Villains Wiki

Hi. This is Thesecret1070. I am an admin of this site. Edit as much as you wish, but one little thing... If you are going to edit a lot, then make yourself a user and login. Other than that, enjoy Villains Wiki!!!

READ MORE

Villains Wiki
Line 80: Line 80:
 
Upon arrival to Zandalar, the Horde is met with immediate hostility from General Jakra'zet- sand troll, member of the Zanchuli Council (advisors to the royal throne) and veritable opposer of all Horde figures (given how much his people have suffered at both Horde and Alliance hands). Regardless, the player is taken to an audience with Talanji's father, King Rastakhan.
 
Upon arrival to Zandalar, the Horde is met with immediate hostility from General Jakra'zet- sand troll, member of the Zanchuli Council (advisors to the royal throne) and veritable opposer of all Horde figures (given how much his people have suffered at both Horde and Alliance hands). Regardless, the player is taken to an audience with Talanji's father, King Rastakhan.
   
After some rough negotiations, the Horde is allowed some staging in the Great Seal... despite reservations from the General. Once stationed within, the player is informed- by Princess Talanji -of three great issues that are plaguing the Zandalari empire, which are as follows:
+
After some rough negotiations, the player is dubbed "Speaker of the Horde" and the Horde is allowed some staging in the Great Seal... despite reservations from the General. Once stationed within, the player is informed- by Princess Talanji -of three great issues that are plaguing the Zandalari empire, which are as follows:
   
 
1. The Zanchuli Council plots against the player, trying to turn Rastakhan away from helping the Horde. The player must win the hearts and minds of the local trolls, taking care not to tread on the toes of those troll factions they have wronged before.
 
1. The Zanchuli Council plots against the player, trying to turn Rastakhan away from helping the Horde. The player must win the hearts and minds of the local trolls, taking care not to tread on the toes of those troll factions they have wronged before.

Revision as of 02:58, 19 August 2018

The Zandalari are the oldest of the troll races in World of Warcraft, hailing from the hidden island of Zandalar in the Great Sea. At one time they aided players against threats like Hakkar the Soulflayer and the Drakkari tribe, but as of the Cataclysm they have turned to nefarious purposes to reestablish the Troll Empires and secure the future of all trolls.

Glory Days

Trolls are one of the oldest races on Azeroth, predating even the night elves, and the oldest of the troll races were the Zandalari. Building a magnificent civilization in the nation of Zandalar, the trolls became renowned for their mysticism and knowledge, but some trolls desired conquest. Leaving Zandalar, these trolls would be responsible for building the two great troll empires, the Gurubashi and Amani. Over time, the inhabitants of these empires would adapt to their environments, splitting off two distinct subraces of troll: the jungle trolls (Gurubashi) and forest trolls (Amani). The empires maintained contact with the Zandalari, who were viewed as defenders of the trolls as a whole and the seat of all troll knowledge and history.

Around 12,000 years ago, the Zandalari came into contact with another mighty empire, that of the mogu in Pandaria. Despite the mogu view of themselves as above all other races, the trolls and mogu became strong allies. When the Mogu Empire's pandaren slaves rose up in revolt, the Zandalari lent assistance, but were defeated after a long and bloody war. The Zandalari left a lasting impression in pandaren lore, becoming known as bogeymen to frighten children in stories.

The Zandalari suffered another military defeat from the night elves, who were able to defeat the trolls with their power drawn from the Well of Eternity. Trolls were driven from elven lands, enabling them to build their own civilization to rival the Twin Empires. The elves' hubris caught up to them in the War of the Ancients, resulting in the Great Sundering that tore Azeroth apart. The Zandalari used their magic to shield Zandalar from the effects of the Sundering, but the birthplace of the troll nations became an island once the disaster ended.

Allies of Heroes

Reestablishing contact with the Gurubashi Empire, the Zandalari learned their fellow trolls had been making great conquests to add to their territories, success they atributed to their god Hakkar. Soon, however, the Zandalari grew unsettled by the increasing conquests and consulted their history for clues to Hakkar's identity. They discovered that Hakkar, who was also known as the Soulflayer, was an evil deity who gained power through bloodshed and intended to bring all of Azeroth under his rule. The Zandalari allied with Gurubashi rebels who had turned from the dark god's influence to battle Hakkar's loyalists, eventually defeating him and banishing his followers. Despite this victory, the Gurubashi Empire had been dealt a death blow.

After the Third War, when the peoples of Azeroth thwarted their world's invasion by the Burning Legion, Hakkar's followers found a way to revive their god and attempt to take back their empire. Learning of this, the Zandalari returned to Zul'Gurub and aided heroes of the Alliance and Horde in fighting Hakkar once again, slaying the evil god and driving his followers back into exile.

In the northern troll kingdom of Zul'Drak, the Drakkari tribe of ice trolls had long been harried by the Scourge under the command of the Lich King. In desperation, they began sacrificing their animal gods and taking their power for their own, believing this would turn the tide in their favor. Seeing th Drakkari as having gone too far, the Zandalari again allied themselves with the Alliance and Horde in battling the Drakkari and defending the remaining gods.

Turn to Darkness

When Deathwing returned to Azeroth and brought about another worldwide Cataclysm, Zandalar was devastated by the world's upheaval. With their civilization on the verge of collapse, the Zandalari began to rethink their philosiphies and the future of the troll race. A prophet known only as Zul began gaining influence with his beliefs that the trolls faced extinction unless they banded together and rebuild their empire, purging the other races if need be. Zul and his followers began reaching out to the other troll races, many of whom were inspired by Zul's words. However, the Darkspear tribe led by Vol'jin, allied with the Horde, believed Zul and his united troll empire would pose a danger to the other races of Azeroth, and decided to lead Alliance and Horde efforts against them in Zul'Gurub and Zul'Aman. The Zandalari even went so far as to try to steal power from Hakkar, but were eventually defeated.

When Pandaria reappeared, the mists that concealed it from the rest of the world having collapsed in the Cataclysm, the Zandalari under Zul were intrigued. Believing Pandaria could be a new homeland for the trolls should Zandalar itself fall, the Zandalari led a force to take the continent, coming into conflict with the pandaren once again. Seeing the Mogu Empire had totally collapsed, the Zandalar began making efforts to rebuild it, knowing they would make powerful allies. The prophet Khar'zul secured a major victory for both the Zandalari and mogu when he claimed the body of the first and greatest emperor of the mogu, Lei Shen, and brought him back to life.

The Zandalari joined Lei Shen on the Isle of Thunder off the coast of Pandaria, eager for the Thunder King to rebuild his empire and assist them in reclaiming theirs. With their forces defeated in battle with the Alliance, Horde, and Shado-Pan, it remains to be seen if and how they will recover from losing one of their greatest allies.


Battle For Azeroth

With the latest expansion for World of Warcraft having been released, much has changed for the Zandalari. Most pressing of all is their sudden development into allies for the Horde, given the recent slur of events that have sent Azeroth into what may prove to be its final days.

The story of the Zandalari's welcome into the Horde begins shortly after the fall of Lordaeron to the Alliance (and its subsequent plague bombing). Sylvanas Windrunner, Warchief of the Horde, has the player character embark on a mission of the utmost importance with several champions of the Horde- a pair of Zandalari trolls was recently arrested and thrown into the Stockades situated in Stormwind City. This wouldn't be anything special if but for one reason- both were members of high society within Zandalar. The goal was clear- rescue both trolls and use them as a means of opening a diplomatic channel with the Zandalari, as their navy may prove to be the only thing that stops the Alliance from wiping the Horde out.

Under the cover of darkness, the strike force moves in. The player, working with First Arcanist Thalyssra (of the Nightborne Elves) and Rohkan (of the Darkspear Trolls) slips into the Stockades, eliminating 7th Legion guards- some of the Alliance's top soldiers -to reach their targets. On the way, they encounter High Overlord Varok Saurfang, who has no intention of returning to the Horde, but still offers advice to all present before directing them to their targets.

The player quickly reaches the two Zandalari- Zul the Prophet (an old foe) and newcomer Princess Talanji. While Rohkan expresses serious distrust with Zul, Thalyssra decides such issues must wait for another time. Just then, the 7th Legion sounds the alarm, blocking any spell usage from the player or their allies in the process. The group escapes, regardless, with Zul's visions dictating their escape plan. Unfortunately, their escape sets all of Stormwind into high alert, prompting responses from practically every soul in the city (and every faction of the Alliance).

Nevertheless, Zul's visions create a sizeable distraction- the burning of Stormwind -to keep most everyone off the Horde's backs. Onboard the ship, the group sails to Zandalar, despite orders to return to Durotar.

While sailing there, the ship comes under attack from no less than eight 7th Legion ships. Outnumbered, damaged and going nowhere fast, the group seems doomed... but Talanji calls for aid. Rezan, the loa of Kings and Queens, answers, providing safe passage home just as the entire Zandalari fleet destroys the pursuing vessels, save one (which limps back to Stormwind with few survivors).

Upon arrival to Zandalar, the Horde is met with immediate hostility from General Jakra'zet- sand troll, member of the Zanchuli Council (advisors to the royal throne) and veritable opposer of all Horde figures (given how much his people have suffered at both Horde and Alliance hands). Regardless, the player is taken to an audience with Talanji's father, King Rastakhan.

After some rough negotiations, the player is dubbed "Speaker of the Horde" and the Horde is allowed some staging in the Great Seal... despite reservations from the General. Once stationed within, the player is informed- by Princess Talanji -of three great issues that are plaguing the Zandalari empire, which are as follows:

1. The Zanchuli Council plots against the player, trying to turn Rastakhan away from helping the Horde. The player must win the hearts and minds of the local trolls, taking care not to tread on the toes of those troll factions they have wronged before.

2. The northern border of Zandalar is seeing relentless assaults from the Blood Trolls of Nazmir. The savages must be driven back if Zandalar is to survive.

3. General Jakra'zet has sent countless trolls into needless exile within the endless deserts of Vol'Dun. Princess Talanji suspects more than what is seen is happening, and intends to figure out what Jakra'zet is truly up to.

Knowing the player can't be everywhere at once, Talanji suggests taking the problems one at a time.

Negotiations with Zandalar

Facing the Blood Trolls

Braving the Sands of Vol'Dun

Evolution

When they first appeared in World of Warcraft, the Zandalari appeared as typical trolls, only with a pinkish-white skin coloration. In Cataclysm, their model was updated to be the bulkier type used by the forest and ice trolls first introduced in Wrath of the Lich King, with a yellowish-tan color. Upon the release of the "Thunder King" patch of Mists of Pandaria, they were given their own unique model, with a grayish-white color, more upright posture, and glowing eyes.