Dai's final wish to reach out for everyone in the world and unite their hearts. This allows the entire population to rush and stop the Black Cores, in spite of the highly powerful Jamirus gryphon monster tasked to protect the one in the North Pole from the cold.

Thoroughly baffled, Vearn acknowledges the merits of humanity… But states that this all amounts to nothing. He just needs is to destroy his remaining opposition, and no one would be able to prevent him from destroying the Surface. The situation remains dire, for even injured the God of the Underworld is still too powerful for Dai's team. Dai decides to fuse his two Dragon Crests into one to vastly boost his might, despite fearing that he might no longer be able to control such destructive power. Amused, Vearn traps all the other heroes within the Heart of Vearn Palace, planning to fight Dai one-on-one… An error he shall soon regret.

Vearn getting a taste of his own medicine.

Dai Fused Crest makes him so powerful that Vearn gets subjected to a throughout and very much deserved beatdown. Fearing for his life, the Dark King unleashes his final form of the Sovereign Rock King and transforms one last time, gaining the upper hand once more.

As the Vearn Palace, which ascended into space, is collapsing all around them, Vearn overwhelms Dai, going as far as withstanding a point-blank "Draura" without damage, and nearly kills him. The gods provide Dai with the Dragon Knights' sword, which he uses to destroy the Sovereign Rock King's arms, but its eye resists his attacks and retaliates with a huge blast of Dark Aura.

Vearn's demise.

Dai eventually reaches his sword, still encased in Vearn's chest. By pulling it downwards, he cuts his giant form in half, slaying Vearn once and for all and winning the battle.

Vearn's corpse explodes, with his remains hurled into the sun he coveted so much or burning in the atmosphere into shooting stars; while Dai falls back on Earth when he is rescued by his friends.

Gallery

Trivia

  • Vearn appears in Dragon Quest Monster Super Light series together with Kill-Vearn and Myst-Vearn.

Navigation

           AdventureOfDai.png Villains

The Dark Army
Vearn | Kill-Vearn | Myst-Vearn | Hadlar | Crocodine | Hyunckel | Flazzard | Baran | Zaboera | Zamza | Maximum | Goroa

The Dragon Masters
Galdandy | Borahorn | Larhalt

The Royal Elite Guard
Hym | Sigma | Albinass | Fenbren | Block

Others
Velzar | Baron and Temujin | Fake Heroes

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