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Villain Overview

Rise, rise from your graves!
~ Merasmus summoning the zombies.

The Team Fortress Zombies, also known as the Zombie Mercenaries or simply the Zombies, are recurring antagonists in Team Fortress 2. They play major role in the community created gamemode Zombie Infection and other custom gamemodes such as Zombie Fortress, Super Zombie Fortress, Zombie mod, and Zombie Survival.

History[]

Zombies where added in October 2012, being a part of the "Scream Fortress" cosmetic item Voodoo-Cursed Soul. This item turns the skin of all playable character from their default coloration to a mixture of a washed-out green, bloody wounds, and exposed bones. Pyro and Spyro just have their skeletons remaining. In addition, the Scout and Soldier have exclusive voicelines that can only be heard while equipping the item.

In the Scream Fortress 2023 update a new gamemode, Zombie Infection was added where the BLU team plays as the zombies and have to kill the RED team and recruit new zombies by killing humans.

Players could also spawn zombies by entering a console command in-game.

Official Gameplay[]

Zombie Infection is a game mode where RED team must survive against the BLU zombies. Each zombie has a special ability fitting to their respecting class like sniper's Acid Spit or Spy's reveal ability.

Community Gamemodes[]

Zombie Mod[]

Zombiemod is a game mode where the red team and blue teams are zombies and humans respectfully. In this game mode, the goal of the red team is to infect all players on the blue team, trying to intercept their attempts to remain human. In exchange for their restrictions, zombies can use a variety of perks to best defeat players, such as being able to see players through walls, run at a faster pace, and passively regain health over time. Zombies can infect players by hitting them with their melee weapons.

Zombie Fortress/Super Zombie Fortress[]

Zombies in Zombie Fortress and Super Zombie Fortress have different abilities, with these zombies consisting of the Scout, Heavy and Spy. The Scout can throw sandman balls that deal damage through a green gas that can damage multiple humans at once, Heavys have major resistance towards all attacks and have a Buffalo Steak Sandvich they can eat to receive a buff to their attack and speed, and Spys can stab humans from behind to stun them for a few seconds.

Alongside this, special versions of two of the three classes can also spawn, with these consisting of the Smoker Spies (who can shoot out a laser blast to deal damage), Charger Heavys (who can barge into foes for an attack) and Tank Heavys (who have significantly more health than normal Heavys and deliver an extremely deadly attack upon spawning, should they only have a single control point left). or a speed boost and extra damage. Spy's can backstab humans to stun them for a few seconds and reduce there health.

Zombie Survival[]

Zombie Survival is a game mode where Medics play the role as the zombies while engineers play the role as the humans. The goal of the medics is to kill all of the engineers before the time runs out.

Quotes[]

Grass grows, sun shines, birds fly, and brother... I come back from the dead!
~ A zombified Scout
I have returned from the grave to give the living haircuts!
~ A zombified Soldier
It's not original, but it's true I love brains.
~ A zombified Scout
Alright, you know what would hit the spot? Brains! They're delicious!
~ A zombified Scout
Hey, I love brains!
~ A zombified Scout
Brains!
~ A zombified Soldier
Brains, haircuts, hippies, brains!!
~ A zombified Soldier

Trivia[]

  • In Zombiemod, the zombies use voicelines from Half-Life's headcrab zombies.
    • Meanwhile, the music tracks used in all three zombie-based gamemodes originally come from Left 4 Dead, with all three series being made by Valve.
  • In Zombie Infection, the Zombies abilities are mostly refences to Left 4 Dead's special infected.
    • Zombie Soldier's Pounce ability refences the Hunter's ability to cover great distances with his leaps.
    • Zombie Pyro's Hellspawn ability refences the Boomer's ability to explode when killed.
    • Zombie Demoman's Blast charge ability is a suicide boomer version of the Charger's.
    • Zombie Heavy takes the role of the Tank due to his high health and damage output, he is also the gargantaur.
    • Zombie Engineer's EMP Grenades having ability to disable and destroy machinery is most likely inspired by the Garden Warfare Engineer's Sonic Grenades.
    • Zombie Sniper's acid spit is inspired by the Spitter.
    • Zombie Spy's inhuman screams being able to alert the horde to the humans' location is based on the scrapped Screamer.

Navigation[]

           Team fortress 2 logo Team Fortress Logo Villains Team fortress 2 logo

TF Industries
Administrator | Mann Co. (Saxton Hale | Gray Mann | Silas Mann) | BLU (Blutarch Mann) | RED (Redmond Mann) | Miss Pauling | Robots

Team Fortress 2 Mercenaries
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy

Mann Family
Zepheniah Mann | Blutarch Mann | Redmond Mann | Gray Mann | Silas Mann | Olivia Mann

Team Fortress Classic Mercenaries
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Sniper | Spy | Civilian

Others
Bread Monsters (Giant Bread Monster) | Merasmus | Bombinomicon | Monoculus | Civilian | The Devil | Old Nick | Bonzo | Zombies | Skeletons | Toastmaster | Gourdon | Scarecrows | Salmann | Yeti | Krampus

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