Villains Wiki

Hi. This is Thesecret1070. I am an admin of this site. Edit as much as you wish, but one little thing... If you are going to edit a lot, then make yourself a user and login. Other than that, enjoy Villains Wiki!!!

READ MORE

Villains Wiki
(Adding categories)
No edit summary
(32 intermediate revisions by 16 users not shown)
Line 1: Line 1:
  +
{{Villain Infobox
{{Villain_Infobox
 
|image = Waterwraith.jpg
+
|image = <gallery>
  +
Waterwraith 2.png|Normal
|size = 300px
 
  +
Waterwraith stunned.png|Vulnerable
  +
</gallery>
 
|size = 200
 
|fullname = ''Amphibio sapiens''
 
|fullname = ''Amphibio sapiens''
|alias = Waterwraith
+
|alias = Waterwraith<br>
  +
Rain Priest
|origin = Pikmin 2
+
|origin = ''Pikmin''
|skills = Crushes things with rollers, tracking
 
  +
|occupation = None
|goals = Crush Pikmin and their leaders
 
  +
|skills = Enhanced Strength<br>
|type of villain = Mass Murderer, Monster}}
 
 
Crushing things with rollers<br>
  +
Tracking its targets<br>
  +
Intangibility<br>
  +
Enhanced Speed
  +
|hobby = None known
 
|goals = Crush Pikmin and their leaders.
  +
|crimes = Murder
 
|type of villain = Cowardly Monster}}
   
 
The '''Waterwraith''' is an antagonist and boss from ''Pikmin 2'' that lacks a physical form in the Pikmin dimension. It is found on all sublevels of the Submerged Castle, which only Blue Pikmin can be brought into, although it is possible to find Bulbmin on levels two-four and White Pikmin on level three. It rolls around using two massive stone rollers and tracks down the captains and their Pikmin to crush them. Its only weakness is the strength of the Purple Pikmin, which can anchor it into Olimar's dimension.
   
  +
==Biography==
 
While traveling through the floors of the Submerged Castle, the player must clear the first four floors quickly, because after five minutes, the Waterwraith will fall from the ceiling with its rollers and automatically chase after the active captain, no matter where he is. On the first four floors, it is useless to attack the Waterwraith, even when petrified with the Ultra-Bitter Spray, as it is physically present in another dimension and thus there is nothing for the Pikmin/Bulbmin to attack. However, since it only chases after the active captain and will not chase him in tight corners or dead-ends, as well as kill every enemy and deactivate all traps it rolls through, one could use this as an advantage to collect the remaining treasures and escape to the next floor. It cannot tear down gates.
   
 
On the fifth and final floor, there are two Violet Candypop Buds, which can be used to turn ten Pikmin/Bulbmin into Purple Pikmin. Use nectar from the nearby eggs to flower the Purple Pikmin. Break down the gate leading to a large room, and the Waterwraith will fall down once the captains get close to the center of the room. Throwing Purple Pikmin next to or on the Waterwraith will anchor it into the dimension, allowing Pikmin to attack it at last. However, it will try to shake Pikmin off and unanchor itself after a certain amount of time passes. Repeating this procedure will eventually break the rollers. The Waterwraith will then run around the floor in panic, knocking back any Pikmin who it runs into, though this is a harmless push. Continue chasing the Waterwraith and soon it will tire out. After a few more Purple Pikmin pounds, the Waterwraith lets out a final scream of pain and explodes, finally killing it. The Waterwraith drops the Professional Noisemaker, which allows the captains to pluck Pikmin out of the ground using their whistles.
   
  +
Two Waterwraiths appear in the Bully Den, the 28th level in challenge mode, both appearing once the timer clicks 270, leaving only 30 seconds of preparation. It is tricky dealing with two Waterwraiths, but both should go down easily if a second player is active. One drops the Key and the other drops the Silencer.
The '''Waterwraith''' is a boss creature from ''Pikmin 2'' that has no physical form in the Pikmin dimension. In the story mode, it is only found in the Submerged Castle area, which you can only bring Blue Pikmin into, although it is possible to find Bulbmin on certain floors. It rolls around using it's two massive rollers and tracks down Olimar/Louie/the President and their Pikmin to crush them. It's only weakness is the strength of the Purple Pikmin, which can anchor it into Olimar's dimension.
 
   
 
===Piklopedia Notes===
==Strategy==
 
 
====Olimar====
While traveling through the floors of the Submerged Castle, you must clear the first floors quickly, because after a period of time, the Waterwraith will fall form the ceiling with it's rollers and automatically chase after your active captain, no matter where he is. On these first four floors, it is useless to attack the Waterwraith, as it is physically present in another dimension and thus there is nothing to attack.
 
 
{{Quote|All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasmic incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature.|Olimar's Notes}}
   
  +
====Louie====
However, on the fifth and final floor, you are given two Violet Candypop Buds, which you can use to turn ten Pikmin/Bulbmin into Purple Pikmin. Use nectar from the nearby eggs to flower your Purple Pikmin. Break down the gate leading to a large room, walk to the center, and the Waterwraith will fall down once again. However, throwing Purple Pikmin next to the Waterwraith will anchor it in this dimension, allowing you to attack it at last, though it will try to shake Pikmin off and unanchor itself after a time. Repeat this over and over, and eventually it's rollers will break and it will run around the floor in panic, harmless. Continue pounding it with Purple Pikmin, eventually killing it, and giving you the Professional Noisemaker treasure, which allows you to unroot Pikmin in the ground with your whistle alone
 
 
{{Quote|Inedible. Known to cause mass hysteria, followed by leg spasms and internal thunderings.|Louie's Notes}}
   
  +
==Gallery==
==Piklopedia Notes==
 
  +
<gallery widths="300" bordercolor="#27bb0a" captiontextcolor="#8e8e8e" position="center">
  +
Waterwraith - Valley of Repose.jpg|The Waterwraith in the Piklopedia.
  +
</gallery>
   
  +
==Trivia==
In the ''Pikmin 2'', Captain Olimar and Louie keep records of every creature they have faced. While Olimar lists scientific facts, Louie normally only lists recipes on how to eat a creature.
 
  +
*The Waterwraith has many similarities (and might be related) to the [[Plasm Wraith]], the final boss of ''Pikmin 3''.
  +
**Both are made up of a liquid-like form, the Waterwraith made up of a transparent liquid and the Plasm Wraith made up of a golden liquid.
  +
**Both have the suffix "wraith" in their names.
  +
**In the Japanese versions, both are named "Amebouzu".
  +
**Both of their first forms are completely invincible and Pikmin can only fight against them at the end of their respected level, Waterwraith with the ''Submerged Castle'' and the Plasm Wraith with the ''Formidable Oak''.
  +
*The Waterwraith's scientific name ''Amphibio Sapiens'' means "Water Man".
  +
*The Waterwraith, the Giant Breadbug, and the Titan Dweevil are the only bosses in ''Pikmin 2'' to have their own musical theme. The Waterwraith and the Titan Dweevil are also the only bosses to have more than one battle theme. The Waterwraith has three with the chasing music for the first four sublevels of the ''Submerged Castle'', the regular boss battle theme, and the distorted and incomplete boss theme when it flees missing its rollers. The Titan Dweevil is the final boss of ''Pikmin 2'' and has five themes.
   
===Olimar===
+
==Navigation==
  +
{{Pikmin Villains}}
All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasmic incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature.
 
 
===Louie===
 
Inedible. Known to cause mass hysteria, followed by leg spasms and internal thunderings.
 
[[Category:Mass Murderer]]
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Murderer]]
 
[[Category:Murderer]]
 
[[Category:Aliens]]
 
[[Category:Aliens]]
[[Category:Pikmin Villains]]
+
[[Category:Game Bosses]]
  +
[[Category:Video Game Villains]]
 
[[Category:Elementals]]
  +
[[Category:Cowards]]
  +
[[Category:Status Dependent upon Player Choice]]
  +
[[Category:Stalkers]]
  +
[[Category:Immortals]]
  +
[[Category:Genderless]]

Revision as of 00:55, 24 January 2020

The Waterwraith is an antagonist and boss from Pikmin 2 that lacks a physical form in the Pikmin dimension. It is found on all sublevels of the Submerged Castle, which only Blue Pikmin can be brought into, although it is possible to find Bulbmin on levels two-four and White Pikmin on level three. It rolls around using two massive stone rollers and tracks down the captains and their Pikmin to crush them. Its only weakness is the strength of the Purple Pikmin, which can anchor it into Olimar's dimension.

Biography

While traveling through the floors of the Submerged Castle, the player must clear the first four floors quickly, because after five minutes, the Waterwraith will fall from the ceiling with its rollers and automatically chase after the active captain, no matter where he is. On the first four floors, it is useless to attack the Waterwraith, even when petrified with the Ultra-Bitter Spray, as it is physically present in another dimension and thus there is nothing for the Pikmin/Bulbmin to attack. However, since it only chases after the active captain and will not chase him in tight corners or dead-ends, as well as kill every enemy and deactivate all traps it rolls through, one could use this as an advantage to collect the remaining treasures and escape to the next floor. It cannot tear down gates.

On the fifth and final floor, there are two Violet Candypop Buds, which can be used to turn ten Pikmin/Bulbmin into Purple Pikmin. Use nectar from the nearby eggs to flower the Purple Pikmin. Break down the gate leading to a large room, and the Waterwraith will fall down once the captains get close to the center of the room. Throwing Purple Pikmin next to or on the Waterwraith will anchor it into the dimension, allowing Pikmin to attack it at last. However, it will try to shake Pikmin off and unanchor itself after a certain amount of time passes. Repeating this procedure will eventually break the rollers. The Waterwraith will then run around the floor in panic, knocking back any Pikmin who it runs into, though this is a harmless push. Continue chasing the Waterwraith and soon it will tire out. After a few more Purple Pikmin pounds, the Waterwraith lets out a final scream of pain and explodes, finally killing it. The Waterwraith drops the Professional Noisemaker, which allows the captains to pluck Pikmin out of the ground using their whistles.

Two Waterwraiths appear in the Bully Den, the 28th level in challenge mode, both appearing once the timer clicks 270, leaving only 30 seconds of preparation. It is tricky dealing with two Waterwraiths, but both should go down easily if a second player is active. One drops the Key and the other drops the Silencer.

Piklopedia Notes

Olimar

All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasmic incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature.
~ Olimar's Notes

Louie

Inedible. Known to cause mass hysteria, followed by leg spasms and internal thunderings.
~ Louie's Notes

Gallery

Trivia

  • The Waterwraith has many similarities (and might be related) to the Plasm Wraith, the final boss of Pikmin 3.
    • Both are made up of a liquid-like form, the Waterwraith made up of a transparent liquid and the Plasm Wraith made up of a golden liquid.
    • Both have the suffix "wraith" in their names.
    • In the Japanese versions, both are named "Amebouzu".
    • Both of their first forms are completely invincible and Pikmin can only fight against them at the end of their respected level, Waterwraith with the Submerged Castle and the Plasm Wraith with the Formidable Oak.
  • The Waterwraith's scientific name Amphibio Sapiens means "Water Man".
  • The Waterwraith, the Giant Breadbug, and the Titan Dweevil are the only bosses in Pikmin 2 to have their own musical theme. The Waterwraith and the Titan Dweevil are also the only bosses to have more than one battle theme. The Waterwraith has three with the chasing music for the first four sublevels of the Submerged Castle, the regular boss battle theme, and the distorted and incomplete boss theme when it flees missing its rollers. The Titan Dweevil is the final boss of Pikmin 2 and has five themes.

Navigation

           Pikmin Logo Villains

Captains
Louie

Hostile Species
Puffstool | Goolix | Man-at-Legs | Waterwraiths | Segmented Crawbster | Raging Long Legs | Titan Dweevil | Armored Mawdad | Vehemoth Phosbat | Sandbelching Meerslug | Scornet Maestro | Quaggled Mireclops | Plasm Wraith | Leech Hydroe | Foolix | Groovy Long Legs | Snowfake Fluttertail | Mammoth Snootwhacker | Toxstool | Ancient Sirehound